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Voor De Kroon News

Voor De Kroon Update - July 17th 2025

Hello Everyone!

Another small update while working on larger things. It adds more detailed formation specific gameplay effects, you can see these during deployment when cycling through formation shapes. It also adds equipment icons to the left bottom player icon during battles showing what equipment you are carrying.

The update also contains a new setting in the option menu to toggle regenerating health on/off and next to that ofcourse the usual fixes and improvements.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Changelog
  • Add equipment info to player battle portrait
  • Add gameplay stats to specific formations
  • Add AI logic to protect officers
  • Add weapon pickup behavior for AI if they have a weak weapon
  • Add regenerating health toggle in option menu
  • Add a couple of extra AI army deployment setups
  • Add polish to level up notification
  • Tweak deployment interface
  • Tweak random officer voice generation
  • Increase audio volume of wounded/dying soldiers
  • Fix weapon pickups on maximum on foot camera distance
  • Fix rare charge issue
  • Fix picked up custom swords not properly setting up
  • Fix weapon damage defaults
  • Fix possible crash related to malformed config data
  • Fix javelins not being lethal enough
  • Fix AI mounted slash direction issue

Voor De Kroon Update - July 11th 2025

Hello Everyone!

This is a small incremental update again while I am working on some bigger things. It does add a couple of crucial things like a camera distance slider to the option menu and a couple of crucial fixes like arrow on shield hits and officer loadout behavior.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Changelog
  • Add camera distance adjustment sliders to option menu
  • Add more advanced AI loadout behaviors
  • Slightly improve ranged unit accuracy
  • Fix floating onager projectiles - Some edge cases still remain, working on this
  • Fix stance combat for enemy officers
  • Fix arrow on shield hits
  • Fix move marker bug when battle ends
  • Fix bug involving arrow spawning
  • Fix bug related to mounted attack behaviors
  • Fix blunt weapon sounds when mounted

Small Update - July 3rd 2025

Changelog
  • Add health regeneration to finisher moves
  • Add player info to health bar section of main UI
  • Improve likelihood of officer survival during battle
  • Unify formation events and officer events in the officer status UI
  • fix campaign music not starting again in some cases after battle
  • Fix hiding weapons when going for dagger kill
  • Fix parry block issue when equipping / unequipping shield
  • Fix health UI display issues

Small Update - June 27th 2025

Changelog
  • Tweak cavalry loadout during siege battles
  • Fix tree leaves during autumn and winter
  • Fix flag issue with prebattle delegations
  • Fix siege tents not spawning in some cases
  • Fix damage against dismounted cavalry during siege battles
  • Fix unit indexing on older savegames

Small Update June 26th 2025

Changelog
  • Add thumbnail previews to editor upload dialogs
  • Add use skirmishing flag to unit editor
  • Always update faction thumbnail when updating on workshop
  • Fix unarmed mounted animations
  • Fix blocking with two handed weapons without shield
  • Fix mounted cheer animations
  • Fix custom units too big to use ladders
  • Fix archer defenses distance from castles