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Sengoku Dynasty News

A new Q&A round starts!



Youkoso!

Now with Sengoku Dynasty out in Early Access for a few days, we feel we should start another round of Questions and Answers. Have a question about the game? Then post it under this news. We collect questions until the end of month (31 August 2023), select a variety and have them answered in the weeks to come after!

The last four Q&As


Q&A 1 Q&A 2 Q&A 3 Q&A 4

Update 0.1.1.0



Hello everyone!

Thank you for your feedback! This is our first proper patch, with many fixes, small additions, and rebalances. We hope these changes will make your game more enjoyable in waiting for much requested bigger balance changes and new features!

[h3]FIXES [/h3]
  • Fixed Ryujin Wrath quest not completing.
  • Fixed the dialogue UI losing focus on a forced season change.
  • Fixed multiple localization issues.
  • Fixed colourful light glitches on lower resolutions.
  • Fixed issues with NPCs blocking entrances and getting stuck in walls and rocks – it should now occur less often.
  • Fixed the unique refugee (Ako, Sayuri) quest failing after a season change. If you have this problem in your save, you should be able to reactivate the quest by talking with Ako.
  • Fixed Water Storage building providing Ice Storage for the village.
  • Fixed the decay of consumable items in the player’s inventory – watch out, your food might now rot. Note that food decays at different paces in your inventory and on a season change.
  • Fixed equipping clothes straight from a trader’s inventory – no more thefts.
  • Fixed holdable light sources not being replenished automatically on depletion – if your torch runs out and you have another one in your inventory, it will be automatically replenished like other holdables. Currently the replacement feature puts the holdable into a first empty slot – this will be improved to use the same slot.
  • Fixed special projects not replicating correctly to clients – those bothersome ropes and columns should not disappear before completion.
  • Fixed not being able to skip the special project completion cutscene – note that for now we only have cutscenes for Small Bridges and Watchtowers.
  • Fixed pressing the “E”-key executing moused-over actions in the main menu – if you wanted to press E in the main menu, you may need to move your mouse away from that button, or just use a mouse.
  • Fixed Blacksmith’s Anvil furniture replication.
  • Fixed menu music not responding to the volume slider.
  • Fixed the Season Change Summary UI widget opening after a cutscene.
  • Fixed the Kannon statue collision.
  • Fixed the Discord button being highlighted by default when starting the game.
  • Fixed freezing routines by teleported NPCs.
  • Fixed grass appearing inside a Shed structure.
  • Fixed Geta shoes crafting resulting in Fukagutsu.
  • Fixed the Special Project Construction Workshop placement near the Small Bridge next to the future Aratani village – you should now be able to build it on the eastern side of the stream.


[h3]3D/MAP [/h3]
  • Added camera and movement blocker for the big lake in the middle of the map.
  • Updated the ocean bounds NavModifiers.
  • More animals should now appear on the map - beware of boars!


[h3]ANIMATION/CHARACTERS[/h3]
  • Updated animations for sitting on benches.
  • Small visual edits in the Nijo cutscene.
  • The Shovel should now be easier to use.
  • Automatically equipping the last used holdable when pressing the interaction button will now work only on a gamepad and not when using a mouse.


[h3]BALANCE/SETUP [/h3]
  • Some recipe unlocks will now happen sooner – for example, a Cooking Pot recipe should now be available at Dynasty Level 7, along with the Standard House. If you have already gained level 7 unlocks, worry not, the recipe will unlock for you at level 14, so there is no way to “skip” the unlock (we hope).
  • Major Villager Needs overhaul – needs were rebalanced to provide smoother gameplay from the start. Beverage needs will now appear with the third villager, and the need progression has been rescaled, so it will take more time to reach full levels.
  • Major tools durability improvement – enjoy much sturdier tools, the higher the tier, the bigger the difference. This does not apply to already crafted tools.
  • Added or improved exterior segments in Forager's Hut, Fisherman's Hut, Tailor Workshop, and Wood Storage buildings to include ramps. Ramp Entrances will now cost only bamboo. Note that if you already have built buildings that didn’t have those exterior segments, like Wood Storage or Forager’s Hut, the ramps will not appear. To get ramps you would need to build those buildings from scratch.
  • Improved Wall Banner decoration set up so that it can be hung only on walls and not on columns (it’s a WALL banner after all)
  • Made Woodworker's Table a mandatory furniture in the Woodcutter's Hut – should help if you wondered where to craft a bucket. You would need to build a new Woodcutter’s Hut to notice the change.
  • Made the Sakura tree non-cuttable for now, as it lacks proper visuals.
  • The player now gets an Ashigaru Hat as an additional reward in the Secrets of the Trade quest – so a full Ashigaru set.


