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DR4X News

Ui Updates For Deep Entrances

Hey guys!
So some players were having trouble figuring out how to use the deep entrances in the new mission. So I added a simple fast travel UI that players can use if they wish.

Pro Tip: When you have a bunch of deep entrances in a skirmish, give them unique names so its easier for you to keep track!



I also reworded the pop ups! Enoy!

Baa. DR4X Changelog #81 11/24/2023

Hey guys. This update is pretty big from a gameplay and future perspective. So hang right.
Final bit is stuff that was in the minor changelog a few weeks ago,

I also updated the store page! Let me know your thoughts!

Changes:


-Added a new experimental campaign mission to the game. Which obviously has a conventional and unconventional victory. It also has two VN segments (akin to the vn segments in renovations)


-Gave The GSTBTU a model that matches their 2d art better


-Gave Bailen Blindeye a unique model that matches his 2d art better.


-Added new Hero Unit (Alano Jenriss)


-Added new boss enemy for new scenario (His name is B-a-ll-a-a-l)


-Added new profile pic for Hell Goat Lair


-Improved DR4X codex to be involved more in the puzzle solving aspect of the game kinda like Tunic.


-Touched up and improved hell goat model to match its art better

-Fixed typo with all "Deep Entrance's"

-Added new trigger type to my mission editor that summons monsters/groups of monsters. This will allow for more variety in the future.

-Add trigger to editor for achiveing unconventional victory (So i can add more variety in the future)

-Added new type of dialogue option that can win the mission (for use in new scenario)

-Fix Bailens 8th dialogue to intended story

-Fixed typo in farm description.

-Fixed and reworded typo in and reworded scorpion lair description.

-Fixed and reworded giant scorpion description

-Realmchild tumor is now randomly rotated

-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.

-Fixed a large amount of typos in dialogue/descriptions in various places in the game

-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.

-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)


-Reworded all skeleton enemy descriptions

Bug Fixes


-Fix minor typos in tutoringtons renovations tip.

-Fixed extra dark tile bug where it becomes undark after deselecting, properly

-Fixed bug where mysterois pink dialogue pops up before neutral vecitory popup closed.

-Fixed bug where the city of nod was not considered deep water, i'm a dummy

-Fixed very annoying bug where healthbar would sometims break

-Had to remove some optimizations as it was brekaing the healthbars due to weird grarbage collection issues

-Fixed bug where call to action after neutral end started before gray sequence ended

Bella Update!


Shes great, as usual!








DR4X Devlog 11/19/2023 "Cold Season"

Hey guys!

Time to dive into another one of my trademark game rambles for a good few paragraphs!

I had a comprehensive update planned for tonight, but, I made the decision to delay it until i have all the required art etc to not ruin the first impressions of a new very self contained story mission i'm adding.

It wasn't for lack of trying, that's for sure. Just a few minutes ago, I managed to get it to a 'good enough' state after what was a 13-hour programming marathon today. But then, after a moment to catch my breath and gather my thoughts, I made the last-minute decision to hold off on the release.

That new mision format should lead to me adding more similar missions to the game/the beginnings of chapter 2. After I get some feedback.

Oh, and guess what? I caught a cold. Yep, it's cold season, and I'm not immune (thanks to my adorable niece and nephew, probably). But hey, a bit of sniffles won't stop me from making progress, considering i was programming up until 11:40 pm on a sunday night and am now writing a changelog, again, at midnight.

A hint,
The New mission involves these new characters and has TWO visual novel segments.


Because of this, this means the next update will be a bit heftier than usual heh. (It already kinda is) and i can also add some fun extra bits ive wanted to get to for awhile.

The plan is to get it out the weekend after thanksgiving.

You might be wondering, what's packed into this update so far? Well, let me tell you, it's a treasure trove of things! I've got a whole bunch of new unit portraits. Then there's the brand-new mission I mentioned, complete with an experimental story that's both fleshed out and somehwat emotionally charged. It also offers both a conventional victory and a unique unconventional one (Which all missions have), just to keep things consistent.

I've also added several new triggers to my mission editor – that's the tool I use to craft these pre-made missions. There are loads of typo fixes (because, let's face it, typos are sneaky little buggers).

On the visual side, you'll see some new idle animations with some nifty squash and stretch effects for all the meaty things in the game (like those Realmchild tumors) and the other "weird" things like the other dark force monsters.

On top of that, I've squashed some really annoying bugs (And i stress, REALLY ANNOYING FOR ME ESPECILALY TODAY WHILE I WAS WORKING ON THIS MISSION) and revamped a bunch of text for clarity. And, for the cherry on top, there's some new UI quality-of-life stuff that I think you'll really appreciate. It's quite the update!

And who knows, maybe ill get even more stuff in.

Bella's doing great, by the way. However, I didn't realize you're not supposed to feed pets on the day they're scheduled to be spayed. I accidentally fed her on the day she was meant to have her procedure, and the vet advised against that and rescheduled it. Then, she started her estrus cycle, so now the spaying had to be postponed again until January. :(

DR4X Aaaart Stream

DR4X Aaaart Stream
https://www.twitch.tv/natch_evil

Small DIalogue Patch

Hey guys!
So i just deployed a couple small updates to the game, i'll do the more comprehensive changelog this weekend but some important bits I thought needed to get in right away were...

Changes:
-Fixed Bailen Blindeyes dialogue to not have a repeat and fix various typos and include the story about his wife I had originally intended to add to it. Sorry for those who have now missed their opportunity to see this.

-Fixed a large amount of typos in dialogue/descriptions in various places in the game

-Added squash and stretch idle animations to many buildings and units (eg realmchild tumors, amorphous cuboid things) it looks sufficiently fleshy now.

-Vargr's, SIlver Vargrs, and Vargr Lairs now all have unit portaits (And Vargr Descriptions have been improved)


-Reworded all skeleton enemy descriptions

These will also also be in the comprehensive changelog