1. Voor De Kroon
  2. News

Voor De Kroon News

Voor de Kroon Update - January 8th 2026

Hello everyone,

First update of 2026! It's a smaller one, but it adds urban houses for the castle creator and campaign modifiers. You can select modifiers before starting a campaign like unrestricted equipment, unrestricted units and rich starting resources. This will allow you to play around more with the entire feature set of the game without needing to dive into the editors.

Expect a fury of updates this month, as a lot is planned.

Thank you all for the continued support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW

Changelog
  • Add campaign modifiers: Can start campaign with specific modifiers or cheats to alter gameplay
  • Add autopaint features to foliage types in castle creator: bushes ensure grass grows underneath, scattering hay will draw mud
  • Add tournament assets to castle creator under festive category
  • Add button to fire all unhappy units in a formation
  • Add finishers for Danish axe
  • Add urban houses to castle creator
  • Add new rural house models
  • Tweak player wounded finisher move logic
  • Make AI formation lords more aggressive if player commander is not a lord
  • Slightly tighten player rotation during attacking
  • Fix potential crash when opening custom factions made with missing DLC pack
  • Fix player sounds and FX on buffered combo actions
  • Fix cost and protection level of Frisian Hat item

Voor de Kroon Update - December 26th 2025

Hello Everyone!

The day after christmas, I hope you all had a wonderful time.

All round update this time with again the focus leaning on combat. It improves several faction editor elements while also fixing some critical issues and adding more weight to player combat on foot. Next to that it contains a variety of additions, fixes and improvements.

It doesn't contain as much as I would have liked, but the holidays slowed everything down a little. Expect things to go full speed ahead after the holidays.

Thank you all for the continued support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW


Changelog
  • Add small camera effects based on player state
  • Add more weight to player movement during actions
  • Add free officer join requests to the player faction during campaign
  • Add improved faction names widget to faction editor
  • Add animated warning to enemy formation icons when firing a volley
  • Add more global combat flow logic to player combat on foot
  • Add item stats tooltip widget to all items during campaign and editor
  • Add specific shield taunt animation
  • Add extra executions to simple two handed animation set
  • Add visored great helmet 03 with painted variant to customization options
  • Tweak attack animation transitions, add weight
  • Automatically hide helmet for a short while when editing any face or hair features
  • Allow full helmets on sergeant body with coif for customization purposes
  • Lower charge strength of no saddle horse
  • Small battle optimizations
  • Slightly lower arrow bounce chance versus stick chance on shields
  • Increase faction editor max zoom level
  • Increase unit XP gain during auto resolve
  • Increase scroll speed in faction editor dialogs when using controller
  • Fix enforcement of max targeting distance on siege archers
  • Fix AI faction management of ranged units
  • Fix buffered dodge executing even when wounded
  • Fix AI officers with open visor still using helmet voice
  • Fix controller movement on horse
  • Fix faction editor character animation on start
  • Fix nose clipping on visored helmet 01 with head 02
  • Fix cloth physics in faction editor
  • Fix hair boxes behavior with hood bodies in faction editor
  • Fix shield equipment bug on battle start when using custom sword and mounted
  • Fix round shield color mask
  • Fix formation range indicator size
  • Fix small issue with perfect block followup attacks
  • Fix crash related to unit banner pool in combination with one flag setting
  • Fix crash related to campaign AI logic

Voor de Kroon - Winter Sale 2025



Hello everyone!

It has been a wonderful year with a lot of meaningful updates, strong community interaction and plenty of valuable player feedback. This year introduced the castle creator, the unit editor, the sword editor, the loadout update, expansion of the main campaign map up to Flanders and a stream of improvements across almost every system.

I want to wish everyone a merry Christmas and a happy 2026.

Voor de Kroon is available with a 30 percent discount until January 5th.

Thank you to everyone who played and supported the game this year! I will see you next year for another year of medieval warfare.

Hotfix - December 15th 2025

Changelog
  • Add subtle screen droplet effect in rainy weather: tied to high quality water setting
  • Fix combat stances breaking during tournament
  • Fix stance UI not showing in kampgevecht
  • Fix falcon mode not showing siege engine icons
  • Fix falcon flapping to be more smooth
  • Fix formation officer reports during photo mode
  • Fix parry repeating when holding the parry button
  • Fix unit type callout audio not respecting visor open or closed state

December Combat Update - December 14th 2025

Hello everyone,

First of all: Herzlich willkommen, meine neuen deutschen Freunde!

This is not necessarily a larger update than the previous ones, but it marks another monthly milestone for the project combined with all previous weekly updates.

This update introduces parrying for all weapons without a shield, dodging for primary weapons and a significantly upgraded Falcon Mode.

Falcon Mode has been expanded so you now actually fly as a falcon, allowing you to survey the battlefield from above in style. The original camera mode is still available and has been renamed to Photo Mode. While in Falcon Mode, press Spacebar or A on a controller to switch to Photo Mode. This hides all UI elements for easy screenshots and video capture.

This update also adds new early 14th century visored great helmets to the customization options. With these helmets comes a new gameplay mechanic: you can now open and close your visor during battle. By default this is bound to H on keyboard or D-pad Down on controller.

Additionally, this patch fixes a critical bug that caused units to fall off ladders and clip through the floor, along with a large number of combat related fixes and improvements.

Thank you all for the continued support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW

Full Changelog
  • CRITICAL: Fix issue causing units to fall off ladders
  • Add dodging for primary weapons
  • Add parry for all secondary weapons without shield
  • Add secondary mode to falcon mode: press dodge or default Spacebar or A to switch between first person free cam (photomode) and third person falcon flight
  • Add helmet visor button: by default bound to H or d-pad down on controller
  • Add visored great helm 01 with painted variant (Customization / early 14th)
  • Add visored great helm 02 with painted variant (Customization / early 14th)
  • Add missing controller binding for free camera as d-pad left
  • Add scrollbars to faction editor sidepanel
  • Add the new finishers to two handed sword set
  • Add color swatch box for horse color
  • Add support for animated shoulder slot items
  • Add support for full body outfits in body slot
  • Add danger indicator to formation icons of enemy charging formations
  • Decrease ranged accuracy of siege defenders
  • Increase automatic combat stance distance
  • Reorder faction editor panels
  • Polish and improve falcon mode
  • Fix unarmed fleeing unit animation
  • Fix issue introduced in the last patch causing horse footprints to not work for the player
  • Fix neck pose in player spear on foot animation set with great helmets
  • Fix keybindings not being dynamic at left side of battle interface
  • Fix instant parry block interrupts
  • Fix action buffer while parry blocking
  • Fix siege engine icon ring color
  • Fix stance taunt without shield
  • Fix issues with command range marker when using controller
  • Fix battle end player rotation issue
  • Fix further dodge input issues when using controller