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DR4X Devlog 4/14/2024

Hey folks!
My "real life" work has been quite tiring the last few weeks so I haven't gotten much done since the major update.
Things should calm down in the next few weeks though!

Changes:

-Loads of new art, and removed all noderooms placeholder art
Some examples:


-UI improvements to tolltips, they now have a more logical order and layout that prioritizes whats important

-Improved look of resource map mode, to indicate what is and isn't exploited etc.

-Dark forest tiles (Ancient and normal) now have a falling ash particle effect

-When in noderooms all references to "wind" are now replaced with "draft" why you ask? I M M E R S I O N

-Fixed bug with "well rested" buff, where it referred to units as [UNITNAME] instead of well, their actual name lol


Plans

The current plan is to keep fleshing out this stuff for the next while. I've still got some "secret" ideas up my sleeve that I'm not spilling just yet, but trust me, they're going to be cool. I’m also finally going to roll out those treasure pop-ups I’ve been yapping about, and i'll keep slotting in the new art as it gets done. The next “big” update is going to dive into the “dark fantasy” settings, which includes the "dark forest" and "here be darkness" skirmish settings. Plus, I’m itching to mess around more with some ocean-themed content—think pirates and such. Might even dabble in some SCP-adjacent stuff too. Stay tuned!


Bella Update

Bella is doing wonderfully! Just look at how happy she is in this picture. Please disregard my legs and feet in the background—I know mentioning them might draw your attention, but let's focus on Bella!