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Voor de Kroon Update - October 29th 2025

Changelog
  • Add loot system: commanding officer will keep picked up weapons and shields
  • Add more dialog options when interacting with other faction leaders
  • Add squire dialog after battle if lord: do you want to recover original equipment
  • Add small public order bonus to faction leader present in settlement
  • Add control icons for tactical map and artillery fire to battle UI
  • Add more officer report dialogs during campaign (Eg when running low on silver)
  • Add relationship modifier UI popup
  • Add logic that makes units with ceremonial banners draw secondary if attacked
  • Prevent resources from going negative, except silver
  • Make helmets fly off if any damage removes the head from unit
  • Increase formation rally distance
  • Executing lords lowers relation with other faction (militia officers are expendable)
  • Fix reinforcements interface elements showing in campaign with large armies mode enabled
  • Fix jousting AI tracing
  • Fix invalid weapon data stuck in custom unit
  • Fix unit count getting clipped to 5 after battle if large armies mode is enabled
  • Fix player death scene mossy stone
  • Fix player win scene
  • Fix potential crash related to non-affiliated lords
  • Fix lords not losing loyalty when stationed with peasant land owner
  • Fix siege battles charging player double for siege engines in some cases
  • Fix faction unit preview for custom units

Lightning hotfix - October 27th 2025

Changelog
  • Fix tournament crash introduced in last patch
  • Fix jousting cavalry movement bug introduced in last patch

Voor De Kroon Update - October 27th 2025

Hello everyone!

Another incremental update. It adds a promotion system that promotes a unit from the formation to officer instead of creating an entirely new one. This also uses the existing personalities to generate the officer perks.

I adds a couple of new items and contains a lot of fixes.

There was also an issue that could break all collisions during a battle. I've done some aggresive optimization which should resolve this issue and on top of that give extra frames for everyone that was CPU bound or during large cavalry engagements.

Thank you for all the support, as always!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add promotion system: when an officer dies, a unit from the roster will take command and get a perk based on their personality
  • Add more info to the new campaign screen
  • Add castle destruction effects to campaign map
  • Add sergeant hauberk with coif
  • Add feudal shield militia unit
  • Add sleeved surcoat without coif
  • Add bishop crozier item
  • Add free camera support after battle ends
  • Disable realism mode button for new players: can only be selected when going back to the realism mode selection menu
  • Increase unit level range for quick battle
  • Stop unit log from getting cleared when new officer is assigned
  • Optimize campaign map smoke effects
  • Various battle optimizations
  • Lower single combat acceptance chance
  • Tweak signal horns material
  • Tweak horse movement logic
  • Tweak faction leader unit logic
  • Tweak siege camp archer defenses spacing
  • Filter 'add to all factions' custom units from standard garrison logic
  • Fix tournaments trait not being respected
  • Fix equipment pool item alignment
  • Fix single combat edge case issues
  • Fix parry block sound during single combat
  • Fix logic for start garrison to use unit cost instead of legacy tier stat
  • Fix big heraldry shield using random heraldry colors
  • Fix settlement miniature not updating when razed
  • Fix level icon not showing tier above level 5
  • Fix bug causing AI to deploy reinforcements off map when large armies mode is enabled

Voor De Kroon Update - October 20th 2025

Full Changelog
  • Add editable equipment pool to units
  • Add more equipment choices to default campaign officers
  • Add wood storage limits tied to stockpiles
  • Add feudal values check before free officer joins new faction
  • Add loyalty check if officer has feudal values but faction does not
  • Add missing heavy armor trait to heavy armor unit bodies
  • Add cloth physics to sleeved surcoat
  • Increase block angle threshold
  • Tweak shield blocking logic
  • Tweak horse chainmail barding
  • Improve stability of non-wounded player animation
  • Small campaign performance optimizations
  • Slightly increase officer chatter frequency during campaign
  • Tweak storage of St. James castle line
  • Tweak population growth and tax income curves
  • Decrease frequency of AI castle building
  • Fix stale data getting instanced in some edge cases for custom units
  • Fix corrupt body data if no body is selected in unit editor
  • Fix clipping issues on sleeved surcoat
  • Fix Dutch gate editor width
  • Fix incompatible shields generating on officers on horseback
  • Fix unit height differences not working correctly

Hotfix - October 16th 2025

Changelog
  • Fix crashes introduced in the last update when deploying artillery
  • Fix crash during campaign related to AI unit management