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Voor De Kroon News

Patch Notes - November 15th 2023

Changelog
  • Randomize blood patterns on surcoats and helmets
  • Fix blood on knights helmets
  • Fix blood on surcoats and modular officers sometimes not showing up
  • Fix can't start siege battle without ladders

Patch Notes - November 15th 2023

Changelog:
  • Can now start campaign siege when one ladder is placed instead of all
  • Tweak formation cohesion vs unit level
  • Lower frequency of boiling water drops
  • Add crusader helmet to random heavy knight helmets
  • Improve horse cloth normals
  • Increase ammo of all ranged units during a siege
  • Force highest lod on player helmet
  • Fix siege units hugging square castle corners
  • Fix units disengaging when moving to a new defense position in castle
  • Fix attacking siege units pushing through defending units
  • Fix AI navigation on square castle
  • Fix player orders during sally out battle
  • Fix charge ladders order not actually charging ladders
  • Fix blood not working on officers
  • Fix dehorsed minesterials using old model

Hotfix - November 13th 2023

Changelog
  • Fix cavalry stopping right before charge impact
  • Fix heraldry background grid in heraldry editor
  • Fix steam workshop faction backgrounds not being named in heraldry editor

Patch Notes - November 13th 2023 - Siege control update

Hello everyone!

I am excited to bring you this week's update for Voor de Kroon.

🎮 Enhanced Siege Battle Controls
  • Specific controls for siege battles added for more strategic command over your units.
  • Tweaked siege defense AI.
  • Player needs to start the assault manually. This allows the player to first attack the castle with ranged units for example.


👥Improved Formation Behaviors
  • Increased formation cohesion. This makes sure formations stay in shape when traveling long distances. Lower level formations can still fall apart when making too big movements.
  • Tweaked formation charge behavior
  • Some tweaks to the underlying battle engine


🔧 Bug Fixes and Optimizations, etc.
  • A plethora of fixes to enhance game stability and performance.
  • Introducing two new hairstyles to personalize your characters further.


As always, thank you for your support and all the feedback! It helps development a lot.


Full Changelog:
  • Implement specific orders for siege battles
  • Implement specific siege defense orders
  • Improve siege defense AI
  • Projectiles bounce off stone structures
  • Remove US grouping from year on battle date widget
  • Add some extra checks to formation class to prevent empty formations still 'existing' in some edge cases
  • Implement formation cohesion algorithm
  • Make Frisian lords more authentically frisian
  • Add rough cut hairstyle
  • Add Frisian hairstyle
  • Force exit battle if player is defeated
  • Tweak castle brick color
  • Player can't start siege when not all available ladders are placed during campaign
  • Add text notification when ladders are placed or gate is breached
  • Tweak cavalry behavior
  • Fix head flipflopping really fast when looking backward on alternate camera
  • Fix lords still using old models during campaign
  • Fix lords on campaign using wrong sword
  • Fix lances clipping through shields on back
  • Fix hand clipping through frisian officer shield
  • Fix horse heraldry position in battle
  • Fix Feudal militia commander shield clipping arm
  • Fix siege engine officers portriats in battle
  • Fix formation charge location
  • Fix battering ram collision
  • Fix ranged army in quick battles spawning cavalry units for siege battles
  • Fix ailettes color brightness
  • Fix custom faciton naming logic
  • Fix heavy knights mkaing too many noises
  • Fix siege engine icon not hiding on battle start
  • Fix officer faces clipping chainmail coifs
  • Fix edge cases where you can still attack a player with 0 units
  • Fix round castle stormram path
  • Fix wall sapping logic in campaign
  • Fix wall not staying sapped after siege ends
  • Fix hand item placements for new models

Hotfix 2, return of the hotfix - November 6th 2023

Changelog
  • Fix floris V voice pitch
  • Fix poelarm damage bonus to player always being multiplied even when not mounted
  • Fix crash when hit by arrow
  • Fix ranged units using wrong fire mode during siege
  • Fix attacking siege archers not firing