Small DIalogue Patch
Hey guys!
So i just deployed a couple small updates to the game, i'll do the more comprehensive changelog this weekend but some important bits I thought needed to get in right away were...
Changes:
-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.
-Fixed a large amount of typos in dialogue/descriptions in various places in the game
-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.
-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)

-Reworded all skeleton enemy descriptions
These will also also be in the comprehensive changelog
So i just deployed a couple small updates to the game, i'll do the more comprehensive changelog this weekend but some important bits I thought needed to get in right away were...
Changes:
-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.
-Fixed a large amount of typos in dialogue/descriptions in various places in the game
-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.
-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)



-Reworded all skeleton enemy descriptions
These will also also be in the comprehensive changelog