DR4X Noderooms Beta Polishing!
Hey folks! I feel comfortable taking the time to polish stuff up now that I have that beta branch up, but I also added some extra content here and there. This update is in the noderooms beta branch you can access it by following the instructions in the last major devlog!
I have not recieved any feedback on this update so far so maybe give it a try and let me know your thoughts!
-Units deployed on top of infinite mazes to scavange can now rarely gain the 'Maze Runner' flag, which multiplies their movement by 1.5x allowing them easier movement through the mazes plus faster movement in general, it also changes their stats a bit and gives them a fun liitle backstory based on how they felt about being dropped into an infinite maze on their first mission...
-Shopping carts now have their correct tile effect they didnt before due to an oversight, its a combination of several different ones in a way. Though touching the weird pristine shopping cart in the middle of the noderooms may lead to some....odd outcomes, just saying.
-Whispering Heads now grant an additional +1.5MP
-Made infinite mazes cost 2.5 to move through instead of 2. As everything costing the same made terrain less interesting.
-Decreased movement cost on nodic deserts (Same reason as tweak to mazes)
-Increased view range on nodic deserts (-5 instead of -10) (Again, this is to make things more interesting)
-Catapuls can no longer become maze runners, shoppers or wanderers as it was way, way too silly.
I have not recieved any feedback on this update so far so maybe give it a try and let me know your thoughts!
Changes:
-Units deployed on top of infinite mazes to scavange can now rarely gain the 'Maze Runner' flag, which multiplies their movement by 1.5x allowing them easier movement through the mazes plus faster movement in general, it also changes their stats a bit and gives them a fun liitle backstory based on how they felt about being dropped into an infinite maze on their first mission...
-Shopping carts now have their correct tile effect they didnt before due to an oversight, its a combination of several different ones in a way. Though touching the weird pristine shopping cart in the middle of the noderooms may lead to some....odd outcomes, just saying.
-Whispering Heads now grant an additional +1.5MP
-Made infinite mazes cost 2.5 to move through instead of 2. As everything costing the same made terrain less interesting.
-Decreased movement cost on nodic deserts (Same reason as tweak to mazes)
-Increased view range on nodic deserts (-5 instead of -10) (Again, this is to make things more interesting)
-Catapuls can no longer become maze runners, shoppers or wanderers as it was way, way too silly.