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Patch Notes - January 25th 2024

Hey Everyone,

I did a lot of preparations for the upcoming editor. I already added a couple of new maps for quick battles as they had progressed enough to be implemented in advance.

To be continued!

Changelog
  • Add support for different landscape effects based on biome
  • Add generic desert battle maps for quick battles
  • Add desert tweaks for castles
  • Add generic hill grasslands landscapes for quickbattles
  • Add depth of field effect, can be switched on in graphics settings
  • Add new intro header screen
  • Add UI effect when hiring a unit
  • Add UI Effect when constructing a building
  • Tweak lighting settings during battle
  • Increase saturation and contrast
  • Add church bell sound effects to churches at the start of a siege battle
  • Add sound effect to new month widget
  • Add effects to NPC Turns
  • Add screen shake and particles to hiring units/constructing upgrades
  • Add weather and seasons to main menu
  • Add officer name list to custom factions: enter names seperated by comma to replace default officer names
  • Add hotkeys to hide/unhide stuff in faction editor: H: Helmet, J: Horse, K: Flying ash
  • Add missing icons for new helmets
  • Unify death officer logic
  • Tweak siege voice lines
  • Set global heraldry on by default for custom factions
  • Improve some campaign sound effects
  • Fix no color hood still getting some color
  • Fix traits carrying over to new officers when assassinated
  • Fix campaign UI conflicting with end turn UI
  • Fix colors on heraldic mace
  • Fix clickering transition between campaign income dialog and game events
  • Fix settlement buildings dissapearing when razed
  • Fix Herladry on traveling units during campaign
  • Fix English voice lines playing during battle
  • Fix crash related to being able to occupy an empty settlement that's not next to your settlements
  • Fix user being able to upload default faction data
  • Fix bad ladder climbing physics when player is far away
  • Fix weapon heraldry colors

Prepare for the campaign editor and get a 30% discount

Hello everyone!

The campaign editor is nearing completion and will be ready for launch in the coming month. I want to give a 30% discount to celebrate.

The editor will allow you to make your own campaign maps, edit settlements and add custom factions and let your creativity run wild.

I made a small video showing some results and some battle gameplay in the new desert biome that will also be added.

[previewyoutube][/previewyoutube]

Let me know if you have any questions or suggestions down in the comments or in the discussions.

Join the game's discord!


Thank you for the support!

Patch Notes - January 20th 2024

Just blasting through the backlog :)

changelog
  • Tweak siege notifications
  • Tweak possessed unit two handed attacks to be less stiff
  • Tweak battle intro title length
  • Change main menu scene
  • Change quick battle menu logic
  • Add camera rotation controls to faction editor (Hold RMB)
  • Add light rotation controls to faction editor (Hold MMB)
  • Add varied horse colors to mounted possessed units and commanders
  • Remove awkward sprint camera shake when sprinting with sidearm
  • Fix ailettes rigging
  • Fix bald spots on short scruffy hairstyle
  • Fix stutter related to file reading in main menu
  • Fix crossbow bolts not sticking to shields properly
  • Fix arrows ignoring shields of chainmail units completely

Patch Notes - January 19th 2024

Hello everyone!

Another small patch adding/improving various small things.
New armor items will only appear on newly recruited officers

Changelog
  • Add painted helmet with heraldry emblem variations
  • Add sugarloaf helmet(Won't spawn on standard faction officers, only for custom officers and factions)
  • Add painted helmet variation
  • Add ambient sound to settlement when under siege
  • Add load option to campaign pause menu
  • Change styling of attack dialog
  • Change icon button hover color
  • Change button styling in battle dialog
  • Improve styling of pause menus
  • Change file dialog button styling
  • Fix sector flag hover behavior
  • Fix units cheering while on ladder
  • Fix specifically awarded traits not showing correctly
  • Fix campaign UI popping up when ending turn after battle

Patch Notes - January 17th 2024

Hello everyone,

Still in the calm before the storm, a smaller patch with all kinds of incremental improvements and fixes. Some bigger updates are coming soon again.

Changelog
  • Tweak campaign interface
  • Change design of new season screen
  • Change font of settlement names
  • Increase font size on settlement flags
  • Increase speed of NPC turns
  • Add income report dialog on start of season
  • Add some detail to feudal ranged units
  • Update icon for conscripts unit
  • Update unit models for contrips unit
  • Improve game log interface
  • Improve save and load dialog
  • Change Florens V helmet
  • Add more diversity to conscript weapons
  • Adjust mace impact FX
  • Fix campaign camera zooming when scrolling through dialogs
  • Fix player stuck on option screen when closing pause menu
  • Fix some controller focus issues on main menu/initial onboarding
  • Fix deltatime issues on dynamic world elements
  • Fix player teleporting in air when possessing unit
  • Fix Alcmare heraldry colors