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Bean Stalker News

Early Access Hotfix #6 - MULTIPLAYER BETA HOTFIX

[h2]Major Fixes[/h2]

  • The player movers won't break anymore when you grab another player's back.
  • You will no longer lose a stack of your items when a player who's given you said items disconnects.
  • You will no longer lose the grenades which you've used in the Treehouse.
  • We have fixed a few synchronization issues with the quest items in the Treehouse.
  • You will finally get quest items from the chests in the extraction points.



[h2]Minor Fixes[/h2]

  • The ranged weapons which you put in your inventory will stop shooting permanently. (What a wild bug!)
  • We have fixed the rain synchronization on the Tropical map.
  • A morbid bug made tombstones fall through the middle table in the treehouse repeatedly after everyone died on a tree. It was kinda hilarious, but we fixed it.
  • The fire crossbow's arrow no longer levitates.
  • We have disabled the voice chat option in the Pause Menu in Singleplayer mode.
  • We have fixed the golden cactus's HUD effect.
  • We have fixed the annoying falling sound after a character died. Death is bad enough. No more whooshing.
  • We have fixed the lights in the Gardrobe section of the Treehouse.
  • We have changed the players' name color.
  • The length of the room names have been maximized.


— Bean Stalker Team

Multiplayer Beta - Official Launch

Dear Fellow Stalkers!


We have some major news. In preparation of the full release, our cooperative multiplayer mode will be available for up to 4 players. The event will last from today until the full release on 25th March. This mode provides a complete experience but lacks some final touches. Our aim is to expand and reach the fullest potential of Bean Stalker Multiplayer with the help of our community’s feedback.

We are really excited to hear from you! Discover the Tropical stalks with your group of friends or random players and tell us how it went. Other maps will keep being added until the full release. Keep an eye on our socials to learn about updates: we will keep them coming!



[h2]New experiences:[/h2]

[h3]Progression[/h3]
We’ve created this game mode to be comfortable for up to 4 players. If you start your progress in single player mode, you’ll be able to continue in multiplayer. Your questline, items, unlocked recipes and level progression will be synchronised. You don’t need to wait for someone to keep exploring, because we don’t limit your progression based on how many of your friends could play.




[h3]Public/Private sessions[/h3]
Our match making system allows players with no play partners to still enjoy a multiplayer experience. Players can create public rooms so anyone can join them to stalk some beans. You can also create a private party for your fellow Stalkers and lock it with a PIN so no one will join your session without your permission.




[h3]Interactions (voice chat/emotes)[/h3]
To protect your privacy, we’ve implemented an in-game voice chat. You won’t need to use a third party app or add players to your friend list to communicate. The in-game voice chat allows you to adjust other players’ volume, mute them or just simply decide not to join if you’re not feeling chatty. You can also use the game’s newly implemented hand gestures to communicate in-game, or play rock-paper-scissors with your teammates!




[h3]Item sharing[/h3]
Have you ever had a friend who just started a game you already had hundreds of hours in it, so you couldn’t play because of the huge progression difference? We found a solution to this common problem.

When one of your rookie friends joins to play with you, you will be able to boost your mate by temporarily taking a few of your items and giving it to them while you are both on the stalks. If you are the rookie player and you are out of ammo, don’t worry: your teammates can spare some magazines for you or you can borrow some tools and weapons from them.




[h3]Unique characters[/h3]
What’s a multiplayer without character customization? Okay, it could still be a good game, but we thought it’s supposed to be an essential part of the experience to express yourself through multiple character variations, so here we are… We give you more than 16 000 variations to show how unique you are. Have fun!




We hope this multiplayer update will be an amazing experience for you: we really enjoyed creating it. Let's meet on the beanstalks!

— The Bean Stalker Team

#3 Multiplayer DevStream

[h2]Thank you for tuning in yesterday! [/h2]
We just posted our #BeanTalks on the Multiplayer Update so you can rewatch it anytime!
The developers have been working hard on updates; we're so ready to share them with you!
[previewyoutube][/previewyoutube]
Don’t forget to join us from next week for 3 exciting game-play streams on the upcoming Tuesdays!
  • On 22nd February, we'll be streaming on a Tuesday morning at 9 am PST.
  • Our next event is scheduled for 1st March when you can watch live play sessions during lunchtime hours (12 pm-2 pm).
  • And finally, there’s an evening session planned, when you can join us to play with the developers on 8th March!


Stay tuned and recruit your team to go on an extraordinary vertical adventure!

— The Bean Stalker Team

Multiplayer DevStream Announcement!

[h2]Slaying enemies on the Beanstalks will be much easier when you have friends by your side. We're getting close to the multiplayer launch in early 2022.[/h2]

Bean Stalker is constantly under development. Its next milestone will be a majestic multiplayer mode. Teams will start each of the three levels from the treehouse and have to make progress together.

We’re excited to share the first details of the new mode with you!

Tune in on February 14th at 6 pm PST for an exclusive live stream with developer interviews and more information about this awesome addition.

Come join us for 3 exciting gameplay streams on the upcoming Tuesdays!!
On 22nd February, we'll be streaming on a Tuesday morning at 9 am PST.
Our next event is scheduled for 1st March when you can watch live play sessions during lunchtime hours (12 pm-2 pm).
And finally, there’s an evening session planned, when you can join us to play with the developers on 8th March! (Please don't beat us, that'd be embarrassing.)

Stay tuned and recruit your team to go on an extraordinary vertical adventure!

— The Bean Stalker Team

Turning While Climbing - Early Access Update #5

Dear Fellow Stalkers!


[h2]The Christmas Event is over.[/h2]

Thank you all for participating in the Bean Stalker Christmas Event and the Speed run Challenge!
Results of the Challenge will be published in our Discord group on the 11th of January.
You will still be able to use your collected Christmas exclusives and enjoy their benefits, but don't search the beanstalks for more.

Following your feedback, we prepared a new feature for you. It’s a beta version, so if you experience any issues, please feel free to reach out to us.
Stay tuned for the upcoming events and the multiplayer version.

[h2]Update:[/h2]
  • You will be able to turn around with both snap and smooth turns while climbing.
    (Beta version - Activate it in the gameplay settings.)


[h2]Tropical fixes:[/h2]
  • The trees’ collider works properly on the Floating Islands.
  • The tumours count has been fixed at the Boss.


[h2]Desert fix:[/h2]
  • The freezing effect will not drop down your FPS when you want to kill the Boneys or Snakes at the Overgrown Pyramid or when you want to kill the Boss with a weapon that has ice damage.


[h2]Arctic fix:[/h2]
  • The blizzard will not follow you to the death scene or into the Treehouse. What a blast!


[h2]General fixes:[/h2]
  • The Gun Shield and the Slingshot will have a correct position in the rotating Tool Inventory from now on.
  • The Slingshot Magazine’s position has been fixed when it is loaded into the Slingshot.


[h2]Extras:[/h2]
  • We have added a credits book to the game. Good luck trying to pronounce our names.


— The Bean Stalker Team