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Voor De Kroon News

Small update - September 11th 2024

Changelog
  • Add officer equipment customization to campaign
  • Add extra checks to building browser to hide non relevant biomes
  • Add button to load default campaign in campaign editor
  • Add clickable large portrait to settlement details
  • Add tiny chance officer will receive 2 perks
  • Add additional blocking logic for invalid save data
  • Remove legacy override settings from custom factions
  • Change AI siege engine build behavior to be incremental instead of all at once
  • Improve check can breach castle for siege battles
  • Imrpove styling of interact promp
  • Improve officer log styling
  • Make ladder units more resistant to arrow fire
  • Make arrows that hit siege engine persistent
  • Change battle intro text to last stand when fighting for last settlement
  • Change controller interact button to A
  • Tweak archer aiming logic during siege battles
  • Change close buttons of trainable units and buildings browser to icon
  • Fix crash related to player relations
  • Fix crash related to player controller
  • Fix crash related to invalid faction data
  • Fix falling player respawn code
  • Fix invalid commander state when new officer dies before player can spawn again
  • Fix siege engine units rotating on hit
  • Fix faces not generating correctly in campaign portraits
  • Fix factions emblems not loading correctly causing an index shift when chaging custom emblems
  • Fix stormram riding on player head
  • Fix officer faces clipping coifs in campaign portraits
  • Fix behavior of new helping units in siege ram
  • Fix missing control icon in pause menu for kick


Your feedback is always valuable so please share your thoughts!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Voor De Kroon Update - September 6th 2024

Hello Everyone,

Today's update contains many improvements for your campaign experience and is the first of a couple of patches aimed at enhancing the campaign.

The update adds a flat map at the maximum zoom level. This will allow you to get a quick overview of the current game situation. It has three modes: Game Status, Ownership, and Town Heraldry. Switching is seamless and can be done with the press of a button or by simply zooming in and out.




The patch also includes enhanced tooltips for resources, showing how they are influenced on a global scale. Camera controls are also improved, and you can now zoom out much further and travel faster based on your height.

The campaigns are split up again into the 'Friso-Hollandic Wars' and 'Conquer All' campaigns. This allows you to choose the preferred start safety and campaign length.




Some important things to know:
  • A critical bug causing resaved custom campaigns to not be save game compatible has been fixed, all currently saved games are compatible with this version, only older save games from 2 weeks ago and prior will be broken
  • Press TAB or controller Select/special left to switch map modes, alternatively you can zoom out far enough an dit will fade into it or press the button in the upper left corner
  • Resource Tooltips have been enhanced, now showing where what resource comes from and what your global costs are
  • The campaign is split up again in a conquer all and friso-hollandic campaign
  • I fixed the last controller input issues, you can now scroll all windows with the right thumbstick and all content except the campaign editor is fully accessible
  • Legacy savegames of the old campaign map are now permanently blocked and the content has been removed


Your feedback is always valuable so please share your thoughts!

