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DR4X News

Hotfix For Unit Highlights

Hey guys! Turns out in my insatiable attempt to optimize the game I broke unit highlighting like 2 days ago.
It is fixed now along with other more minor optimizations added.
Sorry lol

DR4X art stream!

Hello, there i'd like to invite you to the weekly dr4x art twitch stream!
We do a dr4x art stream every week on thursday!

My friend, who is also the main DR4X 2d artist is the one that is streaming.
https://www.twitch.tv/natch_evil

As of this post, the stream is live. It generally goes for a few hours. I'm always there hanging out with him!

Edit:
Tis over

Spooky Changes DR4X Changelog #61 10/29/2022

Happy (early) Halloween!
[previewyoutube][/previewyoutube]

Not so weekly Changelog number 61
So this week I worked on fleshing out some of the more esoteric parts of the game. I also added some useful new features.

I decided to focus on the spooky fun things because with an influx of downloads I don't want there being too many holes in the [NODEOSERROR] (But understand that the game is still in development so its not at all fleshed out. And some things may be added or removed in time.)

So as usual this is just kinda a summary of all the changes from the past couple weeks ignoring some simple changes.

A new build should be available as this post comes out.

Anyway letsa go...
Gameplay and UI


-Your faction name can now handle rich text tags, so if you want to, say, add color to your empire name using or whatever, that will now work.
You can see all the possible basic tags here:
for bold
for italics
to color it red or whatever color you want
You can also change teh size
There are a few bonus secretty ones too and also bonus things you can get with brackets , eg, try
[FRUIT]

-Game is more reactive to your choices

-Added more secretty secret hints

-There are new ways to search for secrets

-Added more [NODEOSERROR]

-Try not to anger [NODEOSERROR].

-Added more spooky load text

-Its [NODEOSERROR]

-[NODEOSERROR] has more [NODEOSERROR] now.

-Lore is now more accurate

-Add more "direct" references to [NODEOSERROR] and [NODEOSERROR] [NODEOSERROR]

-Added ability to disable world age wildlife on skirmish screen if you want an easier game


-Added ability to disable dark forces on skirmish screen if you want an easier game


-New unit profile pic for Goblin Pikemen is now used in game


-New unit Profile Pic For Goblin Legionaire is now used in game


-Though the screenshots above don't reflect this, I have removed the "WIP" warning from all noderooms settings.

-Added new desert tile to noderooms

Bug Fixes

-Fixed bug where some of the popups had the incorrect colors.

Balancing

-Some minor unit stat changes for [NODEOSERROR] reasons

Suggestion for testers

-Just have fun!

YouTube Spotlight!

None of that yet.

Thanks guys!

BONUS NEWS!

DR4X has had nearly 100 sales on steam in the past 3 days. This is insane! Thank you for all the support! If you havent yet! Leave a review! Also participate in the discord and on the steam forums!
Lets see if we can get even more downloads!

DR4X art stream!

Hello, there are a lot of new people tyrying out DR4X now, so i'd like to invite you to the weekly dr4x art
twitch stream!
We do a dr4x art stream every week on thursday!

My friend, who is also the main DR4X 2d artist is the one that is streaming.
https://www.twitch.tv/natch_evil

As of this post, the stream is live. It generally goes for a few hours. I'm always there hanging out with him!
Edit: Stream Over

QOL&Necromancy DR4X Changelog #60 10/16/2022

Not so weekly Changelog number 60
This week I went hard into QOL updates

So as usual this is just kinda a summary of all the changes from the past couple weeks ignoring some simpler changes.

Anyway letsa go...
Gameplay and UI


-Floating text now fades away in 3 seconds by default

-Added the ability to customize the time it takes for the floating text that appears when something happens in game to fade away.
--You can do this in the options menu and it defaults to 3 seconds. If you are having trouble understanding what is happening in game, just set this to max.


-Added Nodic River To Noderooms Tileset
--Its based on the dream pools

-Added Flopcat's Flipizza to NodeRooms Tileset
--It's based on a pizzzaria with a few mascots



-Added a new song to the soundtrack that plays in game

-The arrow shooting animation now will always show up when shooting arrows and they take a bit longer
--This is to make it easier to see where you are being atatcked from and to just improve the game in general

Bug Fixes


-Health is now rounded on the unit info screen

Balancing


-When a unit is attacked by a stealthed unit, the attacker (and all other adjacent stealthed units) are revealed. However, units that are attacking from range are not revealed.

-Cult Acolytes now have a new flag, acolytes now have a 50% chance to gain 1 sacrifice for each kill they make

-Cult priests now have a 50% chance to get between 1 and 3 sacrifices each time they get a kill

Suggestion for testers


-You can do various things.

YouTube Spotlight!


-None this time, its been awhile. I hope someone eventually makes another video on it. Oh well :)

Thanks guys!

BONUS NEWS!

Some news!
I've been working with a friend to create an awesome new updated trailer for the game. That should be done soonish!
Edit:
As of the 22nd the trailer is now up!
[previewyoutube][/previewyoutube]

Second news:
I have a plan for implementing the long awaited lich faction! Which has been hinted at in the setup screen since the beginning!


This will be a new faction with a couple new resource types (Flesh, Bones (And two othe rones i shall not reveal)) that wil be meant to be a relatively in depth necromancer//lich tycoon/sim.

This has nessessitated fleshing out how undead work in my setting!

This is partially explained in an in game book. Which served as a kind of base for the concept!

More detail below...
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;)