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Heartless & Dreadful : Return By 72 Hours News

Patch v1.089 (Main)

With this update, the Sinner style had received a minor rework, it now functions more like an additional weapon rather than one super move. In addition, some passives have been reworked. Overall, it feels a lot nicer to use now.
Give it a try. As for the one super move, I'll likely make a screen-wipe move for that style later, I'd push one into this update but there are some bugs that I'd rather have fixed on the main build right now.

- Sinner - Consume All is now passive, which activates the second you switch to Sinner style. That means that projectiles can be destroyed without you switching form, that should make some encounters that contain a lot of projectiles a bit easier.
- Sinner - Instant Transformation added - Now if you have the style level on at least S level during combat, the transformation will be instant.
- Sinner - Removed ultimate power, and replaced it with Combo A and Combo B.
- Sinner - Inverted Cross now has a different visual effect.
- Sinner - Added a new move Power Jump.
- Sinner - Added a new move Aerial Assault.
New moves are available under Character tab in movelist.

- Enerith - Fixed doppelganger being summonable when the game is paused.
- General - Adjusted default graphics settings.
- General - Another attempt to fix Mission 12 not counting for Total Result, this time it seems to work fine.
- General - Fixed cloud saves not functioning on Linux.
- General - Fixed incorrect mission number in the total results again because of a previous backup restore.
- General - Gamepad - Adjustable Dead Zone has been added. Usually, you should configure it via Steam Input settings, but since this was requested to be added into the game itself, it's now a feature.
- General - Gamepad settings - Fixed button selections sometimes not working properly.
- General - Projectiles - Projectiles now remember the last known target properly, that fixes bullet hell issue, where projectiles would stop following the target once lock on is released.
- General - Smoothed out aiming animation just a bit.
- Huntress - Fixed weapon wobble during movement.
- Shamir - D.Magnum - Slicing Menace is now a bit more consistent movement wise.
- Shamir - Quee - Can't mash chaotic stabs mid air anymore if the move was initiated from the ledge. Previously the character would keep going mid-air, now he'll stop as expected.
- Practice - Added an option to change music in training, you should have access to the whole soundtrack now.

Known issues -
You can read on the below. In addition, you can always check what is being worked on/what's on the todo list below.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.088 (Main)

Small update, adding some stuff based on the feedback and bug reports as per usual.

- Knight's Doppelganger - Fixed Doppelganger having all unlocks enabled by default.
- Knight's Doppelganger - Added weapon icons for currently active weapons on the Doppelganger.
- Knight - Adjusted soft lock on values for the knight since his attacks are longer and slower than Shamir's.
- Shamir - Claws - No longer has a strange animation during soft lock on.
- Huntress - Minor fixes to issues caused by the Knight update.
- Huntress Mission - Huntress's Hud in huntress mission now scales properly according to unlocks.
- Knight - Bullet Hell now properly mentions that it should be used mid-air.

Known issues -
You can read on the below. In addition, you can always check what is being worked on/what's on the todo list below.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Small hotfix

Some things were left unnoticed. Still keeping my eyes on the feedback so far, so if there's anything super broken let me know.

-Fixed missing locale data for Knight's movelist.
-Knight's Cupid's Stab no longer force rotates you towards the enemy. It behave weirdly.
-In addition, added a small fix to soft lock on system to catch sudden shift from forward to back to ensure directional moves are easier to pull of.
-Disabled unintentional voice lines.

Patch v1.087 (Main)

[previewyoutube][/previewyoutube]

With this update, Enerith becomes playable. Sadly, still no voice acting because someone is completely broke.
I've decided there's no real reason to just wait until then. Releasing him now will at least allow to gather further feedback and to get more bugs fixed, I was hoping to get a mission done, but unfortunately right now is simply not the best time for it. We'll see in the future.
With that being said, I hope you can have some fun with him.

Anyways, now that he's out, I'll be taking a look into:
1) Reworking Sinner Style by a bit, just to make it a bit less ass and more enjoyable to use. Something more than just "one big screen cleaning ability.", but nothing too complex.
2) Finalizing other community requests, mainly I still want to take a look into the stuff in my Trello.
3) Realm Of The Rogue will return, reworked. The biggest issue with the last known version of Realm Of The Rogue is that it utilized a third party plugin for generation, which was not bad, but was quite limited. I think I have a better idea on how to make it now, and I can't wait to experiment.
4) Maybe something else, who knows!

