The Update Has a Name Now! DR4X mini changelog
Hey guys! the update has a name now!
I was just calling it the Noderooms update before. But now its

"Update FFE300, The NodeRooms"
So in the last one i shared a list of stuff i wanted to get done. Some of that is done now.
This is still all only on the noderoomsbeta branch you can opt into.
-Added a tech for increasing deploy range on cities, upgraded rogues guiilds, upgraded cultist hideout etc.
-Puppeted plants now can go wild if the faction that currnetly owns them has no units that aren't buildings/misc left
-'Upgraded' artifacts now only grant +5 tenacity (not +10)
-Changed color of "upgraded" artifacts
-Made poiron/fire crystals their own unique artifacts (instead of just a edited version of the firesword etc, the only visible difference right now will be that the color is slightly different lol as I havent added the 'upgraded' version of these yet)
-Other minor balance tweaks to artifacts
-Fixed minor typo with wailing head (Its -> it)
-Gave update official name on the main menu etc
I was just calling it the Noderooms update before. But now its

"Update FFE300, The NodeRooms"
So in the last one i shared a list of stuff i wanted to get done. Some of that is done now.
This is still all only on the noderoomsbeta branch you can opt into.
Changes:
-Added a tech for increasing deploy range on cities, upgraded rogues guiilds, upgraded cultist hideout etc.
-Puppeted plants now can go wild if the faction that currnetly owns them has no units that aren't buildings/misc left
-'Upgraded' artifacts now only grant +5 tenacity (not +10)
-Changed color of "upgraded" artifacts
-Made poiron/fire crystals their own unique artifacts (instead of just a edited version of the firesword etc, the only visible difference right now will be that the color is slightly different lol as I havent added the 'upgraded' version of these yet)
-Other minor balance tweaks to artifacts
-Fixed minor typo with wailing head (Its -> it)
-Gave update official name on the main menu etc