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Voor De Kroon News

Small update - August 1 2025

Changelog
  • Add 'hold up shield' animations as a reaction to arrows and storming a castle
  • Add fearless faction trait: If faction has it, units will not show fear reactions
  • Prevent high level units from showing fear: level 3 and up units will show reduced fear reactions
  • Throttle excessive number of fear reactions during siege battles
  • Fix arrow smoke offset issue
  • Fix floating in air arrow issues
  • Fix non fire arrow trails used for the 'arrow trails' menu option

The Pacing Update Pt. 1 - July 30th 2025

Hello everyone,

Your feedback has reached me loud and clear. The majority of players want a more realistic experience, so I have started building towards that. First up is the game speed: I lowered the entire game speed by 7.5 percent by default for a heavier feel in everything you do. On top of this, I added and tweaked melee animations to provide a more grounded experience. Player cavalry movement has also been improved to feel less arcade and much heavier. It will take a little while to get used to, but it is better than the instant turning you could do on a horse.



This update also adds realistic fire arrow smoke. Based on a video by Tod's Workshop, the smoke from fire arrows now actually resembles the nasty chemical burn seen in real life. This setting needs to be enabled in the performance section of the option menu.



Finally, I added fear reactions to units in certain situations. Units can flinch or freeze depending on context, for example large projectile impacts nearby, getting pummeled by fire arrows, or even getting hit by a heavily armored knight.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Full Changelog
  • Added basic officer AI to make formations more self-preserving.
  • Added commander aura mechanic: If player is near, prevent formation from wavering and provide small boost to units.
  • Added subtle glow to formation cards in commander range.
  • Added option for realistic fire arrow smoke.
  • Added fear / cower reactions to certain situations.
  • Added fear reactions to fire arrow impacts.
  • Various optimizations.
  • Made officers even less likely to fall on the battlefield.
  • Swapped two and one handed animations for more realistic ones.
  • Renamed cinematic mode to arcade mode.
  • Set default game speed at 92.5%.
  • Rebalanced realism mode settings.
  • Various realism mode fixes.
  • Tweaked kick animation and sweep distance.
  • Improved and polished melee animations.
  • Smoothed player cavalry movement.
  • Fixed longsword stance clipping issue.
  • Fixed tournament animation issue.
  • Fixed issue with on-screen controls.
  • Fixed tournament "no castle" selection.
  • Fixed ranged mode distance check on siege defense.
  • Fixed possible crash related to water.

Big Hotfix - July 21st 2025

Changelog
  • Add arrow deflection to shields
  • Add option for order camera to main menu
  • Add option to disable player portrait in battle UI
  • Improve enemy formation idle logic
  • Fix siege camera not colliding with walls
  • Fix crash related to AI controller
  • Fix messy repeat charge orders
  • Fix wedge not breaking up after charge ends
  • Fix portrait during tournaments
  • Fix issue with formation interface on battle end

Voor De Kroon Update - July 17th 2025

Hello Everyone!

Another small update while working on larger things. It adds more detailed formation specific gameplay effects, you can see these during deployment when cycling through formation shapes. It also adds equipment icons to the left bottom player icon during battles showing what equipment you are carrying.

The update also contains a new setting in the option menu to toggle regenerating health on/off and next to that ofcourse the usual fixes and improvements.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Changelog
  • Add equipment info to player battle portrait
  • Add gameplay stats to specific formations
  • Add AI logic to protect officers
  • Add weapon pickup behavior for AI if they have a weak weapon
  • Add regenerating health toggle in option menu
  • Add a couple of extra AI army deployment setups
  • Add polish to level up notification
  • Tweak deployment interface
  • Tweak random officer voice generation
  • Increase audio volume of wounded/dying soldiers
  • Fix weapon pickups on maximum on foot camera distance
  • Fix rare charge issue
  • Fix picked up custom swords not properly setting up
  • Fix weapon damage defaults
  • Fix possible crash related to malformed config data
  • Fix javelins not being lethal enough
  • Fix AI mounted slash direction issue

Voor De Kroon Update - July 11th 2025

Hello Everyone!

This is a small incremental update again while I am working on some bigger things. It does add a couple of crucial things like a camera distance slider to the option menu and a couple of crucial fixes like arrow on shield hits and officer loadout behavior.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Changelog
  • Add camera distance adjustment sliders to option menu
  • Add more advanced AI loadout behaviors
  • Slightly improve ranged unit accuracy
  • Fix floating onager projectiles - Some edge cases still remain, working on this
  • Fix stance combat for enemy officers
  • Fix arrow on shield hits
  • Fix move marker bug when battle ends
  • Fix bug involving arrow spawning
  • Fix bug related to mounted attack behaviors
  • Fix blunt weapon sounds when mounted