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DR4X News

DR4X NodeOs Art stream.

Join us in the dr4x art stream.
https://www.twitch.tv/natch_evil

Itty Bitty Hotfix

Welp, I guess i should have expected something to break lmao.
The curse of massive updates. Even with beta testing lmao.

Changes:

-Vending Machine and Liminal Grocery Store have proper icons now when by themselves in effects tooltip

-Fixed horrible movement bug oversight with artifacts. Honestly have no clue how i didnt run into it previously lol
--Basically if a henchman dropped an artifact it could permanently zero out their movement points, which was just incredibly silly

Noderooms Update Is Live

"Its live now"

The noderooms update has been moved to the live branch and the noderoomsbeta branch has been removed. Ive been working on this for a couple months now so I hope you like it!



No big changelog, too many changes to list. Here are the standouts though.

Standouts:


-Complete UI rework
I dont think i need to explain this all that much, screenshot kinda speaks for itself i think.

-Overhauled Noderooms Maps
--Completely different playstyle
--Building Replacements
--Unique Tile Effects
--17 ish new artifacts totally unique to the noderooms
--Loads of new art.
--A true liminal feel in a 4x game that no one has ever tried to make before ever.
"Run your own kingdom in the backroomsNoderooms

-Massive performance improvements
--Multithreading of AI
--Multithreading of various other things

-Numerous bug fixes

-Art improvements

-Lighting improvements


Changes since Last Beta Update (Look through news to see more details if you weren't keeping up):

-Made tooltips more consistent

-Tooltips now will display when deploying units showing tile effects (Requested by Someone)

-Fixed typos

-Replace all references to humans, with "Human" (with quotes) or 'people' for reasons
---What why?

-Game reacts more to your name choices
--What?

-Improved liminal grocery store name generator

-Other misc changes to tooltips to make them better

Art Samples:

The new art is super liminal so if you are into this ytou are in for a treat


Bella Update:

Shes doing fine!


How to access the noderooms.

-Its simple, you NoClip there
(Or just choose it in your skirmish setup on the "Theme/Setting" dropdown.)


Fourthcoming updates:


Next major update will be [REDACTED] themed.

I didn't get all the liminal art in, and it will be a month til its all done so expact that to trickle in over the next few weeks.

I plan to fill out the noderooms a bit more aswell, just some more polish stuff, replacing some text , some new treasure popups for the new artifacts etc. Removing the remaining placeholder art etc.

I plan for Additional UI improvements, most of the UI looks better now. But the unit info box is still horrifically ugly.

So expect a few smaller updates for awhile in this general theme until i gear up to start on the next big update.
I found that i enjoyed doing it this way, so it will get its own beta branch etc aswell just like this, this system just works.

Have a good Easter (If you celebrate it)!

DR4X liminal art stream.

Join us in the dr4x art stream.
https://www.twitch.tv/natch_evil

ALmost there! DR4X mini changelog

Lots of useful stuff in this one (In the noderoomsbeta branch of course). Another day where I didn't get as much done as I had hoped.
Oh well.
Not much left on this release now the important stuff is done, the remaining stuff is polish/immersion stuff like specific treasure popups for the new artifacts, changing wind to a "draft" and other terminology etc.

Changes:


-Added new "Teams" map mode which will color the outlne based on team color.

-Made notes in office more comprehensible

-Added new pop up for when you get whispering head via treasure

-Add ability to disable default outlines in options menu

-Added "upgrades" to fire and poison crystals

-Abandoned apartment now gets proper lighting

-Fixed bug with office introduced when I added the new door

-At some point (not sure when) the lighting got all messed up in the office minigame, it should be fixed now