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Sengoku Dynasty News

Update to 1.1.0.13



Youkoso!

Today we have a small PC update for you.

[h3]FIXED[/h3]
  • Fixed “Get my bearings” achievement/trophy not unlocking properly.


To do credit to the changes made to the console version at this point, here is an overview of the updates there:

[h3]CHANGED[/h3]
  • Removed the option to load a save game from within a game session (both single player and multiplayer modes).
  • Further optimizations and stability improvements, including potential crashes on loading saves.
  • Increased shadow detail and overall brightness.


[h3]FIXED[/h3]
  • Fixed issues with the left stick sensitivity in the menu navigation (settings, map, inventory, dynasty & legend tab).
  • Fixed an issue with the gamma slider not working correctly.
  • Fixed various possible issues with new save games (wrong spawns, inventory loss, quest progress).


PS: We have opened up a Feature Upvote Board!
You can use this for all platforms! Share your feedback, suggestions and possible bugs there, but don't forget to tag with the right platform. Best thing is: You don't need an account, no real email and no real name. (Of course you can also keep using Steam and Discord, if you don't want to use Feature Upvote.)

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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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Update to 1.1.0.12

Youkoso!

We have a new update fixing the most pressing issues.
Sengoku Dynasty is available now for PlayStation 5 and Xbox Series S|X with full cross-platform multiplayer support! Tell your friends on console to join your Dynasty now! Aside from this, we have a new update to improve network stability and performance.


[h3]ADDED[/h3]
  • Added setting for inverting Y axis on controllers


[h3]FIXED[/h3]
  • Fixed some network stability issues, including villages replicating slowly for clients
  • Fixed tutorials being displayed in character editor causing loss of focus
  • Fixed some dialogue lines not being translated


PS: We have opened up a Feature Upvote Board!
You can use this for all platforms! Share your feedback, suggestions and possible bugs there, but don't forget to tag with the right platform. Best thing is: You don't need an account, no real email and no real name. (Of course you can also keep using Steam and Discord, if you don't want to use Feature Upvote.)

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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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Update 1.1.0.8

Youkoso!
We got a small update for today, fixing and updating a few items.

This update comes accompanied by a friendly reminder to update your GPU driver to the latest version.

Here is the changelog:

[h3]Added[/h3]
  • Enable Chinese Traditional language version.
  • Implemented cutscene subtitles.
  • Added hold icons support to the controls menu.


[h3]Changed[/h3]
  • Hid the in-game announcement.
  • Updated the Japanese translation of one intro cutscene line.


[h3]Fixed[/h3]
  • Fixed continuous building not working on gamepad.
  • Fixed the misplaced focus when opening the audio and game settings.
  • Fixed that closing the Ul on B doesn't work if the quick slot is selected (controller).
  • Gamepad control for RT has been fixed.
  • Bound rotate building to LT/RT for controller.


Sengoku Dynasty is also available for PlayStation 5 and Xbox Series S|X today with full cross-platform multiplayer support! Tell your friends to join your Dynasty now!

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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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Update to v1.1.0.7

Youkoso!

We got a new update for today, fixing reported issues and adding some new items as well as changes.
Before we go into detail, we would like to share that Sengoku Dynasty is coming to consoles (PlayStation 5 / Xbox Series S|X) on 21 August 2025!
This update comes accompanied by a friendly reminder to update your GPU driver to the latest version.
So now, without further ado, here is the changelog:

[h3]ADDED[/h3]
  • Implemented wealth and enemy presence Raid Risk modifiers to the game settings.
  • Added a hold button prompt asset for dropping items and quick slots.
  • Localization to equipment context menu.


[h3]CHANGED[/h3]
  • Replaced real-time outlook sequence with a cutscene for better performance.
  • Improved Trash Pile loot and POI setup.
  • Increase the visibility range of the guard marker.
  • Increased blacksmith hammer durability.
  • Japanese and Korean translations have been corrected.


[h3]FIXED[/h3]
  • Fixed the region details not showing the unlock conditions for the region under certain circumstances (if another region had been unlocked).
  • Fixed raid risk tooltip not appearing in some tabs after raids are enabled again.
  • Fixed adding items to Special Projects taking one of each “any tool” tiers.
  • Fixed fetch quests removing items from quick slots.
  • Fixed crafting cost does not allow a Zero value in the UI.
  • Fixed neutral villages not blocking construction of simple structures.
  • Fixed the social overlay not appearing on Epic Games.
  • Fixed some UI text overflow issues.
  • Fixed the inari shrine quest marker not being visible for clients at all times.
  • Fixed the bow T1 duplication for NPCs.
  • Fixed the region being incorrectly calculated if the player was at the edge of the region texture.
  • Fixed performance drops when holding items that have dropping durability.
  • Fixed the shrine in the main game not showing the quest marker for clients.
  • Fixed headwear on the client unhiding hair when swapping the headwear.
  • Fixed that Respawn is not killing a player who has more than 100 HP.
  • Fixed that renaming a structure pop-up remains opened after a player's death.
  • Fixed NPCs levitating slightly when idle.
  • Fixed traders roaming instead of choosing POIs.
  • Fixed “Create server” button not working.
  • Fixed that the ‘number of season’ days on the map UI resets to default settings after restarting the game.
  • Fixed special project appearing in the Job tab list even if it is not within the bell tower radius.
  • Fixed wolf perception not working.
  • Fixed that loot spawners have items on creation.
  • Fixed the hair color reverting to black after unequipping hats.
  • Fixed loss of input on custom game settings when hosting a multiplayer game through the main menu in some screen resolutions.
  • Fixed Toshichi's and Kojiro’s hands becoming invisible after becoming the player's husband.
  • Fixed hats visible in FPP.
  • Fixed "Hold to skip" on Special Project cutscenes not working for clients.
  • Fixed hair color missing after unequipping hats.
  • Fixed available needs not be calculated on the client side.
  • Fixed “(hold)” missing in emote menu button hint.
  • Fixed the needs panel overshadowing selectable options in the job management.
  • Move “Foliage distance” under foliage quality option to better group them thematically in video settings.
  • Fixed misaligned guard towers.
  • Fixed the Bounty Hunter Beast Problem quest cannot be completed after restarting the game.
  • Fixed the Village tab showing the wrong age.
  • Fixed that raid starts without notification after changing season via sleep.



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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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Hotfix to v1.1.0.6

Youkoso!

We got a hotfix for today, fixing the most pressing issues and adding some new items as well as changes. Without further ado, here is the changelog:

[h3]Added [/h3]
  • Additional press and hold button hint assets
  • Markers for guards during raids
  • Hunter's Hut guard furniture
  • Video setting for foliage distance


[h3]Changed [/h3]
  • Removed raid chance info from map UI if raids are disabled
  • Changed Kanmuri headwear to hide hair
  • Updated refugee, monk and ajirongasa hat to remove hair clipping
  • Rebalanced first raid to include more raiders
  • Rebalanced looting priorities of raiders during raid
  • Optimized shaders for tree billboards
  • Optimized audio on the map


[h3]Fixed [/h3]
  • Fixed placeholder object visible on the map outside playable area
  • Fixed wrong raid information on season change UI if it was opened before dynasty tab
  • Fixed unlocking conditions for new doors with stairs
  • Fixed character not stopping rotation while using gamepad in character editor
  • Fixed gamepad loses focus when turning back from Custom Game Setting to Game Mode Selection UI
  • Fixed lighthouse special project not visible on clients
  • Fixed guard furniture and categories setup, adding new icons
  • Fixed hair not hidden under samurai and ashigaru hats on clients, causing clipping (partial fix, now happens more rarely)
  • Fixed toggling sprint off on gamepad only possible when player character is stopped
  • Fixing ghost visibility for small shrines and trade stands
  • Fixed raid risk can differ after loading the same save file


[h3]Known issue[/h3]
  • Changing headgear changes the hair colour to the default setting.