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DR4X News

DR4X Art Stream!

Hello, there i'd like to invite you to the weekly dr4x art twitch stream!
We do a dr4x art stream almost every week on thursday!

My friend, who is also the main DR4X 2d artist is the one that is streaming.
https://www.twitch.tv/natch_evil

As of this post, the stream is live. It generally goes for a few hours. I'm always there hanging out with him!

This time however i'm mostly just in chat, i'm still sick so.
Edit:
Stream over!

DIalogue DR4X Changelog #63 11/27/2022

Hey guys! Sorry for the late devlog this time! I accidentally got a cold. So yesterday I was resting.
Still not feeling great, stuffy and a sore throat. But things must go on.
Not so weekly Changelog number 63
So as usual this is just kinda a summary of all the changes from the past couple weeks ignoring some simple changes. Most have been live for awhile now.
And a new build should be available as this post comes out.
Anyway letsa go...

Gameplay and UI


-Added new hourglass loading animation for "week progressing" replacing the old ugly black bar


-In more places the game now places a translucent black rectangle under the hint text for readability (Though I dont think i did this for scenarios yet)

-Improved A.E.S.T.H.E.T.I.C of [NODEOSERROR]

-Fixed minor typos in [NODEOSERROR]

-Slowed down default text speed in dialogue

-Fixed loads of minor dialogue issues in [NODEOSERROR]

-Dialogue now supports rich text and text animations

-Made minigame visual effects better

-Added new hidden flag

-Unit info can now utilize text animations and rich text

-Add more dialogue to [NODEOSERROR]

-Updates to some unit descriptions

-Optimized dialogue code

-Various other misc improvements to things

-Renaming units now utilizes [NODEOSERROR]

-New Hints

-More [NODEOSERROR] dialogue

Bug Fixes


--Minor audio fixes on [NODEOSERROR]

--Fixed bug with map gen screen glitch effect

Balancing


-Red King's Heir now has higher TENACITY by default

-Some kingdom balancing (Misc changes to unit stats etc)

-Misc scenario updates

Suggestion for testers

-[NODEOSERROR]

YouTube Spotlight!

-Nothing this time

Thanks guys!

ADDITIONAL NEWS!

Sorry for the smallish changelog this time. But I actually had to overhaul quite a bit of the internals to add text animations so more actual balance/faction updates should happen in the next couple weeks.

Optimizations DR4X Changelog #62 11/12/2022

It is 8pm on a saturday and i'm drinking a glass of super alcoholic punch. So that means, new dr4x changelog!

Not so weekly Changelog number 62

So as usual this is just kinda a summary of all the changes from the past couple weeks ignoring some simple changes.

A new build should be available as this post comes out.

Anyway letsa go...
Gameplay and UI


-There is now a news item when a kingdom finishes researching each individual level of inqusition.
--Past untrustedlife would like to tell you that "it has some deep lore meaning or something", not sure what past untrusted meant. But hey.

-Added spaceballs reference, also finally improved the lord of bandits win con popup


-All treasure popups now use different flavors of the new pop up art. I plan to update some of the other popups but meh, they might need their own art


-Optimized AI explore algorithm, they now will not bother with map edges since they reveal the edge by exploring a cell adjacent to it anyway, and making them ignore edges allowed me to do significnat optimizations because I didnt have to worry about edges

-Optimized AI algorithm a bit, worst case scenario turn time reduced by half on first turn after loading game, and on ongoing turns reduced by a third!


-Optimized the code related to when you select and move and attack with units signiciantly you should see no more stutters when doing that.

-Made some major optimizations when moving units around and attacking on large maps. It should be completely smooth now aside from a small hickup at the start of the turn sometimes if you have a large part of the map explored,

-Other minor miniscule optimizations

-AI no longer recreates enemy list/unit list twice per turn

-Made some further small optimizations to right click to move and attack

-Gave [NODEOSERROR] his own "voice"

-Added goblin archer portrait


-Added goblin priest portrait


-Added more hints

-Added more to responses
--I'm not even sure what this means but it was in my change list

Bug Fixes

-Fixed bug with one of the new toggles on map gen screen

Balancing


-Increased deploy range on rogues guild and upgraded rogues guild

Suggestion for testers

-I dunno

YouTube Spotlight!

I can finally plug the video my friend Gwen made about her work on the new DR4X trailer!
Give her some love!
[previewyoutube][/previewyoutube]

Thanks guys!

ADDITIONAL NEWS!

So a while ago i changed the way stealth works so you are revealed when you attack. This significantly hobbled the Rogues Guild bandit subfaction, So i'll be doing some improvements to them.

There are also several player suggestions I want to get in.

I'm not sure if after that it will be necromancer time, or if i'lll instead choose to keep working on filling in the secretty story bits.

Then eventually i'll get to the necromancer/lich faction. Which will require some changes to the map gen screen, since they are by definition not a kingdom or cult. I guess they are kinda like a death cult. But they will play so different from cults that they might just get their own counter. Or a toggle that adds them to the cult rotation. (So i dont have to worry about the balance implications of there being 13 additional necromancer factions running around at the same time as kingdoms and cults if you were to choose to the max number of all of them.

They will of course also get their own bunch of Goals/WIn conditions to choose from.

Anyhow! Thanks!

Another Small Hoitfix.

Wow I just cant stop breaking things can I.
Okay so turns out the misc optimizations that were deployed the other day ALSO broke unit selecting in cases where, for example, treasure was dropped by the unit.
This actually resulted in at least one refund.
This is fixed now.
May the cubes have mercy on my soul.

I also buffed the deploy distance on rogues guilds.

I also workied on the exploration algorithm the AI uses to optimize it more

Resulting in double the speed on all but the first turn in the worst case i could test with and a first turn that runs 33% faster in this same worst case.

Normal big changelog will be up on saturday.
ːsteamsaltyː

DR4X art stream!

Hello, there i'd like to invite you to the weekly dr4x art twitch stream!
We do a dr4x art stream every week on thursday!

My friend, who is also the main DR4X 2d artist is the one that is streaming.
https://www.twitch.tv/natch_evil

As of this post, the stream is live. It generally goes for a few hours. I'm always there hanging out with him!

Edit:
Stream over!