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Heartless & Dreadful : Return By 72 Hours News

Patch 1.057 (Main)

There are no "major" back-end changes in the game, so this update is skipping the Beta channel.

Changelog:
- Brain MSG - will no longer trigger a notification in the missions if the game has been completed on the save file.
- Claws - Now have "Toxic" property, dealing additional damage over time and slowing down basic enemy movement, this should make the weapon feel less "boring" and have more use with crowd control.
- Claws - Now have different visual effects and particles. This should help to ensure the player can easily tell which weapon they are using based on the VFX and color alone. (Previously, this weapon caused some confusion with Quee, as the effects looked rather similiarly to each other.)
- Extras - Now can scroll through the character text similiarly to World and Enemy text.
- Game completion - Fixed incorrect text showing up instead of "Unlocked:"
- Huntress - Can no longer flap her wings or switch weapons if she is dead. Because she is dead.
- Main Menu - Added the ability to check collected collectibles in the extras menu, so you don't have to enter the mission to check what's left to collect.
- Main Menu - Now can use back arrows to go to the last unlocked mission, and forward arrow to go back to 1 if you reached the last unlocked mission.
- Mission 1 - Fixed an issue where if you were to restart from the checkpoint, wrong music track will play and the waypoint will be incorrect.
- Mission 11 - Fixed the sensetivity being different in the Turret Section compared to normal gameplay.
- Mission 12 - Performance improvements in the last arena.
- Shotgun - Now can re-charge even if the charged ammo isn't spent.
- Tutorial - Fixed the compass overlaying on-top of the tutorial text.
- Vs Knight - Lowered HP regain on lower difficulties.
- Vs Knight - Projectiles spawned during Knight's CT are now slower, this scales back up on higher difficulties.

Known issues and suggestions:
- See Trello. Bugs are in the first tab, if you find a something else, let me know.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you have any suggestions or feedback, feel free to suggest them on the forums. All is read, and all is considered. Cheers.

The updated demo of the game is back on Steam!

Hey you, yeah, you. Wanted to give the game a shot before, but didn't want to hurt my feelings by doing a refund?

Well good news.
The demo version built from the latest game build (with all them fancy bug fixes and all) is now back on Steam.

So if you had this game on your fancy wish list, go to the game's page and click that big, stinky green (gross) button, and give it a shot.



Did you like it? That's sweet. Did you hate it? That's okay, no hard feelings. I'll only shed one tear. One.

Anyway, don't be too hasty on spending that hard earned cash just yet, though. For I have heard that there's a small deal coming up in a few days... Your lucky number is 15.

Patch 1.056 (Main)

This update merges changes from the beta builds into the main.

The changes from the Beta builds can be seen here:
https://steamcommunity.com/games/1701890/announcements/detail/3803913612024104021
https://steamcommunity.com/games/1701890/announcements/detail/3824180445337283205

In addition, there's the following changes in this build.
- Jump animation will now play only when pressing jump, not when falling off a cliff or something else specific.
- Reduced speed of the new jumping animation to make it smoother.
- Selected costume is now selected correctly in the main menu when returning to the main menu from the mission with the costume equipped.
- Additional stability and corrections to the collectibles menu.

Known issues:
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
Let me know if something is broken, from my own personal playtests I haven't noticed much, but games are complex. You do one thing, another may be affected.

Patch 1.055 (Beta channel.)

Probably a small one. Gotta get rid of those one at a time...

- General - Fixed the collectible list and a few translations in the practice mode.
- General - Added a new jump animation in hopes of improving the "feel" of jumping.
- Collectible list - Corrected mission 12 counting as Post Game content.
- Collectibles - Fixed the collectibles in Post-Game.
- Tower Of Blood Completion - Fixed not counting in total result.
- Chaos Trigger - Can no longer be activated in the credits.
- Sinner Form - Removed the footsteps since the character is meant to be floating.
- Sinner Form - No more weird delayed hitbox when entering the sinner form.
- Sinner Form - No more hitbox when exiting out of sinner form.

Patch 1.054 (Beta channel)

Changelog:
- Mission 09 - Fixed minor collision issues.
- Mission 02 - Fixed an issue where if you were to skip a specific fight, the Fixed Camera triggers would not disappear.
- Mission 02 - Fixed an unreachable collectible.
- Mission 07 - Fixed minor collision issues.
- Mission 04 - Fixed a very, very specific instance where the boss could not be encountered.
- Fixed Animation Cancelling via Guard not functioning on gamepads.
- Loading a freshly created save file after loading a normal save should not cause many of the stored data carry over into it. (Not retroactive, meaning this will not affect saves that were affected by this issue, this is only going to fix new save files.) That also likely was the cause of upgrades sometimes not carrying over into custom missions.
- Training - Fixed Infinite CT toggle enabling Infinite Sinner energy.
- Training - Fixed Infinite Sinner Energy toggle not working properly.
- Re-enabled gaining of Style points on a training dummy.
- Classic HUD - Fixed collision with the compass.
- Classic HUD - In realm of the rogue, no longer has issues.
- General - Can no longer transform into the Sinner form when paused.
- General - Hardcore gravity is slightly heavier now.
- Collectible IDs - Adjusted so the Icons should respond correctly to items collected, some of the not not counting ones are still being investigated.
- Credits - Updated the special thanks.

Known issues.
- See Trello. It's the first tab, if you find a spicy bug, do let me know as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking