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Sengoku Dynasty News

Hotfix to v1.1.0.6

Youkoso!

We got a hotfix for today, fixing the most pressing issues and adding some new items as well as changes. Without further ado, here is the changelog:

[h3]Added [/h3]
  • Additional press and hold button hint assets
  • Markers for guards during raids
  • Hunter's Hut guard furniture
  • Video setting for foliage distance


[h3]Changed [/h3]
  • Removed raid chance info from map UI if raids are disabled
  • Changed Kanmuri headwear to hide hair
  • Updated refugee, monk and ajirongasa hat to remove hair clipping
  • Rebalanced first raid to include more raiders
  • Rebalanced looting priorities of raiders during raid
  • Optimized shaders for tree billboards
  • Optimized audio on the map


[h3]Fixed [/h3]
  • Fixed placeholder object visible on the map outside playable area
  • Fixed wrong raid information on season change UI if it was opened before dynasty tab
  • Fixed unlocking conditions for new doors with stairs
  • Fixed character not stopping rotation while using gamepad in character editor
  • Fixed gamepad loses focus when turning back from Custom Game Setting to Game Mode Selection UI
  • Fixed lighthouse special project not visible on clients
  • Fixed guard furniture and categories setup, adding new icons
  • Fixed hair not hidden under samurai and ashigaru hats on clients, causing clipping (partial fix, now happens more rarely)
  • Fixed toggling sprint off on gamepad only possible when player character is stopped
  • Fixing ghost visibility for small shrines and trade stands
  • Fixed raid risk can differ after loading the same save file


[h3]Known issue[/h3]
  • Changing headgear changes the hair colour to the default setting.

Steam Summer Sale starts today!



Youkoso!

The Steam Summer Sale starts today and we`re participating in it!

Play Sengoku Dynasty’s latest addition- Raids!

Grab our games with discounts up to 80%!

The Summer Sale starts 26 June 2025, 7 pm CEST and lasts until 10 July 2025, 7 pm CEST!


Sengoku Dynasty is 35% off!
https://store.steampowered.com/app/1702010/Sengoku_Dynasty/



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The Official Guide is up-to-date!

Today, we want to share an update on the Official Guide of Sengoku Dynasty with you!

Quite some time has passed since the release of version 1.0, during which we have released various updates and beta accesses. However, the official guide had not been updated until now – and we have now changed that! With the official guide to Sengoku Dynasty, you are now up-to-date again and can refer to it if you have any questions or uncertainties, or simply browse through it if you are interested.

https://store.steampowered.com/app/2513030/Sengoku_Dynasty__Official_Guide/

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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/

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Bushidō // Update 1.1 is live

The village bell rings for alarm! Did you get your walls and fortifications up? Are your guard towers manned by defenders? Did you provide them with quality weapons? If you hear the bell ringing, it's already too late – draw your sword and join the fight! With the Bushidō Update, you can play out the village-defense fantasy reminiscent of “Seven Samurai” – solo or with friends.

How do raids work? Your Dynasty draws the attention of nearby villains. The more valuables in your storage and enemies in the region, the bigger the risk of a raid happening. If you want to lower that risk, you can defeat roaming enemies or raise your security by employing guards. But don’t let your guard down, as different events or seasons may quickly turn the tide!

But fret not; rumors spread fast across the Nata Valley, and you will get one day's notice before a raid starts. A shady enforcer will appear in your village, asking politely for a small donation for “protection”. If you fail to pay up, several waves of attackers will try to raid your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty's storages. Once they take what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!

And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.

[previewyoutube][/previewyoutube]

There’s a lot of other things we’ve added:

[h3]Remove enemy camps[/h3]

After you defeat an enemy camp, you will now be able to build a special project to remove all structures and decorations from the area and free up premium real estate for new villages.

[h3]Build special structures in your villages[/h3]

The new “Way of the Leader” perk allows you to construct some structures you may have encountered on the map in the form of a special project. For example, you can build bridges of all types to greatly improve access to a riverside village, or a lighthouse for a coastal settlement.

[h3]Wear a mask and a hat at the same time[/h3]

Masks now occupy a separate EQ slot, so you can wear them along with any headwear. That comes with a combat stats rebalance for masks to make them more interesting.

And here’s the full list of changes (accompanied by this friendly reminder to update your GPU driver to the latest version):


[h3]Added[/h3]
  • Trees will now be visible in the distance, making landscape vistas much more photogenic
  • New male and female hairstyles
  • Jump attacks
  • A lot of new encounters on the map
  • New tiers of torches that will last you longer and look more advanced
  • More player tent variants – one new travel tent that can be used on your journeys and some large, empty decoration tents for your village
  • New decorative candles – there is now a plethora of candles on a metal holder or in a bamboo container that can be used as decoration. And now, they produce small flames and light!
  • A new type of shoe - Asagutsu sandals
  • A new type of headwear - Kanmuri
  • A new type of accessory - Inro cases of several tiers that lower your encumbrance
  • New types of village structures
  • Various kinds of Trash Piles allowing you to find some minor loot each season - you wouldn't believe what your villages can throw away
  • Guard Post, with a lower tier guard workplace furniture
  • The ability to build guard furniture at the Hunter’s Hut tower
  • Special Project signposts now depict the structure they are related to
  • Doors to the ice storage building
  • Additional decorative surfaces were added to some structures, like the Tea House, Guard Tower, and shrines
  • Paper Bark interactive resource around appropriate trees
  • Bones around caves and enemy camps
  • SFX for several animations: using a broom, adding wood to the campfire, adding fuel and tending to the tatara furnace, lighting a candle, fixing a cart, and many more
  • Voice-overs for status effects
  • More plantable trees – you can now cultivate all large trees that you can find in the wild
  • New female refugee/villager names
  • Game setting to disable status effects
  • Autosave limit (maximum 5)
  • The "Craft more" amount slider now speeds up when using the controller
  • Game setting to increase villager limit (max 200) - works as a modifier added to your current villager limit based on your Dynasty Level
  • New player village icons
  • New entrance types: wooden ramp and stairs
  • New tutorials and knowledge tab entries to reflect new game mechanics like raids, raid chance, and guards
  • Nvidia Reflex and Frame generation support for RTX 50XX



[h3]Changed[/h3]
  • Enemy bodies now disappear after a short time and turn into loot bags
  • Neutral villages and enemy encounters were updated with new compositions, making them look cooler and more unique, depending, for example, on the enemy type
  • Enemy encounters will now include premium animals, and sometimes even kidnapped people in cages
  • Mata, Kojiro, and Toshichi can now be recruited as villagers after completing their quests in Sosogi
  • Joining important dialogue in co-op is now obligatory for all players on the server only before story cutscenes, otherwise, it is optional
  • Tool durability consumption in workplaces has been significantly rebalanced
  • Personal Quest changes:
    • Added new Personal Quest types
    • Added new encounter with a Personal Quest NPC – Bounty Hunter, who will ask you to provide them a Gunchujo
    • Changed the Personal Quest icon to be more unique
    • Rewards in Personal Quests now scale with the Dynasty Level better, to reflect their scaled objectives
    • Personal Quest givers now repeat quest requirements if you talk to them while the quest is active
  • All NPC icons on the compass will be discovered at the same distance so that you will not get differences between refugees, enemies, and traders
  • Moved Soze (caretaker related to the child quest) to a more convenient spot
  • Made the “Secrets of the Trade” quest more lucrative. It now requires iron pickaxes (instead of steel ones) and offers a lot more Craftsman XP as a reward. Also, Ashigaru shoes were added to rewards, so that a full armor set is unlocked
  • Simplified greetings and goodbyes V/O
  • Reworked tavern & brewery foundations so that the ramps are separate elements tied to the exterior segment
  • Entrance ramps have been elongated to better handle buildings on slopes
  • Reduced safe area around buildings so that villages can be fitted more tightly
  • Repair Bench furniture can now be placed in any production or storage building, provided there's room for it
  • Removed invisible walls from around the lake near the Thugs’ Camp
  • Enemy loot in camps has been rebalanced - should now provide an appropriate amount of healing consumables, for example
  • Improved the cooking setup, it should now be easier to cook some simpler meals and beverages on low-tier cooking stations
  • Improved hair shader
  • Various UI improvements:
    • Village name and icon change popup
    • Assign village in the Population tab
    • Dynasty Summary tab layout – now includes raid info and a more streamlined population breakdown
    • The villager Details in the Population tab is more streamlined and elegant now
    • The change Season panel got a major improvement
    • Many instances of text overflow or too long text being cut were fixed
    • Removed custom markers distance from Compass UI for less clutter
    • Storage furniture in production buildings is now grouped into separate categories to make the radial menu less cluttered
    • Removed unnecessary references to the villagers’ age
  • Updated some achievements' names and descriptions - reworked “Gotta Slay’em All”, “Personal Enlightenment”, and “Life Goals” achievements to not rely on other achievements
  • Description of certain consumables now better communicates the risk of food poisoning
  • The broken stone lantern near the Ryujin Shrine Special Project can now be removed so that you can properly restore the place
  • Stone pickaxe now allows mining small and medium tin
  • Workplace shortcuts, Bell Tower UI, and Map UI will now be available on clients only after management data is synchronized with the server
  • Blocked the possibility of sleeping in an occupied bed
  • Tea House got a spot for workers assigned there, so they don’t wander aimlessly when they are supposed to perform the tea ceremony
  • Stone walls have been made wider to make them easier to build, and new thicker stone wall variants were added


[h3]Controller improvements and fixes[/h3]
  • Pressing B on the gamepad will now close full-screen tabs and the ESC menu
  • Controls UI will open the gamepad section if the controller is detected
  • Added controller hint for changing priorities in the Priority tab on the gamepad
  • It’s now possible to put a custom marker on the map with a controller
  • It’s now possible to navigate Quest UI with a controller
  • Fixed Custom Game Settings issues with recognizing the input of the gamepad's left stick
  • Fixed navigation in the Priority tab gamepad breaking the focus and skipping positions on the list
  • Now all (hold) interactions are described as such in the UI
  • The village name field can now be focused with a controller
  • Tweaked the sensitivity of camera controls on the controller
  • Fixed the issue that when pressing "Y" while loading the game closed the loading screen and resulted in a partial input loss
  • Fixed server browser still being accessible with the gamepad controls
  • Fix accepting empty server code causes input loss on the gamepad
  • Fixed jogging animation, sprinting speed, and stamina usage when the controller stick is at ~50% input
  • Fixed sprint attacks not working with the sprint toggle on the controller
  • Fixed gamepad loses focus after closing pop-up on the save/load UIs
  • Change controller binding for Track Quest action
  • Fixed gamepad loses focus when closing Assign Tool UI
  • Fixed gamepad loses focus when leaving online session creation
  • Fixed some tutorials mentioning only keyboard bindings when using a gamepad


[h3]Fixed [/h3]
  • Multiple replication issues. The game should now work better for clients, allowing for a smoother combat experience in co-op
  • Hitches when ticking off/on increased need consumption in the endgame
  • Hair meshes not being visible while wearing headwear
  • Loot chests now spawn their contents on interaction so that Ebisu’s Boon perk applies in real time to all chests on the map
  • Completed quest markers persisting after loading the game
  • Some inaccuracies in the spouse dialogue when a player passes dynasty and becomes an heir
  • Ako and Sayuri offering an irrelevant dialogue if their recruitment quest fails to start due to villager limit
  • Search area map marker for the Wild Hogs Quest, during the “Find Yajiro” objective
  • Ghosts of some furniture like small tables blocking other objects
  • Some furniture like sleeping mats clipping with the floor in the Workshop building
  • Special project icons on the map not updating properly
  • Equipment item stats do not display encumbrance modification from perks
  • Weapon damage showing different values in item details and player stats
  • The Master Hunter perk description not mentioning the player's stamina boost
  • The Master Warrior perk description not mentioning the player's HP boost
  • The Adept Builder perk description not mentioning an item delivery boost
  • Incorrect mantle animation for all left-hand holdables
  • Certain tools sliding into hand in FPP
  • Samurai Armor's mesh issue in the idle pose
  • Missing outfit elements in some refugee/villager NPCs
  • Broken leek model
  • Forager's Hut decorations ghost being visible prematurely for clients
  • Animal position not saving properly
  • Small Eku holdable covered with snow
  • Snow appearing in the onsen's building
  • Minor issues with water across the map
  • Collision issues next to the Iwasaki's mine entrance
  • Bandit headwear not displaying properly on a female character
  • Wet and warm status effects not removing themselves from player(s) upon season change
  • NPCs temporarily disappearing in the player's line of sight
  • The Ascetic Training perk reducing food gain instead of reducing food stat decay
  • The player Item Cost Modifier not working properly with the Master Artisan perk
  • NPCs getting stuck on stairs and other steep surfaces
  • Dead animals remain standing if the client was far away from the host when they were killed
  • XP rewards from quests being not affected by XP modifiers
  • “Get a knife and a spear” objective not accepting all knives and spears
  • Pressing LMB with the equipped source of light blocking the input for other tools
  • Some animals having wrong HP values
  • Flames VFX appearing to float above the Sunken Hearth
  • Reloading a save file restocking vendor's items
  • Some enemies and animals getting stuck in some encounters
  • Several structures causing navigation issues for NPCs
  • Game skipping one day at the start of a new season
  • Super-fast hammer animation while crouching
  • The possibility to repair broken items via the RMB menu without paying for it
  • The Stonemason furniture not being able to move if the ghost is clipping with its mesh
  • Some recipes having different seasonal requirements for players and villagers
  • Dead enemies are still moving from client's perspective




[h3]Known Issues [/h3]

  • You may still experience some desynchronization issues in late-game scenarios, especially in 4-person coop sessions. We are working on addressing the remaining issues in future updates.
  • If you’re continuing from an older save, please make sure to build new guard furniture in your guard towers.
  • Also, please wait for the season change and production tick to see proper Raid Points in the UI.
  • Guards stay at their stations from 8 to 18. If a raid happens outside these hours, they might not be manning their dedicated guard spots and will run toward attackers from elsewhere.
  • Raiders can be spawned inside raided villages if walls are placed on the edge of the villages radius.






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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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Sengoku Dynasty – Test your Bushido



Why this beta test?

[h3]RAIDS[/h3]

In 1.1 we’re adding Raids, a new feature with a big impact on gameplay. Before we make it available to all players, we would like to know how you like it in their current form and what you would improve or change about them.

How do raids work? Each of your villages draws the attention of nearby villains. The more enemies there are in the region, the bigger the risk of a raid happening. Fighting them off where they reside lowers that risk, but don’t let your guard down, as you’re never 100% safe!

But fret not, rumors spread fast across the Nata Valley, and you will get one-day notice before a raid starts. And when it does, several waves of attackers will try to enter your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty storages. Once they have what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!

And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.

[h3]PERFORMANCE AND NETWORKING[/h3]

We’ve put significant effort into improving the co-op experience, especially in late game villages, so that you can enjoy the “Seven Samurai” village-defense fantasy without major technical issues. Please let us know if you see improvement on that front.

There’s a lot more to the 1.1 Bushido Update, including an option to remove defeated enemy camp or build special project structures, like bridges, in your villages. The full list of changes will be made available with the final release. For now we’d like to ask for your full attention on raids and performance.

As this is a beta test, you may still encounter bugs, but we believe you will still enjoy it!

PS: One more small but important note. Please always update your graphics card drivers and/or install the latest drivers cleanly or again if there are fatal errors.

[h2]What is the Public Stage?[/h2]
This is how we refer to the mode of operation where we work with a second game version on which new patches and updates can be installed and tested before they are integrated into the regular live version of the game. This means that one or more updates can be tested before they are made available to all players in Early Access.

[h3]How do I participate in the Public Stage test?[/h3]
Some of you may not have done this before, so here are some instructions:


Requirements:

You must have Sengoku Dynasty in your library.

The process
  • Open your game library.
  • Right-click on Sengoku Dynasty.
  • Open ‘Properties’.
  • Select the ‘BETAS’ tab.
  • Enter this password in the field below the drop-down menu:
    6RmK07O5em39LFLj1e4OvZGlrQ7OqI
  • Click on ‘CHECK CODE’.
  • Use the drop-down menu and select ‘releasecandidate’. This is the Public Stage version.
  • Click on ‘Close’.
  • Steam should now download this version of the game.


IMPORTANT! PLEASE SAVE YOUR LIVE VERSION OF THE GAME AS A BACKUP BEFORE YOU PARTICIPATE IN THE PUBLIC STAGE VERSION!

This is purely a precautionary measure in the very unlikely event that something goes wrong!

The save files can be found at this path:
%USERPROFILE%/AppData/Local/SengokuDynasty/Saved/

Copy the entire folder to a zip file or save a copy to another location on your hard drive.

*Steam refers to all these builds as ‘betas’, although they are not necessarily betas, so don't be confused!

[h3]Update – 30 May 2025[/h3]
  • Chances for raids have been increased for both liberated and unliberated regions.


[h3]Update – 12th June 2025[/h3]

Changes to Raids

  • Raid Chance reworked to account for more factors and have it grow with your overall progress
  • Implemented first raid countdown for a more friendly early-game experience
  • Added tribute collector, who spawns in player village when Raid is planned, offering to cancel the raid in exchange for money
  • Added smaller Guard Posts, as well as specialized melee and ranged workplaces for guards
  • Added the ability to assign two weapons for Guards (ranged and melee), they will no longer use default, unassigned weapons


[h3]Update - 18th June 2025[/h3]

ADDED

  • Implement more press & hold buttons
  • Setup of UseHatMode for all player hats
  • Added the possibility to buy broken items from beggars
  • Added the possibility to spawn broken items in General Trash pile with the Ebisu boon perk



CHANGED

  • Recipe improvements: restoring “any weapon” for guard tower, setting service jobs to be less granular
  • Rebalancing loot & drop
  • Tweaking raid thresholds and its raid chance
  • Tweaking the wealth points calculation
  • Update watchtower POIs
  • Tweaking the priority range on storages
  • Update credits



FIXED

  • Attempt to fix save-load crashes
  • Fix talking to NPC during POI execution causes it to idle (brain component gets switched off)
  • Hide untranslated raid tribute paid notification
  • Fix Personal Quests markers not appearing after load
  • Fix shrine building replication
  • Fix kitchen cooking pot not visible for clients
  • Fix take hit not playing on deer
  • Fix some localization errors
  • Fix some of the UI text overflow issues
  • Fix null ref when caching wealth on load



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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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