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Sengoku Dynasty - The Ikigai Q&A

Youkoso!

With the Ikigai update out now for a few days and you hopefully playing and enjoying it, we thought it would be a great idea to start a new round of Questions and Answers.

Do you have any questions about Ikigai? Post them here! We collect your questions till 11 September 2024.

What features would you like to see in the 1.0 release of Sengoku Dynasty?

Let’s start!

Hotfix to 0.4.0.4

[h3]Fixed[/h3]
  • Fixed some pre-built villages being cut-off by invisible walls.
  • World rendering is visible during loading a save file.
  • Fixed some animations for consumables using a leather sack (the animation will now play with no item).
  • Fixed the burnt buildings around the new bandit camp respawning after loading a save file.
  • Fixed that ice production cannot be set up remotely.
  • Fixed tools’ durability not properly displayed in the Production slot.
  • Fixed infinite loading if a player character wears no clothes.
  • Crossplay functionality has been restored.


[h3]Added[/h3]
  • Added item type description of heavy and light armor for outfits.
  • Added “not enough resources” notification in special projects.


[h3]Known “issue”[/h3]
It is recommended to travel to the prototype bandit encampment near Iwasaki. You can find it to the East across the river. A bit to the South from there you can find two small settlements with burnt houses. Tear them down as they might affect performance on older save games (prior to today’s hotfix). Bring axes!

Update to 0.4.0.3

Youkoso!

We have another update today and would like to share our latest roadmap with you again in case you've missed it before.

[h3]Added [/h3]
  • Added 15s invulnerability on respawn
  • Added recipe for Spider Lily
  • Added Spider Lily to Osago, the trader’s inventory
  • Added navigable gamepad buttons to dynasty summary screen
  • Added a way to visually select an XP bar in perks tab
  • Added weapon racks furniture and a polearm stand


[h3]Changed [/h3]
  • Rebalanced well recipes, water production and beverages
  • Removed green empty meshes from buildings
  • Reduced boar and wolf health
  • Adjusted AI target switching
  • Prolonged cooldown between animal attacks
  • Updated Japanese and Korean dialogue translations
  • Disable Forager's Hut roofs (right now, only makeshift version has been implemented so in order not to confuse players we hid other options until they are added to the game)


[h3]Fixed [/h3]
  • Fixed Traveller’s Outpost missing mesh (It was missing its curtains and roof)
  • Fixed incorrect player's spawn point in Traveller’s Outposts (player can be spawned in structure or under it)
  • Fixed foliage overgrowing the Forager's Hut
  • Fixed health not regenerating above 76 HP
  • Fixed perks tab losing focus
  • Fixed needs priority tab not refreshing
  • Fixed player taking damage from animals during dash
  • Fixed player unable to enter some buildings in FPP
  • Fixed soft lock lingering on dead enemies
  • Fixed tools not dealing damage
  • Fixed unlock conditions for paths (Gravel and Rough Stone paths lost their unlock conditions, hence they were locked to the players)
  • Fixed tree flickering when cut down
  • Fixed issue with outside-village workplaces (If you built a SP which gives a workplace afterwards outside the village, that workplace would trigger a warning – no storage access)
  • Fixed the blocked cave in Iwasaki
  • Fixed NPCs falling under structures in specific places
  • Fixed focus skipping entries in a scroll list on load save menu when using gamepad / keyboard
  • Fixed navigation of save menu and bring back overwrite option on gamepad
  • Fixed "craft more” showing incorrect gamepad hint to stop the action
  • Fixed complex structure not colliding with other structures when moving
  • Fixed encounter locations spawn too deep into water
  • Fixed misleading saves version value from the warning popup when loading an incompatible save (it will now show a minus symbol (”-”))
  • Fixed misleading Polish translation of the An Dong quest name
  • Fixed fast travel locations remain available in UI after Traveller’s Outpost is destroyed
  • Fixed the composting station POI animations
  • Fixed animations for NPC in Enjiro using the broom
  • Fixed some NPCs not facing player in dialogue
  • Fixed Iron Ore Processing Station's recipes cannot be removed




Sengoku Dynasty - In Publisher Sale with 30 % discount



Youkoso!

Sengoku Dynasty is in our Publisher Sale! A great opportunity to secure the game for the coming autumn at a reduced price and play the brand-new features.

May the katana always stay sharp and break the blades of your opponents!

Hotfix to 0.4.0.2

Youkoso!

We have a small hotfix that will bring you these additions, changes and fixes:

[h3]Added [/h3]
  • Improvements in Perks UI:
    • if a perk is blocked by another perk, this information is highlighted in red
    • number of perks unlocks needed to unlock new tier of perks is now displayed dynamically, changing as the player progresses up the tree


[h3]Fixed [/h3]
  • Fixed camera resetting to TPP from FPP when opening the ESC menu or taking damage (it still resets to TPP when engaging in combat, you can turn that off in gameplay settings).
  • Fixed wolves getting stuck sometimes.
  • Fixed some interactions losing their key binding after key binding is customized.
  • Fixed the blinking heart icon for clients when the hosts health was low.
  • Fixed duplicate special projects appearing in the workplace list.
  • Fixed occasional input loss after respawning.
  • Fixed navigation issues in production slots.
  • Fixed NPCs falling under floors in some locations after player uses fast travel.
  • Fixed perks tooltips lingering for too long after switching tabs.


[h3]Changed [/h3]
  • Switched order of some perks in warrior and craftsman trees.
  • Changed icons to their dark versions in Special Project interaction UI.
  • Changed AI to use fast sprint attack instead of heavy sprint attack, when chasing an archer.
  • Removed refugee markers from Ako and Sayuri.
  • Balance changes to paper making and sake brewing.
  • Balance change to service jobs.
  • Balance changes to wolves (now easier to kill).
  • Balance change to tool effectiveness modifiers.
  • Balance changes to spear damage.
  • Updated outdated images in some tutorials.
  • When joining a co-op session the client no longer sees an empty landscape.


[h3]Known Issues (Updated) [/h3]
  • (NEW) Tools, like axe or hammer, do not deal damage
  • You may need to reset production and pass one season for some of the changes to take effect
  • You may need to open and close some full-screen UIs to refresh their values
  • Consumption prediction is not precise due to not considering input items that will be distributed to workplaces, and not available for consumption
  • Forager’s Hut buildings will not be compatible with your save – rebuild them to enjoy the new model
  • Some players may need to reset their Controls to default to enable new combat, if playing from an older save
  • Combat will switch camera automatically to TPP. You can override this by enabling FPP combat in the gameplay settings, but please be aware the new combat in FPP is not fully implemented yet.
  • Sometimes, when coop players are far from each other, and one engages a bandit with a bow from a long distance, the bandits' movement may glitch.
  • To fully test out the new combat system, please head on to the prototype bandit camp which can be found near Iwasaki, on the other side of the river to the east.