Undead Tweaks! DR4X Weekly Changelog #45: 6/03/2022
Got some nice changes this time around, new images, a new Greater Undead flag, and several bug fixes and QOL tweaks.
Most of the following was live as of last night! Lets go...
-Bandit groups now get more logical names
-Game now anounces when the capital of your realm (The big city with the Capital flag) is captured
-Made escape close next unit/building pop ups
-Red gremlins now get the archer hard counter bonus against warrior type units. To counter them use cavalry
-Options menu tweaks
-Added new unit art for skeleton warrior

-Added new unit art for skeleton archer

-Added new unit art for blue phantom

-Added new unit art for ancient skeleton

-Ratmen saboteurs now have the correct warrior bonus against archers rather than being considered cavalry.
-Fixed bug where health bars would show up over the top of the top half of the UI
--Been wanting to fix this one for awhile, thank you Tchey for suggesting this bug fix.
-Fixed bug where new infighting system didnt work the way I expected
-Added new Greater Undead flag to strigoi (replacing the original undead flag) which has all the same abilities as the undead but with a bonus passive 1.5 damage to all adjacent non-undead enemy units per turn
-Check out the new art!
Nothing this time, hope more folks do videos on DR4X in the future!
Most of the following was live as of last night! Lets go...
Gameplay and UI
-Bandit groups now get more logical names
-Game now anounces when the capital of your realm (The big city with the Capital flag) is captured
-Made escape close next unit/building pop ups
-Red gremlins now get the archer hard counter bonus against warrior type units. To counter them use cavalry
-Options menu tweaks
-Added new unit art for skeleton warrior

-Added new unit art for skeleton archer

-Added new unit art for blue phantom

-Added new unit art for ancient skeleton

Bug Fixes
-Ratmen saboteurs now have the correct warrior bonus against archers rather than being considered cavalry.
-Fixed bug where health bars would show up over the top of the top half of the UI
--Been wanting to fix this one for awhile, thank you Tchey for suggesting this bug fix.
-Fixed bug where new infighting system didnt work the way I expected
Balancing
-Added new Greater Undead flag to strigoi (replacing the original undead flag) which has all the same abilities as the undead but with a bonus passive 1.5 damage to all adjacent non-undead enemy units per turn
Suggestion for testers
-Check out the new art!
YouTube Spotlight of the week!
Nothing this time, hope more folks do videos on DR4X in the future!