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Voor De Kroon News

Small update - October 4th 2025

Changelog
  • Add ability to open default castles in castle creator
  • Add supported garrison size to castle building tooltip
  • Add some extra detailing to castles under construction on campaign map
  • Enable all ladders button during campaign siege battles: will enable random ladders until ladders are depleted
  • Improve siege defender AI
  • Increase max value of menu frame limit slider to 200
  • Shuffle factions when entering quick battle menu
  • Fix fertile plot name
  • Fix text length of building names
  • Fix crash related to free camera
  • Fix siege defender units getting stuck at bottom of stairs
  • Fix black bars on dagger kill camera
  • Fix supported ladder count on new castles
  • Fix ladder count not working properly when saving castle data

Hotfix Deluxe - October 3rd 2025

Hello everyone,

Small, but critical update, it was meant as a hotfix, but it contains a little extra.

This update adds free camera mode and an improved single combat camera. The AI in sally out battles is fixed and ladder destruction now correctly lets the player fall. Player voice pitch and several formation related crashes have also been resolved.

This update also fixes the tournament arena colliding with the new castles causing it too float in the air and the pathfinding around the Leiden Castle gate.

Changelog
  • Add free camera mode (can be toggled off in settings, also disabled as part of the 'realism mode' features.) Default keybind: T
  • Add better single combat camera
  • Add open hoarding and stair hoardings as props
  • Tweak bastard sword animation set
  • Fix AI breaking during sally out battles
  • Fix player not falling when ladder is destroyed
  • Fix player voice pitch issues
  • Fix tournament arena colliding with custom castles
  • Fix Leiden castle hoarding opening pathfinding
  • Fix possible crash related to formation sound
  • Fix possible crash related to formation combat logic

Voor De Kroon Update - October 1st 2025

Hello everyone!

This update replaces all default castles and adds 9 new castles to the base campaign with full upgrade trees.
This brings the total number of castles to 13, not counting the castle creator.

You can load old campaign saves without issues.
However, to have the new castles appear in their correct locations, you will need to start a new save.

Thank you for all the support so far!

If you have suggestions, bug reports, or general ideas for the next update, feel free to join the Discord or drop by the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add new default castles
  • Add custom castle miniature display logic to campaign editor settlements
  • Add ledges to detail menu
  • Add beam details
  • Add half railings
  • Add construction progress to campaign castle miniatures
  • Improve siege ram movement
  • Tweak portcullis hit particle
  • Fix straight wall towers on campaign castle icon
  • Fix prop height on castle campaign icon
  • Fix tournaments with custom castles
  • Fix siege tower spawning on a corner if it was previously a straight piece

Voor De Kroon Update - September 29th 2025

Changelog
  • Add tower support to straight wall sections
  • Add all wall types to details in 'walls' category
  • Add roof finials as details
  • Add lower style range manor
  • Add stone keep style range manor
  • Add wall hit reaction to melee strikes
  • Add free firing to siege archer formations
  • Add siege defense support for siege creatures (Dark Fantasy Variety Pack)
  • Add direct friendly collision to kicking
  • Add destruction VFX to ram
  • Improve way attacker AI divides formations among castle assault
  • Improve siege defense AI
  • Improve siege defense commander AI
  • Remove 'quick battle only' text from castle creator button
  • Lower ladder destroy radius for artillery projectiles
  • Allow increased zoom on castle creator for better detail work
  • Remove fear reactions from undead units (Dark Fantasy Variety Pack)
  • Fix scavenging undead units (Dark Fantasy Variety Pack)
  • Fix siege engine personnel heraldry with global heraldry
  • Fix castle turret logic
  • Fix siege battle defense orders on custom castles
  • Fix move orders as siege defender
  • Fix battle end cheering
  • Fix siege archer logic
  • Fix campaign castle miniatures missing elements

Hotfix - September 23rd 2025

Changelog
  • Add defend test option to castle creator
  • Add missing reverb to octagon tower
  • Reorder castle creator buttons at top
  • Fix critical siege defender AI issues
  • Fix back and forth running bug during siege battles
  • Fix missing defense points on new gate types
  • Fix AI not deploying siege artillery correctly
  • Fix defender stance before battle