1. Heartless & Dreadful : Return By 72 Hours
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Heartless & Dreadful : Return By 72 Hours News

Patch v1.107 (Main)

Hi. Another tiny update, I pushed it out because I deemed it important. In short? I am stupid.
In long, I am still stupid, but I figured something out.

Some people said directional inputs were inconsistent at times, and I think I finally figured out why. Personally, I never had much of an issue with them, but when testing Kair (who's still in development), I think I finally managed to "feel it" on the gamepad testing, and then I found that it was seemingly related to some very specific camera angles.

How'd that happen?

The game checks for 4 directions, and each direction has specific angles it checks for.

Which is relatively normal, the issue was that my checking was done with something I thought would work fine, but apparently I was mistaken.

So, what did I have?

I had:
If character is facing forward.
If character is facing left.
If character is facing right.
And all of that was calculated with the camera's direction in mind.

Logically, If character is facing forward was counted as "not true" that meant it was facing back, right? Well, sort of. But not really. You see, it actually made the angle it was checking for extremely large instead. Which in hindsight, makes some sort of sense? I am not quite sure frankly.

But logically one would think that hey if it says false, that means its checking back, right? After all it is not facing forward... Oh well.

I've added another check instead, that does check for if facing backward with it's own angles instead of relying on "if character is facing forward" being equal to false and it seemingly improved the input direction detection by a lot.

At least from my tests. Obviously I'd like to hear back from you epic gamers and tell me if it's any better than before. Do note, that I am using a bootleg 360 controller, so your mileage may vary.

- General - Adjusted input direction detection. See above.
- General - Moved some buttons in gameplay options to ensure the gamepad cursor is showing up properly.
- Shamir - Microckets - Fixed an issue where they stopped dealing damage to the locked on target.

As for Kair, still in dev. Just takes time, he got some moves, and is overall playable. if you're a leet haxor you can prolly get him to work. But he's unfinished. And there's some visibility issues I need to take care of as well.
Valve really should allow us to upload webm files already... Holy crust. You can barely tell what's going on.


Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE


I also post on the cross app. I don't do politics. I just post WIPs, and YIIK out every now and then.
https://x.com/KirillianAmu


Also happy upcoming new years. Here's hope the next year will be better than this one.

Patch v1.06 (Main)

-Minor adjustments to enemy animations in order to improve attack readability. I've been planning to take a look into enemies some more after Kair's release, but that should help a bit for now.

Patch v1.105 (Main)

Tiny patch while i still work on the extra playable character.
Takes a while because I sleep a lot. Night shifts are funny like that. Makes you sleep through most of the day.

- Fixed an issue where Dominika couldn't dodge out of damage on the gamepad.
- Fixed an issue where playable Enerith's gravity would incorrectly apply in one of the moves. It caused him to get incredibly heavy after an animation cancel.
- Added a toggle to enable a lighter background for the dialogue background to make it a bit less eye straining for some people. It's available in the gameplay options.
- Fixed Camera transitions are now smoother. That came from doing some prototyping but got updated here as well. Joys of sharing code.
- Minor gravity adjustments for Shamir's Air Combo.
- Fixed unsheathed grindblade not disappearing when jump cancelled.

Patch v1.104 (Main)

Kair is already in development. No clue when he'll get released as I am experimenting with his kit and moveset and what I want to do with him in general.

If only another summoner could hit people with a staff, that'd be pretty neat I think.

Anyways, this is a minor update to resolve some of the issues from Dominika's release, as per usual, I appreciate the community's feedback and time to report the bugs and issues. If you find something that hasn't been fixed yet, don't hesitate to get in touch, if it's a genuine bug it will get fixed.

There may be one last major rework in store left for the game content wise, and soon I'll begin focusing on a new project.

Worry not though, whatever I am going to be working on next is going to utilize the same codebase as this game. So if there'll be an improvement over there, it'll get carried over here too with updates over time.

Despite that, it very much is not going to be another action game in this style. I've learned a lot. It's a miracle this thing even came out as is.

If you're curious about whatever I am going to be working on next, and WIPs on HnD, I suggest you follow my terrible X/Twitter/John Social Network account where I, unlike many other game developers don't post anything related to politics or pick fights with random people online. Instead, I post what I work on, sometimes an artwork or two and talk about games and projects I like. Surprising, right? Truly, I am a gamer living in a society.

https://x.com/KirillianAmu < go here, don't be a stinker.


- General - Fixed an issue where the character would slowly slide down on slopes.
- General - Fixed an issue where Dominika's guard didn't allow her to parry. Moving the code block in code fixed this issue, go figure.
- General - Fixed an issue where the fake gun icon would show up on the user interface if you were playing as Dominika and had "keep weapon icons on screen" preference enabled.
- General - Fixed the brightness slider and brightness value not setting correctly.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.103 (Main)

Patch v1.103 (Main)

Happy Upcoming Halloween!

[previewyoutube][/previewyoutube]

Dominika is ready to rumble! Utilize her martial art skills and her heavy mini-gun Vladislav to beat the crap out of your enemies.

Dominika can chain her combos unlike anyone else, where most of her combo attacks are interchangeable with each other!

- Divergence - Changed it so divergence characters can complete the game to get unlocks and stage ranks, this is done to encourage replayability.
- Divergence - Dominika is now playable. She can be picked in the divergence menu just like the other characters. (As a general reminder, divergence unlocks after beating 100 enemies in the credits.)
- General - Added 3 new achievements.
- General - Camera can now be controlled via keyboard. Rebindable. By default uses arrow keys.
- General - Changed Event mode so they last a week instead of just one day. (Halloween/New Year's)
- General - Fixed an issue where physics for enemies from damage wouldn't properly apply if the target got stunned at the same time as physics tried to apply.
- General - Fixed camera FOV not changing when it should if the distance between the player was 3.0f (aka lock on activated too close to the enemy)
- General - Fixed missing locale in the training/practice mode for other languages other than English.
- General - Fixed the "double damage" issue from some of the hitboxes.
- General - Huntress Mission - Beating huntress mission no longer shows game beaten screen.
- General - Huntress Mission - Fixed an issue where her final cutscene wouldn't play.
- General - Minor translation corrections.
- Modding - Can now replace the announcer, it is recommended to leave some silence as to make them not overlap. Check the StreamingAssets folder in the game's data, files must be .mp3. Also, if the game updates your files may get replaced. Do backups.

If requested, I should be able to expose some other things for light modding. We'll see.

Next up - Kair, a summoner inspired by a certain other summoner that you may have heard of... Some people call him five, some other people call him Ben Swolo.

Also experimenting with a special NavMesh implementation. Special because the game doesn't utilize it for the movement of enemies, thus making the transition to it a bit difficult.

Although it doesn't happen too often, that should likely fix some instances where the enemies would get stuck in some places. But that's in the future.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE