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Voor De Kroon News

Small update - July 29th

Changelog
  • Add system that determines if opponent will accept single combat instead of battle
  • Improve styling of leaving battlefield message
  • Fix archers standing in place after getting killed
  • Fix ladder widgets visibility when starting single combat
  • Fix issues related to quick battle army selection
  • Fix player spawning as faction leader on switch to new officer after dying
  • Fix quick battle commander not setting correctly for enemy team
  • Fix spawn side of army commanders before battle
  • Fix player leaving battlefield message flickering when playing as newly spawned officer
  • Fix game stalling in some cases after player dies
  • Fix units spawning on top of well during siege battles
  • Fix odd behavior after wandering too far from formations
  • Fix player spawning new officer when wandering too far from battlefield


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Small update - July 26th

Changelog
  • Add menu option to toggle framerate smoothing off(default 30 or 60 fps lock depending on your performance)
  • Change death screen text when player is killed in single combat
  • Change arrow key control binding to strafing
  • Fix faction saving and loading logic to account for changing steamworks subscriptions
  • Fix player playing as new officer when killed in single combat
  • Fix problem where player switches to a new officer when killed as ranged unit
  • Fix player being able to climb ladders before they have arrived
  • Fix siege collision issues
  • Fix player being able to go into ranged mode during single combat
  • Fix pathfinding around siege archer defenses


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Small update - July 24th

Changelog
  • Add chaching logic for block input so you can hold it before finishing an attack
  • Add toggle option for dynamic decals in campaign editor
  • Add female face to custom faction editor
  • Add more long hairstyles to faction editor
  • Add text for gamepad controls in tactical tutorial
  • Slightly lower cooldown on giving orders
  • Fix retreat option visible in tactical tutorial
  • Fix floating tunnel diggers
  • Fix blocking not working properly after a strike
  • Fix ranged units freezing in place when killed by mounted units
  • Fix settlement decals showing on water in custom campaign maps
  • Fix battle not ending properly after a loss in some cases
  • Fix campaign editor stamps showing on water
  • Fix cursor visibility on pause menus and tutorial menus when using controller
  • Fix reliability of virtual cursor logic
  • Fix double text on tactical tutorial intro widget
  • Fix tactical tutorial not firing selection notify when using gamepad
  • Fix text alignment in tactical tutorial
  • Fix formation bracing behavior to be more consistent (Prevent useless rotation)
  • Fix tactical tutorial loading screen
  • Fix player being able to push siege engines in some cases


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Hotfix - July 19th

Changelog
  • Add alternative farm decals for custom campagin editor
  • Fix prebattle buttons dissapearing during tutorial and siege battles
  • Fix way water works on custom campaign maps


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Small Update - July 16th 2024

Hello Everyone,

Another small update with in between fixes and additions.

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Changelog
  • Add new player death system: You will play as a new officer every time you die until you are out of active officers
  • Add selection marker to settlements
  • Update controls in pause menu
  • Move diplomacy butotn to top left campaign icon buttons
  • Tweak looks of start battle options
  • Tweak look of ranged mode interface
  • Fix cooldown time for block input
  • Fix prebattle date text staying in screen when fast forwarding
  • Fix crash related to formation cohesion logic
  • Fix can't mount horse message stacking on repeated key presses
  • Fix formations initializing twice when switching to night battle
  • Fix trebuchet icon remaining on screen when switching to night battle
  • Fix Frisian skirmisher shields
  • Fix z-order of certain campaign widgets
  • Fix custom campaigns always ending on turn 98 (1295)
  • Fix player being able to select formations during single combat