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Voor De Kroon News

Hotfix - April 27th 2025

Changelog
  • Add 'War declaration' text to war declarations on player
  • Tweak DOF settings on hillside terrain
  • Fix siege castle arrow logic
  • Fix player arrow logic
  • Fix castle selector in quick battle / tournament menu

Hotfix - April 23rd 2025

Changelog
  • Fix custom campaign workshop uploads
  • Fix custom campaign thumbnail logic with new save format
  • Fix AI war declaration widget

Diplomacy Update - April 22nd 2025

Hello everyone!

This time another major update introducing a new diplomacy system! This patch also introduces several new mechanics, UI enhancements, and much-requested fixes, all aimed at making your experience more immersive and dynamic.

It also introduces a new custom campaign save format. To migrate to this new format: Open your existing custom campaign and resave it. This will make sure it's future proof. To play campaigns from the workshop you don't have to do anything as I made sure to load them with backwards compatibility.



🛡 Campaign & Diplomacy Upgrades
  • Added new dialogue-based diplomacy system
  • Added new UI icons
  • Introduced faction leader personalities for the diplomacy system
  • Improved diplomacy systems overall
  • Tweaked some campaign sounds
  • Fixed Vollenho name
  • Fixed AI sieging abandoned castles


⚔️ Combat & Formation Fixes
  • Battle Optimizations
  • Fixed new officer possession logic (control now correctly passes to next ranked officer)
  • Fixed prebattle horses
  • Fixed drifting formation marker
  • Characters hit by arrows during battle can now gain a wounded trait
  • Disabled weather controls in battle locations that do not support dynamic weather


🎯 UI & Gameplay Improvements
  • Added unit roster system
    - View any person in a formation
    - See their name, personality, and origin
    - Units now display emotional states influenced by events and battle outcomes
  • Tactical map location name now hidden in quick battle
  • Changed several officer perk names


🏇 Other / Customization Updates
  • Added horse variation to mounted sergeants
  • Depth of Field tweaks
  • Added modular tournament equipment system: Can select equipment for tournaments in the same way you can for officers for your custom faction.
  • Added new custom campaign save format (You can migrate by opening an existing custom campaign and resaving it!)
  • Refactored custom campaign data structure
  • Tweaked workshop upload content name filters
  • Can now favorite battle locations
  • Can now favorite castle types


If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thanks for all the support!

Voor De Kroon update - March 28th 2025

Changelog
  • Add player dehorsing mechanic: Player can get dehorsed like AI by hard hits while mounted
  • Add check if there is room to dismount horse
  • Add new torch models
  • Add more randomization to neutral sky
  • Improve torch units animations
  • Increase intensity of damage screen effect
  • Increase time a custom ranged unit target is held to 45 seconds
  • Make custom ranged unit targeting feel more responsive
  • Tweak night mode lighting
  • Small optimizations to battle gamemode logic
  • Fix torch units using legacy models
  • Fix formation info when playing as new officer
  • Fix unit formation movement bug as siege attacker after battle end
  • Fix AI Horse texture problem
  • Fix weapon mesh glitch on dismount
  • Fix buggy AI formation brace logic
  • Fix crash related to config
  • Fix crash related to tournament scoring

Voor De Kroon update - March 18th 2025

Changelog
  • Add new sky visuals for clear weather
  • Add cinematic sunlight option
  • Add notification when new faction leader is militia
  • Add extra dialog explaining that you can't order noble officers as a militia commander
  • Add warning in quick battle menu explaining that you can't order noble officers as a militia commander
  • Add new take the field option: Replaces instant charge
  • Add infantry bumps to sliding horses
  • Various under the hood optimizations
  • Tweak buildings draw distance
  • Tweak foliage draw distance
  • Tweak stab attack damage
  • Tweak formation cohesion logic
  • Improve formation engagement logic
  • Fix player spawn position on instant charge
  • Fix player officer spawn locations
  • Fix after battle music not respecting background music setting
  • Fix disable violence mode not disabling all blood effects
  • Fix audio reverb levels in forest environments
  • Fix switching to night battle spawn
  • Fix castle gate during tournaments
  • Fix flag setting modifying number of torches during night battles
  • Fix some sound effects in forest environments