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Voor De Kroon News

Small Update - May 18th 2025

Changelog
  • Add casualty list to battle debriefing
  • Add colors to roster unit moods to make them more distinct
  • Add new generic move sounds for cloth armor
  • Tweak crossbow firing logic
  • Tweak unit transfer screen look
  • Fix log entry after kampgevecht
  • Fix start pose of kampgevecht opponent
  • Fix kampvechters shield rotation
  • Fix player death camera moving strangely in some edge cases
  • Fix kampgevecht reverb
  • Fix quick battle reinforcement officer generation
  • Fix menu FPS limit not being respected by battle debriefing
  • Fix double traveling units when transfering units back and forth
  • Fi unit duplication bug

Voor De Kroon Update - May 14th 2025

Changelog
  • Add kampvechten for Frisians
  • Add eye color selection for faction officers
  • Restore local heraldry in quick battles
  • Tweak blood color
  • Fix officer eye colors using all random colors
  • Fix being able to see exact enemy unit composition without a watchtower
  • Fix window click through on tournament invite
  • Fix dropped lance physics and outline
  • Fix draw secondary animation sometimes not completing fully for AI
  • Fix ministerial officer
  • Fix ruiters officer
  • Fix officer weapons

Small Update - May 10th 2025

Changelog
  • Add diplomacy penalty to attacking a settlement
  • Add deployment selection with number keys
  • Add help to diplomacy screen
  • Add menu option for default ranged fire mode
  • Rename ranged fire modes to be more clear
  • Improve onager icon
  • Fix a couple of tooltips in the faction editor
  • Fix manlet mantlet typo
  • Fix formation number assign logic
  • Fix bug involving custom faction heraldry on custom campaigns downloaded from the workshop

Voor De Kroon Update - May 9th 2025

Hello everyone,

Small incremental patch again this time. It contains a new faction trait system that is used to define faction characteristics both for default and custom factions. For example Frisians cant participate in feudal tournaments anymore and will use onagers instead of trebuchets, while feudal factions wont have access to the onager anymore.

It also adds campaign help! Press the new help button in the upper left corner to get an overview of the current screen you are looking at. It should help some people get underway with their campaigns.

It also adds a couple of new sword parts and contains various tweaks and fixes.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Full Changelog
  • Add help info to campaign
  • Add faction trait system
  • Add new sword parts
  • Add new widget when playing as a new officer showing his name
  • Add minimum distance to formations when deploying
  • Add faction traits to default factions
  • Tweak infantry formation charge clash behavior
  • Replace some game icons
  • Remove legacy splash sound when out of officers
  • Fix knockback distance of heavy attacks
  • Fix boiling water drop to burn enemies on top of wall
  • Fix tree behavior on new Flanders maps
  • Fix hired captured officers sometimes getting placed in castle 5th slots making them dissapear
  • Fix conquer all goal amount
  • Fix onager not buildable during campaign siege battles
  • Fix outlines on dropped items persisting after death in some cases

Hotfix - May 6th 2025

Changelog
  • Add new heraldry colors
  • Fix game soft locking when player is knocked off horse
  • Fix issues with ranged mode
  • Fix siege not breaking when attacking settlement has no garrison
  • Fix castle landscape edges
  • Fix sound bug
  • Fix some voice clips not pitching correctly