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  3. The bleets of evil! DR4X Weekly Changelog #21: 12/03/2021

The bleets of evil! DR4X Weekly Changelog #21: 12/03/2021

Hey guys, UL here!


This week I was setting up my new computer for the most part, so this changelog slightly smaller.
Gameplay and UI

-Added hell goats

-Added hell goat caves


-Can now go instantly to every page in skirmish sertup with handy buttons instead of hitting next and previous again and again

-Added outline graphical effect

-Goal button now colored properly on scenarios

-Seperated Deathmatch into two seperate win condititions, Deathmatch (Kill all cults and kingdoms) and Ultra Deathmatch (Kill All non-wildlife non-bandit Factions)

Bug Fixes

-Fixed bug where wrong popup happened for deathmatch goal

-Dark forces are no longer falsely referred to as "kingdoms" when defeated.

-Fixed bug where wrong popup happened for other goals

-Add skirmish setting where win conditition is destroying the dark force

-Add skirmish settings that includes dark force

-Make escape close open programs properly in NodeOs

-Gave pqv ger a beginning popup for their mushroom goal

Balancing

-Dark forces no longer count as "major factions" for the deathmatch win conditition as they are really meant to be a natural force like the wildlife as opposed to a diplomatic enemy

Suggestion for testers

-Go off and fight the hell goats, i guess.