- New playable character - Enerith.
Enerith has a slightly different playstyle from Shamir, but it still should be familiar enough. Utilize his quick movement, super shield, and doppelganger style. Although he doesn't have as much moves nor he is as complex as Shamir, he is quite the powerful character.
And may just be the guy you want to go to for beating Missions quickly.
- Enerith can be picked via Divergence, you can play as him in the main campaign, Tower Of Blood and Practice.

- General - Added Tibolerai Power Tower to the soundtrack on Steam.
- General - Added Endless Chase to the soundtrack on Steam.
- General - Added Great Artists Steal to the soundtrack on Steam.
- General - Added two new achievements.
- General - Added a new visual flinching system for enemies, now the enemies will dynamically flinch based on your attack direction.
- General - Added divergence specific animation for level completion so it's a bit less static.
- General - Fixed a goofy animation when soft lock is enabled for Huntress when she was trying to aim.
- General - Fixed a rare case where the launcher animation would get cancelled mid animation.
- General - Fixed a typo in total result.
- General - Fixed Mission 12 not saving the total result, and instead trying to save it into mission 11
- General - Major improvements to character shading, now characters get affected by dynamic lights and shade better thanks to a new shader.
- General - Optimized the performance of enemies getting hit.
- General - Reduced the "sliding" when holding movement and trying to cancel out the attack by moving.
- General - Floating now has a small particle system attached to the player.
- Huntress - Fixed huntress's animator resetting memorized weapon during jump cancel.
- Huntress - Huntress can now guard with a shield
- Huntress - Reduced style gain for huntress by a bit.
- Mission 01 - Added an image to indicate that the player should interact with the upgrades statue, to make sure it's not easily missed.
- Mission 03 - Performance improvements.
- TOB - Fixed Malice not flying as expected.
- Toothpick - Fixed weird walking animation with toothpick.


Known issues -
Two issues, you can read on the below. In addition, you can always check what is being worked on/what's on the todo list below.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.086 (Main)

So this update is meant to address the lack of using or utilizing lock on, since so many people didn't utilize it, which is okay, I had decided to rework it so the game can be played much better without utilizing the lock on mechanics much.

I've done a small test with a friend of mine who had a hard time using it and he said it felt a lot better so... Success? Maybe?

Don't worry though my fellow hardcore gamer, all of the new additions related to lock on system CAN BE DISABLED in the game's extra settings, or during a new pop up I had added in the Mission 01.

- General - 3 Drop System - Now visually looks correct on an ultrawide screen.
- General - Added distance compensation for all attacks. Based on the distance, the game will now automatically adjust the force of each movement. Basically, if you are far away from the enemy, the character will recieve an additional "push" to ensure the hits land quicker and faster. This option can be disabled, but it is enabled by default since this patch.
- General - Enemy's velocity now gets affected the same way the player's does if they are being pushed down into the ground from mid air.
- General - Lock On now has a small animation when appearing.
- General - Reduced air movement when attacking, this is meant to make the combat feel tighter and more stable overall, in addition, that should reduce the Cheese TM. If you utilized lock on before, you wouldn't notice this change whatsoever.
- Huntress Mission - fixed an issue where if you were to start huntress mission with camera mode set to auto, the camera would be detached from the player... Magic problems coming from having more options, I suppose!
- Lock On - Added Soft Lock On, basically this version of lock on will allow you to keep your directional movement and speed, This option is enabled by default now, but it can be disabled in the extra settings, or during the first pop up that happens in the first mission. Directional moves still work with this lock on mode.


- Lock On - Added an option to enable automatic target picking. This option is enabled by default, but it can be disabled in the extra settings, or during the first pop up that happens in the first mission.


- Lock On - The previous invisible lock on now has a proper icon. It is slightly different compared to using proper lock on. This already existed in the game, but this should make it a lot clearer when it's active.
- Main Menu - Fixed an issue where you couldn't change the camera mode from the main menu's settings.
- Mission 01 - Added a missing image in one of the dialogues.
- Mission 01 - Now, before the first encounter you get a notification asking you if you want to use automation or keep it classic. This happens only once, if you wish to change these settings afterwards, you can use the extra settings in the game's settings.
- Mission 01 - Fixed weird shadows on the rocks.
- Mission 02 - Fixed one of the dialogue images having a line not covered properly.
- Mission 12 - Fixed incorrect image showing up in dialogue with Dominika.
- Shamir - Arch. Needles - Now force the lock on state like other weapons.
- Toothpick - Adjusted the timings of pushing the player.
- Tower Of Blood - Huntress - Fixed an issue where she would only get rewarded 20 seconds instead of getting it based on the style meter.


Known issues -
Two issues, you can read on the below. In addition, you can always check what is being worked on/what's on the todo list below.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE