Two Year Anniversary - State of the Game

Wow! Two years is a long time for an indie to keep up post launch support, especially when all the updates are free! Going in, I didn't know if it would be a viable development method, but thanks to all the continued support from the community I'm still hanging in there. Please keep recommending the game to people! It's keeping the lights on and the updates coming!
[h3]Contents[/h3]
- Year in Review
- Roadmap
- Art Corner
- Thanks
[h3]Year in Review[/h3]
First up, some stats.

This year the game has seen almost double last years sales, and a steady increase of new wishlists.
Steam key activations look a bit weird in both years, with last year including keys from taking part in the Yogscast Jingle Jam, and this year including those from the recent Fanatical bundle (details below). Not listed above are 300 additional downloads through Itch, from taking part in the Queer Games Bundle which was a delight.
This year I've put out 4 Major Updates, with loads of features and improvements, even an entirely new game mode! Links to each below.
1.2.3 - Just Shop Mode https://store.steampowered.com/news/app/1705140/view/4678767641836768590?l=english
1.2.2 - Coin Laundry and Museum https://store.steampowered.com/news/app/1705140/view/7026261605374807688?l=english
1.2.1 - Shop Staff and Commodity Pavillion https://store.steampowered.com/news/app/1705140/view/4175475163766583852?l=english
1.2 - Lighting Overhaul https://store.steampowered.com/news/app/1705140/view/7279578129964076622?l=english
Alongside the launch of 1.2.3 I managed to get a Daily Deal slot on the front page of Steam, huge!

Which led to a hit reddit post where I analysed how this was achieved, and the many things I did to maximise the opportunity.
Twitter is gross now, so I've migrated most of my social presence to Bluesky, some fun work-in-progress previews show up there from time to time.
At time of posting, Final Profit is part of the Sandbox Sensations Bundle over on Fanatical, 1200 or so keys have already been redeemed from there. I don't see much of a cut with these compared to Steam sales, but it's nice to spread word about the game and I was glad to get involved.
Throughout the year the game has also been nominated for a bunch of awards, won some, and been featured in many festivals. Including the short film festival Aesthetica! Which still tickles me.
[h3]Roadmap[/h3]
I get asked where the public roadmap is all the time, up 'till now there hasn't been one, just my comments sprinkled around the forums and on discord. But today that changes! Let's take a look at what's in development.

As for timeline, they will be ready when they're ready. 1.2.4 is still months out. And 1.3 is a loooong way off, if you've been putting off trying the more recent content because you've been waiting for 1.3 I urge you to dive in sooner rather than later, because there's still a big wait. And momentum now is better for the game, which improves my ability to get the work done.
[h3]Art Corner[/h3]
Ideally, this is where I'd put fanart...

If i had any!
(draw Biz ya'll, and show me!)
Alas, I have some 1.2.4 spoilers to share instead.





Don't expect to see this next one in the game, this was just a bit of fun to see if I could draw Biz in a Chrono Trigger style. Think I pulled it off?!

[h3]Thanks for playing![/h3]
The game continues to grow. It's all thanks to your ongoing support, please keep spreading the word and telling your friends about the game! It is immensely helpful.
And consider leaving a Steam Review.
Here's to another great year. Let's hope year three is even better!
-Brent
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