1. Heartless & Dreadful : Return By 72 Hours
  2. News

Heartless & Dreadful : Return By 72 Hours News

Patch v1.06 (Main)

-Minor adjustments to enemy animations in order to improve attack readability. I've been planning to take a look into enemies some more after Kair's release, but that should help a bit for now.

Patch v1.105 (Main)

Tiny patch while i still work on the extra playable character.
Takes a while because I sleep a lot. Night shifts are funny like that. Makes you sleep through most of the day.

- Fixed an issue where Dominika couldn't dodge out of damage on the gamepad.
- Fixed an issue where playable Enerith's gravity would incorrectly apply in one of the moves. It caused him to get incredibly heavy after an animation cancel.
- Added a toggle to enable a lighter background for the dialogue background to make it a bit less eye straining for some people. It's available in the gameplay options.
- Fixed Camera transitions are now smoother. That came from doing some prototyping but got updated here as well. Joys of sharing code.
- Minor gravity adjustments for Shamir's Air Combo.
- Fixed unsheathed grindblade not disappearing when jump cancelled.

Patch v1.104 (Main)

Kair is already in development. No clue when he'll get released as I am experimenting with his kit and moveset and what I want to do with him in general.

If only another summoner could hit people with a staff, that'd be pretty neat I think.

Anyways, this is a minor update to resolve some of the issues from Dominika's release, as per usual, I appreciate the community's feedback and time to report the bugs and issues. If you find something that hasn't been fixed yet, don't hesitate to get in touch, if it's a genuine bug it will get fixed.

There may be one last major rework in store left for the game content wise, and soon I'll begin focusing on a new project.

Worry not though, whatever I am going to be working on next is going to utilize the same codebase as this game. So if there'll be an improvement over there, it'll get carried over here too with updates over time.

Despite that, it very much is not going to be another action game in this style. I've learned a lot. It's a miracle this thing even came out as is.

If you're curious about whatever I am going to be working on next, and WIPs on HnD, I suggest you follow my terrible X/Twitter/John Social Network account where I, unlike many other game developers don't post anything related to politics or pick fights with random people online. Instead, I post what I work on, sometimes an artwork or two and talk about games and projects I like. Surprising, right? Truly, I am a gamer living in a society.

https://x.com/KirillianAmu < go here, don't be a stinker.


- General - Fixed an issue where the character would slowly slide down on slopes.
- General - Fixed an issue where Dominika's guard didn't allow her to parry. Moving the code block in code fixed this issue, go figure.
- General - Fixed an issue where the fake gun icon would show up on the user interface if you were playing as Dominika and had "keep weapon icons on screen" preference enabled.
- General - Fixed the brightness slider and brightness value not setting correctly.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.103 (Main)

Patch v1.103 (Main)

Happy Upcoming Halloween!

[previewyoutube][/previewyoutube]

Dominika is ready to rumble! Utilize her martial art skills and her heavy mini-gun Vladislav to beat the crap out of your enemies.

Dominika can chain her combos unlike anyone else, where most of her combo attacks are interchangeable with each other!

- Divergence - Changed it so divergence characters can complete the game to get unlocks and stage ranks, this is done to encourage replayability.
- Divergence - Dominika is now playable. She can be picked in the divergence menu just like the other characters. (As a general reminder, divergence unlocks after beating 100 enemies in the credits.)
- General - Added 3 new achievements.
- General - Camera can now be controlled via keyboard. Rebindable. By default uses arrow keys.
- General - Changed Event mode so they last a week instead of just one day. (Halloween/New Year's)
- General - Fixed an issue where physics for enemies from damage wouldn't properly apply if the target got stunned at the same time as physics tried to apply.
- General - Fixed camera FOV not changing when it should if the distance between the player was 3.0f (aka lock on activated too close to the enemy)
- General - Fixed missing locale in the training/practice mode for other languages other than English.
- General - Fixed the "double damage" issue from some of the hitboxes.
- General - Huntress Mission - Beating huntress mission no longer shows game beaten screen.
- General - Huntress Mission - Fixed an issue where her final cutscene wouldn't play.
- General - Minor translation corrections.
- Modding - Can now replace the announcer, it is recommended to leave some silence as to make them not overlap. Check the StreamingAssets folder in the game's data, files must be .mp3. Also, if the game updates your files may get replaced. Do backups.

If requested, I should be able to expose some other things for light modding. We'll see.

Next up - Kair, a summoner inspired by a certain other summoner that you may have heard of... Some people call him five, some other people call him Ben Swolo.

Also experimenting with a special NavMesh implementation. Special because the game doesn't utilize it for the movement of enemies, thus making the transition to it a bit difficult.

Although it doesn't happen too often, that should likely fix some instances where the enemies would get stuck in some places. But that's in the future.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.102 (Main)

If you have any issues other with the game let me know, I've pushed this one out because there were some critical issues that were brought to my attention.
As is, still working on Dominika, she does have plenty of moves to be playable now, but requires just a few more and animation polishing.

- General - Adjusted font size for languages other than english to ensure all text fits properly.
- General - All brain messages are now unlocked when in the New World, it was meant to be unlocked there, I just forgot.
- General - Changed the way directional moves work for forward/backward hold. This should make these moves more consistent on gamepad.
- General - Fixed an issue in mission 11 where if you got hit by the projectiles, the tram would fly off, preventing the ability to finish the mission.
- General - Fixed an issue when the character's direction would get stuck and not rotate correctly when the fixed camera angle was used.
- General - Fixed an issue where combo value would not reset when using a few moves or landing mid combo.
- General - Fixed an issue where if you had Lock On Mode selected as Toggle, you would not be able to use any of the moves that required you to lock on.
- General - Fixed an issue where landing animation wouldnt play on some weapons.
- General - Fixed an issue where you tried to pick FSR quality via gamepad, the gamepad cursor would get stuck selecting nothing.
- General - Switched from il2cpp to .Net compliation, this will allow users to easily modify the game's code utilizing tools like bepinex/melon loader, or dnSpy for modding.
- Shamir - Some moves got their timing adjusted just so it feels more right.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE