The bleets of evil! DR4X Weekly Changelog #21: 12/03/2021
Hey guys, UL here!
This week I was setting up my new computer for the most part, so this changelog slightly smaller.
Gameplay and UI
-Added hell goats
-Added hell goat caves

-Can now go instantly to every page in skirmish sertup with handy buttons instead of hitting next and previous again and again
-Added outline graphical effect
-Goal button now colored properly on scenarios
-Seperated Deathmatch into two seperate win condititions, Deathmatch (Kill all cults and kingdoms) and Ultra Deathmatch (Kill All non-wildlife non-bandit Factions)
Bug Fixes
-Fixed bug where wrong popup happened for deathmatch goal
-Dark forces are no longer falsely referred to as "kingdoms" when defeated.
-Fixed bug where wrong popup happened for other goals
-Add skirmish setting where win conditition is destroying the dark force
-Add skirmish settings that includes dark force
-Make escape close open programs properly in NodeOs
-Gave pqv ger a beginning popup for their mushroom goal
Balancing
-Dark forces no longer count as "major factions" for the deathmatch win conditition as they are really meant to be a natural force like the wildlife as opposed to a diplomatic enemy
Suggestion for testers
-Go off and fight the hell goats, i guess.