Balance Tweaks (Minor update)
Hey folks! After some feedback i got the other day on the new changelog from thursday I slightly tweaked the balance of things.
Changes:
-Hard counter bonuses are now +5 damage and multiply damage by 1.6 (instead of 1.5) Which makes it 8 instead of 7.5 damage at the minimum. And makes hard counters slightly more useful.
Meaning rangers with advantage will always kill the basic skeletons.
-Updated codex to reflect new numbers
-Updated pikes flag to reflect new numbers
-Updated the ancient skeleton model to make it look more resistant to arrow attacks. Also, added a comically oversized shield to it (still waiting on the 2D art, lol)
-Fixed minor bug where one of the tiles in renovations was randomly marked as taken and so inaccessible
Changes:
-Hard counter bonuses are now +5 damage and multiply damage by 1.6 (instead of 1.5) Which makes it 8 instead of 7.5 damage at the minimum. And makes hard counters slightly more useful.
Meaning rangers with advantage will always kill the basic skeletons.
-Updated codex to reflect new numbers
-Updated pikes flag to reflect new numbers
-Updated the ancient skeleton model to make it look more resistant to arrow attacks. Also, added a comically oversized shield to it (still waiting on the 2D art, lol)
-Fixed minor bug where one of the tiles in renovations was randomly marked as taken and so inaccessible