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DEADCRAFT News

DEADCRAFT Ver. 1.04 Patch Notes

We have released a new update for DEADCRAFT that applies the following changes:

- Energy consumption of some actions has been adjusted.
- Adjustments have been made to make it easier to recover HP and energy when sleeping in bed.

DEADCRAFT Ver. 1.02 Patch Notes

We have released a new update for DEADCRAFT that addresses the following issue:

- Fixed a progress-blocking issue that could occur during the mission "Gene and Reid."

DEADCRAFT Ver. 1.01 Patch Notes

We have released a new update for DEADCRAFT that addresses the following issues:

- Fixed a progress-blocking issue that could occur when reporting a successful mission while a different mission is displayed on-screen.
- Fixed a progress-blocking issue that could occur during the mission "Firestarter."
- Fixed a progress-blocking issue that could occur if the mission "Frankie Envy" was accepted while the mission "A New Power" was in progress.
- Fixed an issue where the Storage Shed would become unavailable for crafting if the skill to unlock the Hoarder's Shed was learned before the Storage Shed was crafted.

Jessie's Wasteland Wares Launch Stream!

Ready to raise some funds for Jessie's beloved Duna? Join us at 4pm PT/7pm ET for tonight's #DEADCRAFTgame stream! Tune in for giveaways in the chat as we show off the brand new "Jessie's Wasteland Wares" DLC! :syringe::zombie:

https://www.twitch.tv/xseed_games

https://store.steampowered.com/app/1702260/DEADCRAFT/

Developer Blog #9: Creating the second DLC: Jessie’s Wasteland Wares

The second DEADCRAFT DLC, “Jessie’s Wasteland Wares,” is a standalone mode starring the character Jessie, who appears as a supporting character in the main game. In this mode, she runs a shop to earn money for her beloved Miss Duna.



The second DLC was created all at once during the final stages of development, and I think it turned out great due to our staff being more experienced from working on the main game. The systems of the main game lent themselves well to the store-management gameplay of the DLC. I decided to make Jessie the main character of the DLC because I wanted to create a fresh experience that was different from the main story.



However, I was worried that the combat would be monotonous and players might get bored quickly since Jessie only has one weapon and can’t use special zombie abilities. However, we were instead able to create a combat experience that is about managing a fight with a limited skillset, and it turned out to be pretty fun in the end. In the main version of the game, guns can only hold a limited number of bullets at a time, but giving Jessie’s shotgun infinite ammo was key to this new gameplay experience.

I also want to highlight a special feature separate from the core gameplay. There is an item called “Instant Camp” that allows you to camp out in the wilderness, but we changed it into something different in the DLC. I had a lot of other priorities, so when I first saw the new Instant Camp, I wondered, “Is this really something we should be spending time on?” Now I feel everything worked out wonderfully, and I hope you check out the new Instant Camp. Trust me, it’s worth it!

Hisashi Fujii
DEADCRAFT Producer

*Screenshots captured from a game still in development.