Early Access Hotfix #1
Early Access Hotfix #1
Gameplay changes:
Tutorial changes:
Major bugfixes:
Minor bug fixes:
Enemies:
Achievements:
Gameplay changes:
- Now the game changes to black and white when pausing the game.
- Melee hits now register slightly easier.
- Added haptic and sound feedback when resources are stored behind your back.
- Added smooth turn as an option in the settings menu.
Tutorial changes:
- Longer text now stays longer before moving on to the next text/task.
- Melee mechanics are now explained better in the combat tutorial.
- Now dropped items spawn back next to the player.
Major bugfixes:
- Fixed grab issues with certain controllers (Index for example.)
- Fixed players being able to climb and use certain items when the game is paused.
Minor bug fixes:
- Fixed greater health potion falling through the ground.
- Fixed greater health potion was not usable.
- Adjusted to volume on desert extraction music.
- Fixed several achievements that were not tracking progress.
- Hand animations now play correctly when using the Vive controller.
- Simple grappling hook now plays sounds correctly.
- Fixed a rare issue with the extraction cable being placed inside branches.
- Now you can use distance grab on items that are inside the furnace.
- Chest inventory red button is green now.
- Shoulder tool slots are now bigger to make them more reliable.
Enemies:
- Desert worm now deals normal damage too.
Achievements:
- New "Complete Tutorial" achievement added.