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Hotfix Deluxe - August 30th 2024

Changelog
  • Add animated season changes on campaign map
  • Add sun direction based on season during campaign
  • Add dynamic settlement decal in campaign editor when enabled
  • Add correct settlement mesh when castle is build in campaign editor
  • Add new siege tent models for campaign map siege camps
  • Add ability to change starting garrison of settlement in campaign editor
  • Add ability to set start policy for settlement in campaign editor
  • Add snow to oxcart wheat
  • Add new campaign menu background
  • Adjust navigation radius based on battlesizepercentage
  • Improve look of tax dialog
  • Improve round castle icon on campaign map
  • Improve optimization of new campaign landscape
  • Optimize castle meshes on campaign map
  • Tweak main game campaign
  • Fix campaign editor settlement rotation to be in line with gameplay
  • Fix stormram being able to block gate pathfinding after battle
  • Fix extreme whiteness of trees in winter on campaign map
  • Fix campaign weather during winter
  • Fix strange rain collision
  • Fix mist weather occuring too often
  • Fix conscripts using global heraldry
  • Fix heraldry of conscript officers
  • Fix player being able to click on stuff when coming back to the campaign map from battle
  • Fix crash related to formation marker
  • Fix crash when campaign has corruped map data
  • Fix crash related to AI attack target
  • Fix crash related to formation charging after battle ended
  • Fix crash related to missing player character on battle end
  • Fix crash related to faction logic
  • Fix crash related to diplomacy check
  • Fix gamepad camera movement on right stick during campaign
  • Fix being able to select settlemetns right before start turn tax dialog

Hotfix - August 28th 2024

Changelog
  • Fix some shield block animations
  • Fix unit targeting logic for larger battle sizes
  • Fix dynamic farmland tiling on campaign map
  • Fix crash related to game logic being incompatible with formations above 250 units
  • Fix crash related to world state after battle end
  • Fix rare crash related to ranged unit logic
  • Fix crash when surrendering as faciton leader
  • Fix rare crash related to officer equipment logic
  • Fix crash when exiting the battle too quickly after a loss
  • Fix cavalry spawning horses during siege battles
  • Fix some terrain stamps showing in winter when they shouldn't
  • Fix banner units in siege archer formations

Hotfix - August 28th 2024

First of a couple. Will try to fix all new crashes as they are coming in this week!

Changelog
  • Add function to lock settlement location in campaign editor
  • Add 'start empty' option to settlements in campaign editor
  • Add shields to some militia backs
  • Add config option to enable/disable siege battles for better large army compatibility
  • Add single color variation of heater shield
  • Add non-painted variation of heater shield
  • Add falchions to melee militia
  • Add wooden buckler variation
  • Refactor formation ammo to be precise intead of per volley
  • Fix starting state of campaign editor
  • Fix shield sizes for ministerials
  • Fix various crashes related to new campaign logic

Voor de kroon update - August 26th 2024

Hello Everyone,

I've got some exciting updates to share with you today! On a technical level, the biggest news is the unification of all campaign logic. Before this update, there was a distinction between how custom campaigns and normal campaigns worked. They are now the same. You can even open the default campaign in the campaign editor to see how it was made.

In addition to this, I’ve improved the look of water and winter effects and enhanced how height works to make custom and official campaign maps more beautiful.

The new water and campaign landscape for official and unoffical campaigns.


I've also greatly improved unit variety by introducing mixed weapons for a lot of units. For example, militia units now come equipped with melee weapons, bucklers, shields, and other equipment alongside their polearms. This creates a more realistic representation of a 13th-century medieval formation while maintaining their original battlefield functionality.

Greater unit variety in formations.


The update also introduces various configuration entries that you can tweak in the INI files, including BATTLE SIZE. I know you’ve been asking for this! You can now raise a multiplier to increase formation sizes. Note that there is a technical limit of 5000 units—exceeding this will cause units to stand in place.

WARNING: I DON'T OFFER SUPPORT FOR CUSTOM BATTLE SIZES. PERFORMANCE AND CRASHES CAN BE EXPECTED AT LARGE BATTLE SIZES.

