1. DR4X
  2. News
  3. Art overhaul! DR4X Weekly Changelog #36: 3/25/2022

Art overhaul! DR4X Weekly Changelog #36: 3/25/2022

This week we have a massive changelog and have completely overhauled the tile art for DR4X to be absolutely beautiful!
And changed the UI when doing actions, and also updated a few of the 3d models to have better coloring!
Take that other hex games on steam
Also made numerous QOL changes, new map sizes and more!

This week I am doing the changelog a day early because i wont have time friday due to getting ready to look at houses this weekend (I am planning on moving house!)!

Here is some music to set the mood:
[previewyoutube][/previewyoutube]
Gameplay and UI


-New art for all tiles, instead of saying each tile here are some screenshots,

Old Art:


New Art


-Improved model for Settlement, Town, Walled City, and Inn


-Added win sound!

-Added lose sound!

-Overhauled how tiles look when you can move to them to make them easier on the eyes!

-Made path unit will take when you are moving them a darker green



-Changed how tiles look when deploying!

-When choosing where to deploy, if you are deploying a building other buildings will be highlighted, and when training a unit other units will be highlighted



-Desaturated colors and changed how tiles look when they are highlighted for advantage disadvantage and neither when attacking

-Made team colors that get displayed on map tiles darker and less saturated

-Changed team colors on camapign maps to be easier on the eyes


-Made swamps and marshes have less opaque fog to compliment the new art

-Made it so swamp and marsh fog effect is hidden when displaying attack advantage, disadavantage, or neutral

-Made it so swamp and marsh fog effect is hidden when moving

-Made it so swamp and marsh fog effect is hidden when deploying

-Added new Map Size "Mini World" which is slightly larger than a tiny map 16x8 and makes for good screenshots.

-Added new Map Size "Screenshot World" which is pretty good for screenshots and is 20x8


-Gave all archer variants more exaggerated bows, so you can see it better from above that they are in fact an archer.



-Independents are now Gray by default on new games (on old saves they will still be yellow)

-Independent no longer color the outline of the tile they are on with their "team" color

-Independent's healthbars no longer display unless they are damaged.

Bug Fixes

-Fixed another case of the "Tile Not Colored Properly" bug.

-Fixed issue where tiles were just slightly the wrong shape

Balancing


-When you get the resource influx form the Red King in the Mirefield Swamp mission you now also get a small amount of Iron. This makes all the difference.
--As the dev i can now beat this mission in 16 turns or less reliably, so it is still a challenge

-Mirefield mission no longer way too hard

-Tiny and Arena realms now get less wildlife and dark force spawns to reduce the chaos a tad

-Made less wildlife spawn on small realm sizes, such as the new maps, and the old Small Realm.

Suggestion for testers

-Try it out!

I am adding a new section to these changelogs from now on!
Introducing...
Youtube spotlight of the week!

Several lets plays popped up this week, I rolled a dice and today we are spotlighting Philososhy's series on DR4X! The video is from an old version, but it is still great!
[previewyoutube][/previewyoutube]

Remember, if you make a video! There is a chance I will show it off here next week!

Also have a meme!