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Heartless & Dreadful : Return By 72 Hours News

Patch 1.045

Realm Of The Rogue - Replaced the boss music with a more up to date version of the track.
Realm Of The Rogue - New exploration music.
Realm Of The Rogue - Lil Dee O Jay will no longer teleport incorrectly in Realm Of The Rogue, corrected hitbox position of the tube.
Realm Of The Rogue - Lil Dee O Jay's tube will no longer stick around after beating the boss.
Breakable objects no longer have a slightly delayed destruction sound.
Boss 02 (Lil Dee O Jay) - Projectiles now have a smoother spawning/despawning animation, making it easier to tell when the projectiles are about to shoot.
Boss 02 (Lil Dee O Jay) - Now has a teleport in/teleport effect out of the tube, giving the player some more time to react.
Boss 01 (Elegante) - Slightly reworked the teleportation mechanic. Now has a teleport casting effect, giving the player some more time to react.
Boss 01 (Elegante) - Teleportation particles will no longer stick to the boss model upon being spawned.

Note: Other bosses with teleportation will recieve something similiar in the future.

Patch 1.044

General - Shamir will no longer aim slightly towards left instead of forward when locked on the enemy. (Visual only.)
General - Fixed an occasion where enemy horizontal movement animation wouldn't stop properly after stopping moving horizontally.
Mission 01 - Improved grass shading.
Huntress Mission - Picking restart from the checkpoint no longer causes the game to soft lock. (Thanks for the report, Lime Cultivist!) - This was due to the incorrect Mission ID being set up in the level.
Huntress - Camera no longer drifts when the camera mode is set to Auto. (Thanks for the report, Lime Cultivist!)

Why update size is so big? Don't mind it, just some stuff for the future updates in there in progress.

Patch 1.043

Changelog:

Added a missing shader into the footstep detector, fixing the inability to play footsteps in some scenarios. (And causing errors in the log.)
Added an additional check to disable the Debug logging on the final build as previous one clearly didn't work.
Credits sequence - Fixed the ability to pause the game, that was not intended as it is meant to be synced with the music ending.
Realm of the rogue - New portal effect has been added.
Realm of the rogue - Other bosses will now be randomly picked instead of just one.
Realm of the rogue - Character will no longer slightly levitate after regenerating the floor.
Realm of the rogue - No longer can open the main menu when the card UI is on the screen.
Realm of the rogue - Lobby - Fixed minor lighting issues.
Realm of the rogue - Now when starting Realm of The Rogue, gamepad will now be able to interact with the card menu.

Patch 1.042

If the bugs keep comin' I'll keep on fixin' em. Thanks for the reports everyone!

Changelog:
Mission 02 - Grass in the boss arena now has shadows.
Disabled Debug Logging from the Editor in the game build as it was meant to be for editor only.
Boss 01 (Elegante) - The entrance back to the cave now locks when you enter the Boss Arena, thus preventing Elegante from getting too sad and choosing to explode itself.

Patch 1.041

Changelog:
Tutorial - Fixed a few instances where the player would be unaffected by gravity if moving against a specific invisible wall.
Tutorial - Added an additional room to explain the gravity and float mechanics.
Tutorial - Added a failsafe to prevent the player from endlessly falling into the abyss.
Tutorial - Added a thing. If you know, you know.