If you experience any issues or bugs, you can report them using the ingame feedback form, steam discussion or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Full Changelog
  • Add flat map to campaign
  • Add 3 informative map modes: Game Status, Ownership and Town Heraldry
  • Add further campaign zoooming
  • Add key to toggle between flat map and sattelite map: Tab / Controller special left
  • Add blinking marker when new status effect has started in one of your settlements
  • Add conquer all default campaign
  • Add income specificaitons to global resources
  • Add income speciifcations for wood and food
  • Add new campaign pause menu logic: Can pause anytime, but only save during your turn
  • Add controller scrollbox input: Right thumbstick
  • Add settlements style for campaign editor: European small
  • Add controller input for zooming and rotating around character in faction editor
  • Add alt zooming for keyboard controls: Q and E
  • Add dynamic siege camp that shows what siege engines are built on campaign map
  • Add F11 fullscreen toggle
  • Add various optimizations to campaign UI and logic
  • Add shorter status text if settlement has disease
  • Add new out of money text to officer loyalty loss: 'Not Paid'
  • Improve arrow block chances of shield units
  • Improve campaign camera movement
  • Lower settlements needed to 21 on default campaign
  • Change playable factions in default campaign
  • Optimize settlement connections in campaign editor
  • Fix pause menu not working during tournaments
  • Fix army size text in campaign not taking into account battlesizepercentage
  • Fix AI not taking empty settlements
  • Fix winter on conifer trees not interpolating nicely
  • Fix officer portrait lighting on campaign map
  • Fix buckler blood
  • Fix empty settlements still counting as faction in campaign editor
  • Fix crash related to faction relations during campaign
  • Fix controller input on new campaign menu
  • Fix crash related to unit indexing
  • Fix Game starting resolution mode
  • Fix shape of dynamic settlement farm decals
  • Fix rogue select sound when hovering over settlement mesh
  • Fix keyboard focus issues in campaign UI
  • Fix settlement selection marker persisting after accepting surrender
  • Fix bugged out new officer spawning when faction leader got wounded in battle
  • Fix settlement selection stutter
  • Fix campaign rain sound loop and EQ
  • Fix small memory leak in campaign logic
  • Fix settlement ID's not saving correctly in campaign editor
  • Fix top resource bar tooltips when in settlement selection mode
  • Fix ranged mode exit distance during siege battles

Hotfix Deluxe - August 30th 2024

Changelog
  • Add animated season changes on campaign map
  • Add sun direction based on season during campaign
  • Add dynamic settlement decal in campaign editor when enabled
  • Add correct settlement mesh when castle is build in campaign editor
  • Add new siege tent models for campaign map siege camps
  • Add ability to change starting garrison of settlement in campaign editor
  • Add ability to set start policy for settlement in campaign editor
  • Add snow to oxcart wheat
  • Add new campaign menu background
  • Adjust navigation radius based on battlesizepercentage
  • Improve look of tax dialog
  • Improve round castle icon on campaign map
  • Improve optimization of new campaign landscape
  • Optimize castle meshes on campaign map
  • Tweak main game campaign
  • Fix campaign editor settlement rotation to be in line with gameplay
  • Fix stormram being able to block gate pathfinding after battle
  • Fix extreme whiteness of trees in winter on campaign map
  • Fix campaign weather during winter
  • Fix strange rain collision
  • Fix mist weather occuring too often
  • Fix conscripts using global heraldry
  • Fix heraldry of conscript officers
  • Fix player being able to click on stuff when coming back to the campaign map from battle
  • Fix crash related to formation marker
  • Fix crash when campaign has corruped map data
  • Fix crash related to AI attack target
  • Fix crash related to formation charging after battle ended
  • Fix crash related to missing player character on battle end
  • Fix crash related to faction logic
  • Fix crash related to diplomacy check
  • Fix gamepad camera movement on right stick during campaign
  • Fix being able to select settlemetns right before start turn tax dialog

Hotfix - August 28th 2024

Changelog
  • Fix some shield block animations
  • Fix unit targeting logic for larger battle sizes
  • Fix dynamic farmland tiling on campaign map
  • Fix crash related to game logic being incompatible with formations above 250 units
  • Fix crash related to world state after battle end
  • Fix rare crash related to ranged unit logic
  • Fix crash when surrendering as faciton leader
  • Fix rare crash related to officer equipment logic
  • Fix crash when exiting the battle too quickly after a loss
  • Fix cavalry spawning horses during siege battles
  • Fix some terrain stamps showing in winter when they shouldn't
  • Fix banner units in siege archer formations

Hotfix - August 28th 2024

First of a couple. Will try to fix all new crashes as they are coming in this week!

Changelog
  • Add function to lock settlement location in campaign editor
  • Add 'start empty' option to settlements in campaign editor
  • Add shields to some militia backs
  • Add config option to enable/disable siege battles for better large army compatibility
  • Add single color variation of heater shield
  • Add non-painted variation of heater shield
  • Add falchions to melee militia
  • Add wooden buckler variation
  • Refactor formation ammo to be precise intead of per volley
  • Fix starting state of campaign editor
  • Fix shield sizes for ministerials
  • Fix various crashes related to new campaign logic