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Sengoku Dynasty Insider Video #8 – Buildings



In Sengoku Dynasty, the power to create beautiful, aesthetically pleasing villages lies in your hands. Drawing inspiration from the rich history of feudal Japan, the team conducted extensive research to recreate the architecture and ambiance of this extraordinary era authentically. Customize every aspect of your settlement, from simple dwellings to more complex structures, and watch as your creation comes alive with charm and authenticity.

[previewyoutube][/previewyoutube]

Update 0.1.2.0



[h3]
FIXES [/h3]
  • Fixed player losing control over character when crafting on cooking pot.
  • Fixed unlimited ashigaru armor exploit in Secrets of Trade quest
  • Fixed items disappearing from map on loading saved game (affected loot, dropped items and others). Unfortunately, these items will not reappear if you saved the game when they were already gone.
  • Fixed excessive foliage issue near the central lake
  • Fixed motion blur activating at night.
  • Fixed trade amount resetting when confirming with keyboard/gamepad after mouse use.
  • Fixed steel hammer recipe icon showing iron hammer.
  • Fixed menu button icons in load game menu.
  • Fixed last button being focused on the dialogue, now the first one will be selected by default.
  • Fixed dialogue navigation button error.
  • Fixed build version becoming visible after pressing F10 (which is the “hide HUD” button. Feel free to use F10 to take some nice screenshots.
  • Fixed loss of focus when closing error pop-up in main menu with controller.
  • Fixed deer IKs – they should be walking more naturally now.
  • Fixed duplicate sound on opening dynasty tab.
  • Fixed headwear showing if equipped in FPP.
  • Fixed loss of focus after closing the Choose Amount UI.
  • Fixed some untranslated UI text.


[h3]3D/MAP [/h3]
  • Updated mansion’s second building and corridor.
  • Updated hunter’s hut tower ramp, and improved the ghost placement setup, as now the ramp is longer.
  • Change the taiko drum model and textures.
  • Change nameplates models, pivot, and textures.


[h3]ANIMATION/CHARACTERS [/h3]
  • Improved hats and hairstyles for some NPCs.
  • Update male refugee torso skin.
  • Adjust NPC sitting on benches.


[h3]BALANCE/SETUP [/h3]
  • Spanish localization update.
  • Campfire with the Cooking Pot will now remove grass when built.
  • Advanced cooking recipes do not require sticks or stones anymore to cook meat, eggs, or fish.
  • Improved exterior segment setup in Small House and Forager's Hut.
  • Added a second mandatory bed to the Standard House, and two more mandatory beds to a Large House – we are aware that the descriptions still mention that those buildings house fewer people, we will improve them.
  • Boar takes 4 hits now to kill the player (from full HP).
  • Improved Fences placement – it should now be considerably easier to place fences and walls on steeper slopes, but there is still room for improvement.
  • Improving Hunter's Hut ghost placement, as the tower ramp is now longer.


[h3]TECH/TECHART [/h3]
  • Set motion blur to 0 in the night post-process.
  • Improved roofs to not obscure the TPP camera when inside a structure.
  • Save files can be moved without the metadata file – so it’s easier to share your game.


[h3]SFX [/h3]
  • Loudness and mix adjustments.
  • Improve Environment SFX.


[h3]UI [/h3]
  • Villager efficiency bonuses and penalties increased – each time you fail to meet a need you get a penalty to worker effectiveness for the next season. Each time you fulfill a larger need, you get a bonus for a worker effectiveness for the next season.
  • Sleeping interaction (Tents, Buildings) now requires holding the button – we just wanted to make sure you will not accidentally go to sleep.
  • Added color to mouse icons and added a scroll wheel icon.
  • Added droplet of water to the water bottle icon.
  • Increase Quick Slots text size box.

A new Q&A round starts!



Youkoso!

Now with Sengoku Dynasty out in Early Access for a few days, we feel we should start another round of Questions and Answers. Have a question about the game? Then post it under this news. We collect questions until the end of month (31 August 2023), select a variety and have them answered in the weeks to come after!

The last four Q&As


Q&A 1 Q&A 2 Q&A 3 Q&A 4

Update 0.1.1.0



Hello everyone!

Thank you for your feedback! This is our first proper patch, with many fixes, small additions, and rebalances. We hope these changes will make your game more enjoyable in waiting for much requested bigger balance changes and new features!

[h3]FIXES [/h3]
  • Fixed Ryujin Wrath quest not completing.
  • Fixed the dialogue UI losing focus on a forced season change.
  • Fixed multiple localization issues.
  • Fixed colourful light glitches on lower resolutions.
  • Fixed issues with NPCs blocking entrances and getting stuck in walls and rocks – it should now occur less often.
  • Fixed the unique refugee (Ako, Sayuri) quest failing after a season change. If you have this problem in your save, you should be able to reactivate the quest by talking with Ako.
  • Fixed Water Storage building providing Ice Storage for the village.
  • Fixed the decay of consumable items in the player’s inventory – watch out, your food might now rot. Note that food decays at different paces in your inventory and on a season change.
  • Fixed equipping clothes straight from a trader’s inventory – no more thefts.
  • Fixed holdable light sources not being replenished automatically on depletion – if your torch runs out and you have another one in your inventory, it will be automatically replenished like other holdables. Currently the replacement feature puts the holdable into a first empty slot – this will be improved to use the same slot.
  • Fixed special projects not replicating correctly to clients – those bothersome ropes and columns should not disappear before completion.
  • Fixed not being able to skip the special project completion cutscene – note that for now we only have cutscenes for Small Bridges and Watchtowers.
  • Fixed pressing the “E”-key executing moused-over actions in the main menu – if you wanted to press E in the main menu, you may need to move your mouse away from that button, or just use a mouse.
  • Fixed Blacksmith’s Anvil furniture replication.
  • Fixed menu music not responding to the volume slider.
  • Fixed the Season Change Summary UI widget opening after a cutscene.
  • Fixed the Kannon statue collision.
  • Fixed the Discord button being highlighted by default when starting the game.
  • Fixed freezing routines by teleported NPCs.
  • Fixed grass appearing inside a Shed structure.
  • Fixed Geta shoes crafting resulting in Fukagutsu.
  • Fixed the Special Project Construction Workshop placement near the Small Bridge next to the future Aratani village – you should now be able to build it on the eastern side of the stream.


[h3]3D/MAP [/h3]
  • Added camera and movement blocker for the big lake in the middle of the map.
  • Updated the ocean bounds NavModifiers.
  • More animals should now appear on the map - beware of boars!


[h3]ANIMATION/CHARACTERS[/h3]
  • Updated animations for sitting on benches.
  • Small visual edits in the Nijo cutscene.
  • The Shovel should now be easier to use.
  • Automatically equipping the last used holdable when pressing the interaction button will now work only on a gamepad and not when using a mouse.


[h3]BALANCE/SETUP [/h3]
  • Some recipe unlocks will now happen sooner – for example, a Cooking Pot recipe should now be available at Dynasty Level 7, along with the Standard House. If you have already gained level 7 unlocks, worry not, the recipe will unlock for you at level 14, so there is no way to “skip” the unlock (we hope).
  • Major Villager Needs overhaul – needs were rebalanced to provide smoother gameplay from the start. Beverage needs will now appear with the third villager, and the need progression has been rescaled, so it will take more time to reach full levels.
  • Major tools durability improvement – enjoy much sturdier tools, the higher the tier, the bigger the difference. This does not apply to already crafted tools.
  • Added or improved exterior segments in Forager's Hut, Fisherman's Hut, Tailor Workshop, and Wood Storage buildings to include ramps. Ramp Entrances will now cost only bamboo. Note that if you already have built buildings that didn’t have those exterior segments, like Wood Storage or Forager’s Hut, the ramps will not appear. To get ramps you would need to build those buildings from scratch.
  • Improved Wall Banner decoration set up so that it can be hung only on walls and not on columns (it’s a WALL banner after all)
  • Made Woodworker's Table a mandatory furniture in the Woodcutter's Hut – should help if you wondered where to craft a bucket. You would need to build a new Woodcutter’s Hut to notice the change.
  • Made the Sakura tree non-cuttable for now, as it lacks proper visuals.
  • The player now gets an Ashigaru Hat as an additional reward in the Secrets of the Trade quest – so a full Ashigaru set.


[h3]TECH[/h3]
  • Improved Main Menu loading time slightly.
  • Improved snow coverage looks and density in Winter.
  • Improved how the weather affects roofs in buildings – no more rain or snow inside.
  • Autosave name now has local time instead of UTC.


[h3]SFX [/h3]
  • Loudness improvements.


[h3]UI [/h3]
  • Added missing UI icons for Empty entrances and Ramp Entrances in exterior segments, floors, and shrines.
  • Improving the villager details in the Ul layout.
  • Updated scroll bar display and quest description.
  • Disclaimer text is now smaller in the Loading menu.
  • Improved job management slot size.
  • Improved Discord invitation text size and frame.
  • Improved decoration categories in the building's radial menu.
  • Changed the water item icon to a droplet to make it less confusing.
  • Recipe Unlock notification made more visible and will display longer.