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Voor De Kroon News

Voor De Kroon update - November 13th 2024

Hello Everyone,

This is a small update mostly focused on fixing crash reports and finishing the campaign editor prop functionality. More exciting stuff coming soon!

If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Thank you for all the support!

Changelog
  • Add icons to sound and VFX props in campaign editor
  • Add season setting to campaign map props
  • Add spawn chance setting to campaign props
  • Add scaling to campaign props
  • Add more props to campign editor
  • Tweak night sky color
  • Fix crash related to formation positions
  • Fix crash related to random settlement selection
  • Fix crash when custom faction has no allowed units
  • Fix empty portraits for enemy reinforcements
  • Fix crash related to incorrect value in gamemode
  • Fix crash related to saving custom faction
  • Fix rare crash related to campaign faction overrides
  • Fix zooming issues in campaign editor interface
  • Fix rare crash related to player gameplay logic
  • Fix being able to win tournament round after draw has been called
  • Fix after battle screen player if just killed before ending battle
  • Fix steel buckler collision

Voor De Kroon update - November 7th 2024

Hello Everyone!

This update contains updated jousting mechanics, a prop system for the campaign editor and it greatly enhance the pathfinding logic for siege charges! It also improves the player hitbox preventing getting hit from too far by spears and introduces an officer wounded system for campaigns.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here: https://discord.com/invite/cTgXXfTmhc

Thank you!

Changelog
  • Add prop system to campaign editor: Place sound effects, models and bird flocks on the campaign map. (Will be extended with more content!)
  • Add new pathfinding logic for siege charges
  • Add new wounding mechanic: 80% chance officer is wounded instead of dead after going down in battle, 25% chance to heal every campaign season.
  • Add selection at start of the game if you want to use historical or modern names for units/policies
  • Add confirm dialog to resetting campaign borders in editor
  • Add confirm dialog to fill and clear actions in campaign editor
  • Add resource icon for total population
  • Add specific UI for jousting
  • Add time limit to jousting
  • Add collision blocker to prevent exiting the jousting arena
  • Add mud footsteps to arena end character
  • Make dismemberment rare for chainmail units
  • Improve dragging mouse click/release controls in campaign editor
  • Tweak campaign map
  • Improve player hitbox
  • Tweak siege AI behavior
  • Increase damage if too far from formations
  • Imrpove jousting movement mechanics
  • Remove slowmotion from jousting hits
  • Fix game log entries related to tournaments
  • Fix tournament ending character collision size
  • Fix rotation while an NPC performs an execution during tournaments
  • Fix gap in wooden castle
  • Fix Vollenho name casing on campaign map
  • Fix player being able to uncouch lance during jousting
  • Fix campaign specific data not being reset when going to another gamemode
  • Fix gamepad controls not updating properly in jousting interface
  • Fix some order unresponsiveness issues during siege battles
  • Fix weather conditions during tournaments in realistic lighting mode

Hotfix - October 15th 2024

Changelog
  • Add button to campaign editor to generate new campaign ID
  • Improve cinematic mode lighting for neutral weather
  • Fix location text in tournament pause menu
  • Fix importing default campaign in editor not setting new campaign ID

Voor De Kroon update - October 13th 2024

Hello everyone,

In this first update of October I have now fully integrated the tournament logic into the 'game world'. Tournament arenas now spawn dynamically in the right location just like castles which will tie them closely to the campaign you are playing. The arena can also change based on the type of castle that is built in that location.

This will be iterated on in the next few updates.

Your feedback is always valuable so please share your thoughts!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add dynamic spawn system for tournament scenes
  • Add arena selection logic based on castle
  • Add option for animated campaign portraits
  • Add jousting
  • Add dust effects when in desert to tournament participants
  • Add difficulty indicator to campaign save files
  • Add visual location selection for quick battles and tournaments
  • Add visual castle selection
  • Add difficulty indicator to paper map view
  • Add all battle officers to start sequence
  • Add menu option to enable lock on toggle
  • Automatically end battle when ending single combat
  • Improve shape of siege camp
  • Improve animations on prebattle delegations
  • Limit move area in single combat
  • Slow down two handed parry animation
  • Fix being able to mount horse in dense crowd
  • Fix overlap of loading screen when pressing sally out in campaign
  • Fix settlement policy still being active when under siege
  • Fix campaign difficulty not saving properly
  • Fix crash related to importing custom heraldry emblems
  • Fix can't mount horse notification always displaying same text during siege battles
  • Fix battle not ending properly in some cases when losing battle
  • Fix 'last stand of' text not displaying faction name
  • Fix crash related to formation AI
  • Fix direction indicator staying on screen after dying in tournament
  • Fix horses still using location heraldry when faction has global heraldry enabled on campaign map
  • Fix crash related to tournament factions
  • Fix new siege equipment officers not routing properly
  • Fix crash related to music
  • Fix controller scrollbox input on quick battle unit selection
  • Fix controller input when winning tournament

Voor De Kroon update - September 26th 2024

Changelog
  • Add new faction override system that is on a campaign basis
  • Add back siegeram fire effects
  • Add battle size percentage to menu options as experimental option
  • Add range indicator to ranged dunits during deployment
  • Add small chance arrows deflect when hitting siege engines
  • Add new text to recruitment window if using historical names
  • Add animated portraits performance option to campaign settings
  • Add apply water level button to campaign editor
  • Add empty portrait for empty settlements
  • Add new historical names for campaign elements when using historical naming
  • Change layout of settlement management interface
  • Improve policy dropdown widget
  • Improve styling of new campaign screen
  • Improve interface fade animations in campaign interface
  • Streamline garrison commander icon usage
  • Adjust move distance of siege ram after finishing
  • Rebalance easy and extreme campaign difficulties
  • Change battle notification text to is wounded instead of is killed when convering faction leader
  • Fix some scroll boxes not working with controller input
  • Fix controller input on after battle screen
  • Fix siege ram not registering new player when mounting/dismounting
  • Fix reinforcement dialog not working with controller input
  • Fix flanking on big battle sizes
  • Fix chainmail hood indicator not updating correctly in officer equipment
  • Fix body armor level not updating correctly in officer equipment
  • Fix arrows sometimes getting stuck in air
  • Fix siegeram animation sync issues
  • Fix controller 'tools' menu still opening when having no options
  • Fix being able to paint trees outside map bounds in campaign editor
  • Fix settlement faction leader crown showing on empty settlements
  • Fix use english names setting not working correctly
  • Fix hiding enemy units during deployment
  • Fix waterlevel water not showing on paper map
  • Fix campaign objective text not updating correctly when loading game
  • Fix crows spawning on routing formations after single combat
  • Fix spawn bounds during siege battles on large battle sizes
  • Fix orders not being mirrored by officers
  • Fix unit size not displaying correctly on skirmish unit selection


Your feedback is always valuable so please share your thoughts!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc