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Voor De Kroon News

Voor De Kroon update - February 2nd 2025

Changelog
  • Add artillery hold fire/fire at will command (F8 / Thumbstick R press)
  • Add immune to fire perk
  • Improve body physics while wounded
  • Small battle optimization work
  • Fix bug causing some faction data to save incorrectly
  • Fix arena desert dust still using smoke menu option
  • Fix being able to dodge while wounded
  • Fix cold breath mist displaying in desert conditions

Hotfix - January 29th 2025

Changelog
  • Fix bug causing incorrect mesh behavior for faction leader traveling on campaign map
  • Fix small unit size units to still display multiple units traveling the campaign map
  • Fix deploy phase behavior of single unit formations
  • Fix player leaving battlefield message when playing as single unit formation
  • Fix shield bug in faction editor
  • Fix dragon on dragon damage
  • Fix unit tier recruitment calculations for castles
  • Fix single unit formation incorrect morale calculations

Small Update - January 28th 2025

Changelog
  • Add seperate menu option for desert dust effects
  • Optimize desert environments
  • Fix some small animation issues
  • Fix attacking siege spawnpoints rotating sideways when switchting to night

Hotfix - January 26th 2025

Changelog
  • Tweak night lighting
  • Tweak night sky color
  • Fix player hitbox in tutorial and arena
  • Fix player arrows sometimes stopping in air
  • Fix misc arrow issues with collision

Voor De Kroon update - January 24th 2025

Hello everyone!

This update contains a variety of fixes and improvements to the core gameplay. It's a necessary, but a bit more boring update this time. Stay tuned for cool stuff later this week!

If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support so far!

Changelog
  • Add player vs braced spear logic
  • Improve player command logic
  • Improve arrow death animation with ragdoll blend
  • Fix crash related to battle logic
  • Fix morale not going down when player is killed as commanding officer
  • Fix formation position logic for very small formations
  • Fix horse animation tickrate when rider is dehorsed
  • Fix archer officer animation after drawing secondary
  • Fix spawn location of attacking siege army
  • Fix AI starting siege assault when defender sallies out
  • Fix archers remaining ducked during sally out battles
  • Fix attack orders not working in sally out battles
  • Fix wooden stake logic to be more consistent and performant