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DR4X Noderooms Beta Polishing Continues

Plan is to keep working on this today so I might put out another one. But essentially i do have a list of specific things i need to implement for this to be release ready yet:


For this one, I didn't want to delay it because of the bug fixes, essentially the new artifacts were really messing with buildings heh

Changes:


-Fixed major bug where the new noderooms artifacts woudl just permanently drain buildings stats if the artifact only applies to units

-Fixed bug where whispering head could make building capable of moving

-Added very low chance of getting teleported to a shopping cart or grocery store when using the nodic harvest tile effect just to make it weirder

-Reduce hard coding of name checks on tile effects (This is to fascillitate soem other planned changes)

-Added a 1 out of 100 jackpot chance to the scavange til eeffect because i wanted to make it more rewarding

-Zombies now made in 1 turn on abandoned apartments

-Whispering head can now get an "upgrade" much like the compass etc and what it becomes is extremely unsettling

-Added new art (We plan to keep adding mro euntil i have about 4 for each new deco item)


-Liminal grocery store now has noise effect on portrait to match the rest