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Hotfix - February 9th 2024

Changelog
  • Improve shield textures
  • Improve formation logic to account for elevation
  • Improve close mounted camera
  • Increase cavalry aggression
  • Improve some helmet textures
  • Add 12th century faceplate helmet
  • Fix positive morale effects stacking too high on formations
  • Fix invert Y axis option not being saved
  • Fix scabbard/scabbard belt behavior
  • Fix grass snow issues introduced in latest patch
  • Fix grass behavior on castle landscapes during mountain winter
  • Fix snow on castle base in mountain environment
  • Fix AI blobbing too much while fighting
  • Fix supply carts starting as boat
  • Fix cavalry attacking archers when already in combat
  • Fix units going on top of eachother
  • Fix crashes related to resuming custom campaign
  • Fix faction data not restoring properly from saved custom campaigns

Campaign editor update - February 8th 2024

Hello everyone,

I am thrilled to announce the release of my latest game update, which not only brings a host of enhancements and fixes but also introduces an exciting new feature that I've been working on for a while: the Campaign Editor. This powerful tool is designed to unleash your creativity, allowing you to craft the medieval campaigns of your dreams. I will upload a guide soon detailing the basics of using the campaign editor and sharing your campaign.



The main features of this update are:
  • Campaign Editor: Now you can create your own custom campaigns!
  • Steam Workshop Support: Share your custom campaigns easily with others via the Steam Workshop.
  • Workshop File Updates: Update existing files directly, making it simpler to improve your campaigns based on feedback or new ideas.
  • Skin Color Support: All units now have skin color customization options.
  • New Landscapes: Fight across desert valleys, gravel deserts, and mountainous terrains.
  • Unit Size Variation: All recruited units will now have a slightly different amount of units, making the battles feel more realistic.
  • UI Improvements: Increased visibility for various battle UI elements and added army size numbers at the start of battles.
  • Settlement Interface Enhancements: New details about total garrison size and ready garrison size now included.




I've also made several fixes and improvements across the board to ensure a smoother gameplay experience.

Your feedback has been invaluable, and I am excited to see what you'll create and share with the new Campaign Editor.

Thank you for your continued support!

If you run into any issues/crashes or have suggestions, always feel free to let me know!


Full Changelog:
  • Add Campaign editor
  • Add steamworkshop support for custom campaigns
  • Add file updates for workshop files: if you are working on a file you have already uploaded you will update the current files
  • Add skin color support for all units
  • Add desert valley landscape
  • Add gravel desert landscape
  • Add mountains landscape
  • Add variation in unit sizes
  • Add sand particles to formations in desert battles
  • Remove Frisian heavy riders
  • Increase visiblity of various battle UI elements
  • Improve performance on campaign maps
  • Add army size numbers to start of battle
  • Add total garrison size and ready garrison size to settlement interface
  • Add grid to factions in campaign menu
  • Add grid to factions in campaign list
  • Add background to battle button prompts
  • Refactor campaign save files
  • Add mountains landscape slot for settlements
  • Add desert landscape slot for settlements
  • Add new building trees
  • Add more variety to feudal unit models
  • Add middle 13th century crusader knight unit for custom factions
  • Increase visibility of controls when moving formations
  • Improve look of start siege prompt
  • Add open coif chainmail variation for custom officers
  • Add historical scabbard and scabbard belt for swords
  • Add long surcoat variation for custom officers
  • Add option to invert mouse Y axis
  • Tweak text shadows on interface
  • Remove siege destruction option from menu
  • Tweak siege voice commands
  • Improve ministerial color masks
  • Fix unit possession logic
  • Fix faction leader unit logic for custom factions and campaigns
  • Fix campaign camera movement alignment
  • Fix enemy officer portraits having player heraldry
  • Fix flag owner text color for custom factions
  • Fix settlement flag not updating correctly after hiring units
  • Fix formations showing wrong amount of units in interface
  • Fix possessed unit heraldry
  • Fix scabbard physics
  • Fix ministerial torch unit using old model
  • Fix game crashing when custom factions uses emblem or heraldry background that is deleted
  • Fix negative resource income values on hardest campaign difficulty

Hotfix- January 26th 2024

Changelog
  • Add dust effects to siege elements in desert (Ladder units, stormram)
  • Tie desert dust effects to 'high quality smoke effects' setting
  • Fix prebattle screen showing generic map names
  • Fix battle intro showing generic map names
  • FIx officers becoming default mesh when dehorsed
  • Fix fleeing points getting placed inside hills
  • Fix formation pathfinding stalling when trying to go under landscape hills
  • Fix formation spawning logic on hillside terrain
  • Fix faction leader unit having name 'none' in skirmish
  • Fix start siege prompt being displayed indefinitely in some cases
  • Fix weather not working correctly after playing desert battle
  • Fix high quality smoke effects checkbox in option menu being tied to streaming mode setting
  • Fix color mode saturation being ignored on desert maps
  • Fix stormram standing straight on angled surface when spawning

Patch Notes - January 25th 2024

Hey Everyone,

I did a lot of preparations for the upcoming editor. I already added a couple of new maps for quick battles as they had progressed enough to be implemented in advance.

To be continued!

Changelog
  • Add support for different landscape effects based on biome
  • Add generic desert battle maps for quick battles
  • Add desert tweaks for castles
  • Add generic hill grasslands landscapes for quickbattles
  • Add depth of field effect, can be switched on in graphics settings
  • Add new intro header screen
  • Add UI effect when hiring a unit
  • Add UI Effect when constructing a building
  • Tweak lighting settings during battle
  • Increase saturation and contrast
  • Add church bell sound effects to churches at the start of a siege battle
  • Add sound effect to new month widget
  • Add effects to NPC Turns
  • Add screen shake and particles to hiring units/constructing upgrades
  • Add weather and seasons to main menu
  • Add officer name list to custom factions: enter names seperated by comma to replace default officer names
  • Add hotkeys to hide/unhide stuff in faction editor: H: Helmet, J: Horse, K: Flying ash
  • Add missing icons for new helmets
  • Unify death officer logic
  • Tweak siege voice lines
  • Set global heraldry on by default for custom factions
  • Improve some campaign sound effects
  • Fix no color hood still getting some color
  • Fix traits carrying over to new officers when assassinated
  • Fix campaign UI conflicting with end turn UI
  • Fix colors on heraldic mace
  • Fix clickering transition between campaign income dialog and game events
  • Fix settlement buildings dissapearing when razed
  • Fix Herladry on traveling units during campaign
  • Fix English voice lines playing during battle
  • Fix crash related to being able to occupy an empty settlement that's not next to your settlements
  • Fix user being able to upload default faction data
  • Fix bad ladder climbing physics when player is far away
  • Fix weapon heraldry colors

Prepare for the campaign editor and get a 30% discount

Hello everyone!

The campaign editor is nearing completion and will be ready for launch in the coming month. I want to give a 30% discount to celebrate.

The editor will allow you to make your own campaign maps, edit settlements and add custom factions and let your creativity run wild.

I made a small video showing some results and some battle gameplay in the new desert biome that will also be added.

[previewyoutube][/previewyoutube]

Let me know if you have any questions or suggestions down in the comments or in the discussions.

Join the game's discord!


Thank you for the support!