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DR4X News

Right Click! DR4X Weekly Changelog #48: 6/24/2022

I have added right click to move and attack as well as new art and random events!

Most of the following was live as of last night! Lets go...

Gameplay and UI


-Added support for right clicking to all game states to implement...

-Added right click to move and attack! You can now toggle right click to move and attack on and off in the options (it defaults to off)


-Also made the Options menu sections scroll if there is too much stuff in them now, right now this is only visible with the gameplay settings

-Added new building portrait for ruins


-Added new unit portrait for Troll Hunter


-Changed in game banner on top of screen

-QOL change: it now closes unit ui box when you click an open tile so you know the unit is deselected

-QOL Change: It now will not close the unit info box if you select a unit without action or movement points so you can look at the details of units with no points left.

Bug Fixes


-When deploying units it no longer will deselect the deployer upon deployment


Balancing


-Added two new events to slimy swamps wild force

-Added 7 new events to strange humanoid wild force

-Added 5 new events to mycal network wild force

Suggestion for testers


-Try playing with right click to move and attack enabled and play the 3 wild forces that have new events :D

YouTube Spotlight of the week!

Nothing this time as usual because no one cares about my game except myself it seems.

DR4X art stream! https://www.twitch.tv/natch_evil (Stream now over)

My artist friend is streaming making art for dr4x! He is also in voice chat with me!
Watch us here! https://www.twitch.tv/natch_evil

edit:
It is now over as of 10:30 pm cdt

Too Many Trolls! DR4X Weekly Changelog #47: 6/17/2022

This time I've done some improvements to the trolls, added a new unit, and added art to all the Pqvv'Ger units and buildings!

Most of the following was live as of last night! Lets go...

Gameplay and UI


-Added two new wild force options!

--Here Be Darkness
---It gets the Dark Forest Tile set
---It is like a more dark fantasy style version of Here Be Dragons

--Too Many Trolls
---Its just trolls


-Added 4 new random events that can happen when "Too Many Trolls" is selected
--Including one that spawns a completely new unit you can't get from anything else

-Added 4 new random events that can happen when "Slimy Swamps" is selected as your wild force option
--Including one that spawns, you guessed it, a unique unit

-Improved swamp troll lair description

-Improved bog troll lair description

-Improved bog troll description

-Improved swamp troll description

-improved trollfish description

-improved trollfish nest description

-Added new art for all Pqvv'Ger units and buildings

Pqvv'Ger


Uncjw


Uncjw Ferk


Pqvv'Ger Lair


Gqudjccg Fcmwj


Evadwgi Gqudjccg


Bug Fixes


-Fixed bug where upgraded units did not set up the unit highlighted event which broke MANY things all of which have been broken forever due to this never ever being noticed or fixed, fun right! This should mak ethings much better.

-Fixed bug where mission begin button wasn't set to the correct image and text color

Balancing


-"Land of the insects" now has more evenly distributed lair types.

-Increased cost to recruit all trolls from 15->20 misery

Suggestion for testers

-Try one of the new wild force options or play as the Pqvv'Ger faction!

YouTube Spotlight of the week!

Nothing this time as usual because no one cares about my game except myself it seems.

Autosaving! DR4X Weekly Changelog #46: 6/10/2022

This time around i've done some player suggestions, added autosaving and smoothed out the late game a bit.

Most of the following was live as of last night! Lets go...

Gameplay and UI


-You can now change your faction's color from the options menu in-game if you want, this was suggested on my discord, no need to restart or anything the changes take effect instantly.



-Added AutoSaving

--As you can see in the image above it can be configured in the options menu.

--You can choose to enable or disable it.

--You can choose the turn interval between autosaves.

--Autosaves are labeled with your faction name, the turn number, and the date and time.

Arrow in this image is pointed to an auto save save file:


-Improved saving and loading UI from in-game menu, now you can scroll through them without buttons blocking them and such. (They will probs get new art soon too).

-Improved saving and loading UI from main menu, they are now ordered in columns and can be scrolled through and the save files don't get blocked by other buttons.

-Changed color on the text on the buttons in the news menu to black

-Changed the text on the buttons in the news menu to use the correct font

Bug Fixes


-Fixed bug where game would freeze if you ended up the last player on the map without being marked as having won or lost somehow. Now you win by default if that happens.

-Fixed typos in some newer news messages.

Balancing

-Added new method for the AI to resign, called simple surrender.

--It is configured in the options menu

--When checked the AI (Based on its faction type. WIldlife cannot surrender and bandits can only surrender to other bandits, and dark forces cannot surrender) will almost always resign when the player attacking them is too big for them to fight, regardless of whether they have fully scouted that player or not, this goes a long way towards a much faster, less frusterating late game.

--When unchecked the AI has free will and can choose whether or not to surrender based on its own sort of idea of things and its AI personality, dont worry it wont utilize that free will in other ways I swear! Everything is fine... everything is fine...

--Each type of faction combination has unique text for this. So kingdoms will unite with each other while cults will forcefully convert each other. :P



Suggestion for testers

-Try a larger campaign with simple surrender checked

YouTube Spotlight of the week!

Nothing this time, hope more folks do videos on DR4X in the future!

Undead Tweaks! DR4X Weekly Changelog #45: 6/03/2022

Got some nice changes this time around, new images, a new Greater Undead flag, and several bug fixes and QOL tweaks.

Most of the following was live as of last night! Lets go...
Gameplay and UI


-Bandit groups now get more logical names

-Game now anounces when the capital of your realm (The big city with the Capital flag) is captured

-Made escape close next unit/building pop ups

-Red gremlins now get the archer hard counter bonus against warrior type units. To counter them use cavalry

-Options menu tweaks

-Added new unit art for skeleton warrior


-Added new unit art for skeleton archer


-Added new unit art for blue phantom


-Added new unit art for ancient skeleton



Bug Fixes


-Ratmen saboteurs now have the correct warrior bonus against archers rather than being considered cavalry.

-Fixed bug where health bars would show up over the top of the top half of the UI
--Been wanting to fix this one for awhile, thank you Tchey for suggesting this bug fix.

-Fixed bug where new infighting system didnt work the way I expected

Balancing


-Added new Greater Undead flag to strigoi (replacing the original undead flag) which has all the same abilities as the undead but with a bonus passive 1.5 damage to all adjacent non-undead enemy units per turn

Suggestion for testers

-Check out the new art!

YouTube Spotlight of the week!

Nothing this time, hope more folks do videos on DR4X in the future!