[h3]TECH[/h3]
  • Improved Main Menu loading time slightly.
  • Improved snow coverage looks and density in Winter.
  • Improved how the weather affects roofs in buildings – no more rain or snow inside.
  • Autosave name now has local time instead of UTC.


[h3]SFX [/h3]
  • Loudness improvements.


[h3]UI [/h3]
  • Added missing UI icons for Empty entrances and Ramp Entrances in exterior segments, floors, and shrines.
  • Improving the villager details in the Ul layout.
  • Updated scroll bar display and quest description.
  • Disclaimer text is now smaller in the Loading menu.
  • Improved job management slot size.
  • Improved Discord invitation text size and frame.
  • Improved decoration categories in the building's radial menu.
  • Changed the water item icon to a droplet to make it less confusing.
  • Recipe Unlock notification made more visible and will display longer.

A Big Thank You From Us

Dear Survivors,

News have reached us that many, many of you have reached a new shore and started a new life in the beautiful Nata valley.

We cannot begin to express how excited and grateful we are to see so many of you playing Sengoku Dynasty!

To see you play our game, alone or together with friends and maybe even newly found friends, to see you helping each other out with tips and tricks and maybe a hammer hit or two, it means the world to us.

Your Reviews and your Feedback are extremely valuable to us now that the Early Access has started (and beyond). We have received some of it already and cannot wait to hear more. Please don’t hesitate to share your experience, to let us know what you like and dislike, what wishes you have for the future, or if you need help.

This Dynasty we build together!
Thank you for being part of it.

Yours,
The Teams of Superkami and Toplitz Productions

PS: Thanks to your feedback we are already preparing another patch for early next week. We also are aware that some of you are experiencing performance issues and will do our best to address those as soon as possible.

Sengoku Dynasty – Early Access Roadmap

Youkoso!

We're thrilled to provide an update on the roadmap for Sengoku Dynasty. It's based on thousands of hours played by the Superkami team and testers, has been designed to ensure an enriching experience and encompasses several exciting enhancements. You will notice that some of the things listed in the roadmap are already present in the game - this means we will spend a lot of effort to making them much more complex and interesting.



First - in the next upcoming months:

Starting with the "First Steps", we will be collecting your feedback, tackling bug fixes, and improving quality-of-life. Your voice is pivotal in our decision-making, and we're committed to addressing these concerns. Please use the Steam forums and the Sengoku Dynasty Discord and leave as detailed feedback as you wish!

Moving forward to "Planting Seeds", we're diving into substantial content updates. Expect the introduction of an agriculture system, an entirely new NPC village, and fresh quests. These additions will provide a new depth to the gameplay and its immersion.

Our emphasis on "Personal Growth" reflects our intention to deepen character progression with the introduction of perks, status effects, and an exploration of spirituality, giving you more shrine variety and places of power mechanics rework. This will pave the way for more personalized and strategic gameplay as you advance.

In the "Hero's Journey" phase, we're excited to reveal the addition of a female character and starting character classes. These updates will diversify the character pool and offer new possibilities for gameplay. We know a lot of you are waiting for this, and we want to make it a great and substantial update!

As we look into the Future Focus, combat is set to become more complex, with new weapons, enemies and fighting techniques, and the introduction of randomized events will add an element of unpredictability. Remember - combat will always be optional for players - if you just want to opt-out of it and just build and chill, you can choose to do so! We're also working on an advanced economy, a wider variety of NPCs, and additional options for family interactions and romance to enhance your immersive experience.

Lastly, we'll be expanding the game world with additional map regions (Region 2 and 3), and infusing them with more storylines, villages, and quests to keep your journey engaging. This will effectively first double, then triple the narrative content, as well as add new biomes, production lines and more. We are very excited about this!

Remember. This is our vision. But we chose to go Early Access to hear yours too! Your thoughts are essential to us, so please continue sharing your feedback and suggestions. Together, we can make Sengoku Dynasty even more compelling.

Stay tuned for more updates, and we appreciate your continuous support.