Hello everyone!I am excited to bring you this week's update for Voor de Kroon.
🎮 Enhanced Siege Battle Controls
- Specific controls for siege battles added for more strategic command over your units.
- Tweaked siege defense AI.
- Player needs to start the assault manually. This allows the player to first attack the castle with ranged units for example.
👥Improved Formation Behaviors
- Increased formation cohesion. This makes sure formations stay in shape when traveling long distances. Lower level formations can still fall apart when making too big movements.
- Tweaked formation charge behavior
- Some tweaks to the underlying battle engine
🔧 Bug Fixes and Optimizations, etc.
- A plethora of fixes to enhance game stability and performance.
- Introducing two new hairstyles to personalize your characters further.
As always, thank you for your support and all the feedback! It helps development a lot.Full Changelog:
- Implement specific orders for siege battles
- Implement specific siege defense orders
- Improve siege defense AI
- Projectiles bounce off stone structures
- Remove US grouping from year on battle date widget
- Add some extra checks to formation class to prevent empty formations still 'existing' in some edge cases
- Implement formation cohesion algorithm
- Make Frisian lords more authentically frisian
- Add rough cut hairstyle
- Add Frisian hairstyle
- Force exit battle if player is defeated
- Tweak castle brick color
- Player can't start siege when not all available ladders are placed during campaign
- Add text notification when ladders are placed or gate is breached
- Tweak cavalry behavior
- Fix head flipflopping really fast when looking backward on alternate camera
- Fix lords still using old models during campaign
- Fix lords on campaign using wrong sword
- Fix lances clipping through shields on back
- Fix hand clipping through frisian officer shield
- Fix horse heraldry position in battle
- Fix Feudal militia commander shield clipping arm
- Fix siege engine officers portriats in battle
- Fix formation charge location
- Fix battering ram collision
- Fix ranged army in quick battles spawning cavalry units for siege battles
- Fix ailettes color brightness
- Fix custom faciton naming logic
- Fix heavy knights mkaing too many noises
- Fix siege engine icon not hiding on battle start
- Fix officer faces clipping chainmail coifs
- Fix edge cases where you can still attack a player with 0 units
- Fix round castle stormram path
- Fix wall sapping logic in campaign
- Fix wall not staying sapped after siege ends
- Fix hand item placements for new models