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Pillars Of The Rising Sun - Mining



You don’t just have access to several types of woods but also a variety of minerals.

The most common resource you will find is stone. You can collect stones basically everywhere and you need them for many things, however it isn't as important as wood.

Another resource is clay, it can be found near flowing water and muddy places. Clay is crucial in steel and charcoal production, the backbones of smithing.

Because deposits you may encounter vary in size the basic requirement to mine them also varies. Better tools are imperative to gain materials from larger deposits. Here’s where iron, the precious metal ore, comes in. You will need iron in ample amounts to produce better quality tools and weapons. You can improve your iron production by building a structure to process mined ore. Only then your villagers will happily take the burden off you.

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You may also collect a mysterious resource (one that everyone loves) and store it. Guess what it will be?

Q&A Part 4: Bandits, Character Creation, and villages



Youkoso!

Welcome back to Q&A Part 4. We love your questions, and we're excited to dig into some more. This time around, we're chatting about bandits, creating your own characters and the position of villages. So, let's jump right in and explore more of what Sengoku Dynasty has to offer!

[h3]27. Is Sengoku Dynasty compatible with Steam Deck?[/h3]

While it won't be compatible at the initial launch, we're optimistic that optimization work during Early Access will lead us there.

[h3]28. Is it easy to transition from Medieval Dynasty to Sengoku Dynasty, or is it like learning a whole new game?[/h3]

While there are some shared basics between Sengoku Dynasty and Medieval Dynasty, there will be new elements to learn. But don't fret - we've dedicated resources to ensure new players have clear onboarding and tutorials. Veterans of MD or any survival or village/city builder game should find the transition smooth.

[h3]29. Does our village's location impact town building or gameplay? Can we build our first village anywhere?[/h3]

Definitely. Once you have your first bell, you're free to plant roots almost anywhere. The location impacts available resources and can influence your strategy in building multiple villages. Be warned - some locations are resource-rich but challenging to build in, while others are great plains perfect for large town construction.
[h3]
30. Can we play as the evil bandits?[/h3]

The narrative of Sengoku-era Japan is complex, and what we might call 'bandits' were actually a diverse group of outcasts with unique stories. You won't play as a bandit, but you'll have opportunities to interact with them in ways beyond combat, like trading and dialogue. Down the line, we're considering giving players a chance to exert influence over these groups.

[h3]31. Can we transplant environmental items like trees and flowers?[/h3]
We're considering this feature for a future update, but it won't be available at Early Access launch.

[h3]32. Can we recruit friendly NPCs to help us fight enemy groups?[/h3]
While we haven't planned for friendly AI assistance yet, you can certainly invite friends or online acquaintances to hop in and help with challenges in your game.

[h3]33. Are natural disasters part of the gameplay? Can we influence their probability through shrines or other means?[/h3]
Yes, we've planned for natural disasters and other seasonal modifiers, but they won't be available at launch. We're looking to introduce seasonal events that significantly impact gameplay – both positively and negatively, and can be mitigated or taken use of with some effort.

[h3]34. Does the game have character creation or in-depth customization?[/h3]
We're currently experimenting with this feature and may add it later during Early Access. We also plan to add starting classes for more role-playing possibilities and new perks for character progression.

[h3]35. Will the game focus as much on combat as village building and survival?[/h3]
Combat won't be the primary focus at launch, but we're aiming to offer players more combat-related options later. Keep in mind, combat will always be optional, and you can focus solely on building and surviving if you prefer.

[h3]36. What are the key differences between Sengoku Dynasty and Medieval Dynasty, apart from the era?[/h3]

The main differences include:
  • Seasonal Production: In SD, each season is like a turn, with updates to production, villager happiness, and effectiveness happening seasonally.
  • Narrative: SD's story focuses more on a group of people trying to rebuild in Nata Valley, with closer ties to Japanese history.
  • Special Projects: You'll be tasked with significant infrastructure projects to restore Nata Valley.
  • Spiritualism: SD respectfully incorporates the religious and spiritual aspects of medieval Japanese life.
  • Nature: Expect to see a variety of unique Japanese plants and multiple tree types for different building materials.






Pillars Of The Rising Sun - Hunting



To feed the hungry mouths coming to your village you need to provide food. Edible plants are easily served on the menu, but you should engage in the thrill of hunting to get even more food.

In nearby woods you’ll encounter all types of animals, like skittish hares, red foxes, Sika deer and dangerous boars. These denizens of the woods provide not just meat, but also fur and other trophies. Hone your spear-throwing or bow skills on targeting practice, and venture into the wild.

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You can of course send out your villagers to do the demanding yet fulfilling task of patiently tracking and culling game. To get things started, build a Hunter’s Hut for villagers.

And keep in mind that food can spoil, so prepare it and store it accordingly!

Sengoku Dynasty Insider Video #6 Environment/Biomes



Youkoso!

Welcome to the mesmerizing landscapes of Sengoku Dynasty, a breathtaking game that transports you to the majestic world of feudal Japan.

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Pillars Of The Rising Sun - Woodcutting



Youkoso!

To meet the demands of your village, cutting down trees becomes a reliable way to produce an ample supply of logs.

Sengoku Dynasty contains a variety of tree types, including conifer, deciduous, premium conifer, premium deciduous, fruit, and a special tree type that provides paper bark for paper production. Each tree type yields different wood, allowing you to customize the look of your buildings. We've put effort into capturing the diversity of trees to enhance your immersion in the game world.

The process of obtaining resources from trees involves several steps. Begin by cutting the tree core, followed by removing leaves and branches until you have logs ready for further processing. With an axe or adze, you can debark the logs, and depending on the tool used, obtain firewood, or turn them into planks—the most fundamental building resource.

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Premium trees present a challenge, as they cannot be cut down with a basic stone axe. To access their valuable wood, you'll need better tools. However, it's important to note that trees aren't just for building; the Paper Mulberry tree type provides essential paper bark required for paper production.

Stay tuned for more updates as we bring this exciting gameplay element to life!