All options are below and should be added to the game.ini located in:
C:\Users[username]\AppData\Local\FormationSystem\Saved\Config\WindowsNoEditor\game.ini

[/Script/FormationSystem.FMConfig]
BattleSizePercentage=1.0
CavalryHealthMultiplier=1.0
CavalryDamageMultiplier=1.0
RangedDamageMultiplier=1.0
GlobalSpeedMultiplier=1.0
GlobalHealthMultiplier=1.0

MinUnitScale=0.96
MaxUnitScale=1.04
MinHorseScale=1.03
MaxHorseScale=1.05
LordUnitScale=1.05
WaterInfantrySpeedModifier=0.6
WaterCavalrySpeedModifier=0.5
AntiCavalryRearChance=0.7
AntiCavalryRearThreshold=2.0
AntiCavalryArrowDamageBonus=1.5
AntiCavalryArrowHorseRearChance=0.75
LadderDamageMultiplier=999999.0

EnemyDuelAcceptChanceEquals=0.35
EnemyDuelAcceptChanceUnequal=0.18
ArmySpawnDistance=23000.0
ArmySpawnDistanceSiege=19000.0
BattleWinMargin=0.1
BattleWinMarginSiegeAttacker=0.3
ReinforcementSpawnTime=80.0
ReinforcementSpawnTimeModifier=40.0


Finally, the campaign editor has received significant upgrades and will continue to be improved as needed for official campaigns. Be sure to check it out if you enjoy creating your own campaigns!

Thank you for all your support so far!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc



Full Changelog:
  • Add animated water and more accurate heightmapping to custom campaign landscapes
  • Add confirmation dialog to destructive actions in campaign editor
  • Add ability to resize campaign editor bounds
  • Add variation to unit weapons and equipment
  • Add ability to mark factions as playable in campaign editor
  • Add option to use advanced settlement connections to campaign editor
  • Add performance option for high quality campaign landscape
  • Add unit card for siege artillery
  • Add old campaign landscape as performance mode
  • Add import/export options for settlement, splat and height map to campaign editor.
  • Add support for a description to custom factions
  • Add starting diplomacy for factions in campaign editor
  • Add autosave system to campaign editor: Saves every 500 seconds in 3 autosave slots
  • Add starting difficulty text selector to campaign editor
  • Add hard limit to settlement connections to prevent crashes and unstable behavior
  • Add manage factions screen to campaign editor
  • Add swords to ministerials on foot weapon pool
  • Add ability to set settlement connection parameters in campaign editor
  • Add support for settlement specific heraldry to campaign editor
  • Add flag to disable supply carts to campaign editor
  • Add various tweakable variables to config
  • Add support for battle size scaling
  • Add safeguard function to teleport player back if below landscape for any reason
  • Add advanced settlement connection mode to campaign editor
  • Add block to savegames using campaign not installed anymore
  • Remove particles from campaign map boats
  • Improve various Campaign editor UI elements
  • Improve look of campaign landscapes
  • Improve look of custom campaign landscape snow and water
  • Refactor base campaigns to use same format as custom campaigns
  • Fix order of accept and cancel button on name input widget
  • Fix first faction not selected properly in campaign menu
  • Fix name and faction switched around in settlement widget
  • Fix relation between custom campaigns and global heraldry
  • Fix tree removal radius around settlements in campaign editor
  • Fix sorting of travel settlements in unit details
  • Fix traveling unit height relative to floor
  • Fix decals showing on ox cart wheels
  • Fix normals on buckler shield
  • Fix missing frisian buildings in campaigns
  • Fix commander not setting correctly for siege defenders in quick battle menu
  • Fix crash related to missing commander in quick battles
  • Fix location heraldry on traveling units with new system
  • Fix advanced melee system triggering through walls during siege battles
  • Fix decals showing on some unit elements
  • Fix date and weather getting scrambled when starting a tournament in a campaign
  • Fix heraldry colors of siege officers
  • Fix dynamic settlement decals displaying on campaign water
  • Fix bugs in settlement connection algorithm

Hotfix - August 13th 2024

Changelog
  • Add option to campaign editor to set the amount of settlements needed to win
  • Fix logic behind custom campaign win conditions


If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc