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DR4X News

New campaign mission and Inns!! DR4X Weekly Changelog #27: 1/21/2022

Hey guys! Some cool stuff, lotsa-bug fixes. New scenario! New Inns!

As always what follows is a summary of all changes made this week!

Most of this has been live as of last night, and tbh i think its quite a bit for someone developing an indie 4x all by themselves, so i'm pretty happy with it!

Anyway! as Mario might say Letsa-go!

Gameplay and UI

-Added new campaign mission! The Hunt

--Can you track down and kill the GSBTBTU?

--This one has the most triggers out of all of em

--Occurs before renoavtions but after mirefield swamp.


-Added Inns

--Inns heal adjacent friendly units for 33% max health every turn

--Inns also have generated names

-Inn now unavailable in mirefield and renovatitions


-Ai can now prioritise killing support units

-Ai now better at utilizing siege

-Made irc better at scrolling

-More trigger additions

--Popup trigger now supports death couints

-Increase spawn chance of moth man lair a tad

-Made moth man lair spawn preferentially on swamps and bogs and ancient forests

Bug Fixes

-Fixed bug with movement costs in scenarios

-Fixed bug where fov diff was double what it should be in skirmish

-Fixed bug with disabled commands in scenarios

-Fixed bug where when healing from a flag health bars wouldnt update properly

-fixed bizarre bug where double clicking cells with units and buildings on it didnt swap properly

-Game always selects building by default when selecting something with a buiilding and unit on it, but double clicking will always swap between the two.

-Bring crime disabled in select scenarios

Balancing

-Misc saber bear balance changes to make them more fun to fight in scenariops

Suggestion for testers

-Try out the scenario!

Early access release imminent!! DR4X Weekly Changelog #26: 1/14/2022

DR4X will be purchaseable in 4 hours as of this announcement! Got a new trailer for it and everything. Thanks for all your support!

As always, what follows is a summary of all changes made this week.

[previewyoutube][/previewyoutube]


Gameplay and UI
-Improvements to office IRC

-Now have the option to Right click to deselect units. (toggleable in options menu)

-Escape deselects

-Lore clarificatition

-Clicking the x on unit info actually deselects unit

-Added Moth Man

-Added Moth Man Lair

-Improved name gen for dark forces

-Fixed bug where dark force would have tags in its name

-More random events where various units join you

-Add monster spawn events that vary based on wild forces option (spiders and such on insects for example)

-Added new event where ranger joins your cause

-Had to remove 8 of the temporary unit portraits for release, they will be remade so they wont be gone for too long

-Improved new unit portraits

-Tweaked "your friend" minigame

-Neural net improvements

-Nodenet improvements

-New song, updated version of main theme, plays alongside old main theme in game now

-More hints added

Bug Fixes
-Fixed item dupe glitch

-Fix bug where tunnels still allow travel to destroyed tunnels.

-Fixed game breaking save file bug that had to do with dark forces

-Fixed bug where artifact chest is dropped under character on transformation into a ghoul

-Fixed bug where dark force would sometimes spawn with JUST a warrior

-Fixed bug where choosing random faction wouldnt ever choose dark force

-Fixded bug where commands wouldnt be assigned the correct keys for unit polacement when deploying causing various issues like tiles being highlighted for no reason

-Fix bug where tile not unmarked when unit built

Balancing
-Towns can now get monster infestations

-Dark forces now start with more (and more appropriate) stuff, riddles starts with arsonists and so on

-Red gremlins now have 1 piercing and 1 piercing armor by default

-Gave brown gremlins +1 piercing damage

-Gave dripping gremlins +1 piercing damage

-Gave green gremlins +1 piercing damage

-Reduced normal gremlins preffered damage type by 1 (which means 4 each)

-Gave all gremlin settlers +1 of their preferred damage type (which means 5 each)

-Increased base misery upkeep of all gremlins by 1

Suggestion for testers
-Lots of new stuff to check out!

New unit portraits! DR4X Weekly Changelog #25: 1/07/2022

Hope your new years went well! I got sick! Woooo
Lots of new unit portraits and other changes!

First off! Robbie posted more dr4x music! Let him know i sent you!
https://www.youtube.com/watch?v=W-F2NimAwnw

Gameplay and UI

-So many new unit portraits that i cannot list them all. Needless to say proper unit portraits now outnumber the temporay unit portraits
Here are a couple examples:


-New art for loading screen (will be used for a new camapign menu im adding)


-When you are close to winning a scenario it now starts playing some new music, Majesty Style!
--New music

-Added new triggers and conditionals for scenarios

-Added code necessary for techs that add resource production to things

-Office IRC now works properly

-Lots of new trigger functionality for scenarios, used to make winning music start playing

-More horrory things

Bug Fixes

-Misc bug fixes in scenarios regarding triggers

Balancing

-In 3rd mission there are now two independant guardhouses that will join you when you find them

-In 4th scenario you now start with two town guard units

-Rebalanced mature gremlin hives to generate more resources rather than taking more resources

Suggestion for testers

-Check out the new art

More Wogansps DR4X Early Weekly Changelog (12/21/2021)

As stated in the last log, normal changelogs will resume the first week of the new year.
For the first week of the new year, the plan is polish, and perhaps improving the ocean situation. Than release on the 15th. Than , just working as usual on it.

Gameplay and UI

-Added unique buildings and units to Magical Cataclysm world age setting that dont appear on any other setting.

-Gave guard house variants and elemental temple a new Night Watch flag that reveals adjacent hidden units every turn.
-Added new goal for great entities on great entities dark forces setting that is to kill all other great entities.
-Added new Water Variant of the Wogansp

-New unit profile pics
-Added new wildlife setting (Here Be Dragons)

Bug Fixes

Nothing of note

Balancing

-Trample now grants +3 damage instead of +2 against humanoid units.
-Stab now grants +5 damage against cavalry instead of +3
-Smite now grants +5 damage against Undead instead of 3
-Beast advantage now grants +5 extra damage against beasts instead of +3
-Buffed brown gremlin settler
-Tripled wogansp upkeep
-Made Ancient world age setting have wogansps except far less, made young and middle ages have wogansps, made the rest not have wogansps (unless you choose a wild force setting that incluides them)

Suggestion for testers

-I dunno

Sunken ships and UI! DR4X Weekly Changelog #23: 12/17/2021

So there will be an early changelog next week, and the week after that I am taking a bit of a vacation for holidays. Normal changelogs will resume the first week of the new year.

Robert Matheson Has Continued Post DR4X Music check it out here:
[previewyoutube][/previewyoutube]


This week wasn't just game stuff, it also included a large amount of uopdates I had to make to the steam page, so first part of changelog:

Overhauled steam store page with all new sscreenshots, and updated about this game section.



Now for the actual game changes:

Gameplay and UI


-New unit image for Beatle Lair and Beast Lair

-New Image for ?

-Added ruined ships
--They give treasure which varies by world age setting
--The amount of ruined ships and other treasure now varies by world age setting
--Ruined ships also have fun generated names

-Added more hints

-Added more secretty secret things

-Improved options menu
--Can now toggle whether or not to display researches on any given unit or building
--Can now display unit name tags or not, by toggling it in the options menu
--Can now toggle unit statuses or not in the options menu
--Incursions

-When an independant unit or building is on water it no longer colors the water tile like it used to.

-Improved name generators for several things

Bug Fixes


-When renaming a unit it no longer clears the unit type name
-Fixed another turn barring error

Balancing


-There is now more treasure on maps with less ships

Suggestion for testers


-Play with world age settings