Liminal Skirmish Changes (Minor update)
Hey folks! So I spent the last few hours this morning tweaking the liminal tiles (That you get when you play with the noderooms setting, a little bit in new mission etc)

Changes:
-The "dark tile" system I made for liminal tiles was WAY too janky to keep so I cut (most of) it (Might be added back in a more usable form later), to make up for this i made it harder to see 'through' the liminal tiles.
-Made some of the liminal tiles darker as they sometimes hurt the eyes
-Reduced fog and mist opacity on liminal tiles as it didnt look great
-Added new type of treasure to the liminal settings in skirmish that fits better
--Safes, in cyan and red
-Made liminal tiles less harsh on the eyes

Changes:
-The "dark tile" system I made for liminal tiles was WAY too janky to keep so I cut (most of) it (Might be added back in a more usable form later), to make up for this i made it harder to see 'through' the liminal tiles.
-Made some of the liminal tiles darker as they sometimes hurt the eyes
-Reduced fog and mist opacity on liminal tiles as it didnt look great
-Added new type of treasure to the liminal settings in skirmish that fits better
--Safes, in cyan and red
-Made liminal tiles less harsh on the eyes