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Heartless & Dreadful : Return By 72 Hours News

Patch v1.074 (Main)

Wow. The B button now functions like in many other games... Crazy.

- General - Added another small change to improve how hits feel. You may notice it. You may not. It's camera FOV related, it's very subtle, too.
- General - Default FOV is now 90
- General - Added some LODs to some rocks to improve performance in some areas. This was actually done due to prototyping of another mission, but I guess that retroactively applies here too.
- Fixed some enemies in the training mode not getting their sounds or aggression disabled, even if the toggle for either was enabled.
- Some moves now have a velocity multiplier, making the player move faster as if affected by the gravity. (Airflow, Comet are the biggest examples.)
- Pressing B on the gamepad in menu options in-game/settings will now count as pressing "back", this should make the navigation with the gamepad a bit nicer. (The same will be supported for the main menu/where you load levels in the next patch.)

Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.073 (Main)

The work on the playable Knight continues.

- Fixed Jump Particles not showing on extra playable characters. (Huntress, WIP Enerith...)
- Updated the description of the boost mode's concentration to be more up to date.
- Removed Boost Mode's Concentration recharge when the invisible lock on is active.
- Fixed a rare situation where a launcher hitbox would show up only for a frame or two.
- Added a few invincibility frames to jumping, meaning you now can sort of use jumping as a way to dodge.
- Another small change to the ground detection to prevent the character from gliding slightly above the floor.
- Increased the size of claws hitboxes to be more consistent with the effects.
- Shamir - Updated running animations.
- Claws - Added the same hit effect as from other weapons on top of the claws effect. That makes the hits feel nicer.

Known issues -
No bugs, but features are in progress.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.072 (Main)

No more missing gamepads... No more, I sayeth.

- Added a missing screenshot for Huntress's Mission completion screen.
- Gamepad support - The system that checked for the gamepads has been adjusted. This should likely resolve the issue where the gamepad wouldn't be properly recognized on Windows (if it's an obscure one) or Linux, where it's just Linux. In addition, this corrects "Show inputs on Screen" option, to show gamepad inputs where expected. Thanks AlmostAGhost for a good pointer for this one.
- General - Fixed an issue where Boss 02 (DJ) would get stunned in the special attack, causing it to shoot through the glass.
- General - Gameplay - "Active" camera is now active by default. This only applies to fresh launches of the game, it wouldn't affect your current settings.
- General - UI - When pressing Save & Exit, you will now also be asked to confirm if you want to do it. This is done for gamepad users to prevent accidental exits from the game.
- Graphics - Allowed users to pick resolutions for 16:10 and other ultrawides. This previously was disabled as it was using a bit of a purchased asset code.
- Settings - Graphics - Fixed an overlap of resolutions table, it crossed over to the FSR buttons before.

Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.071

Patch v1.071 (Main)

- Gamepad - Fixed Graphics settings, now can utilize the gamepad to properly use the graphics settings, this includes resolution/FSR, and overall navigation improvements.
- Gamepad - Fixed a few issues in the Gameplay Menu.
- Gamepad - Fixed a few issues in the Input Menu.
- Gamepad - Fixed a few options in the training menu not functioning as expected.
- Gamepad - Fixed an issue where the cursor appearance time depended on the game seconds, rather than real life seconds.
- Linux - Added an additional way to check for the gamepads. That may fix a few issues with the gamepad not being properly detected on Linux. May. Let me know if you are still having problems as I have no way to check Linux builds at the moment on my end.
- Mission 01 - Fixed some funky collision for the enemies.
- Now when collecting a health collectible, if the player's health is full, it'll add some currency instead.
- Tower Of Blood - You no longer get Chaos Energy in the boost mode inbetween the floors, after all, where are you planning to run? It's all about fighting over there.
- Updated the credits to include AlmostAGhost for many useful bug reports with reproduction steps, thank you! It's thanks to you, the players that the issues can be found and fixed.

Known issues -
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.070

- Removed a deprecated check for the Steam Deck input, this should likely improve/fix gamepad support on other Linux distros.
- Added a failsafe to a very strange issue that I couldn't reproduce, where the level completer wouldn't activate properly after restarting the level/reloading the checkpoint multiple times, likely a reference somehow didn't get set. Total RNG bug. I guess we can blame that issue to cosmic radiation, eh? In any case, that should likely prevent this from happening again.
- Fixed style points resetting when restarting from checkpoint.
- Fixed an issue where if you died in the level, and restarted from the game over menu, it would set a default level ID, this could have caused a variety of issues.

As per usual, the known issues are listed here:
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find anything else, let me know either via steam forums, discord, or e-mail.