Update: Crit Rework
Ahoy! Welcome to 1.01.03. A smaller patch this time mostly focusing on quality of life features and balancing. The major change is the Crit Rework which will make crit builds feel more valuable and satisfying in the lategame when you can pursue higher stat values. It's worth noting that the change will only be felt once you have enough crit to start getting reliable crit chains.
[h2]Hotfix Roundup:[/h2]
[h2]Thanks for playing![/h2]
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Changes:
- Updated Patron name list with new Patrons.
- Added a Mrs. Five heckle line.
- Finnjamin will now turn towards you once when entering his room (for people who thought he was a beanbag).
- Added a recurring prompt to go to the power plant for the first time.
- Very slight change to wording when you meet Pixa.
- Stock relevant buildings now require access to the appropriate stock to purchase.
- 'Any new business?' text option on clerks is now coloured when it appears.
- Uncollected vending profits are now displayed when you exit the store if they're unlocked.
- Added commas to profit display when leaving the store.
- Buying stock influence now works for a set amount of ticks instead of lasting indefinitely. Effect can be stacked with multiple purchases.
- Tutetown upgrade dolls will now remind you what their effect is by interacting with them after purchase.
[h2]Crit Rework:[/h2] - Crit backend logic completely rebuilt to be more robust.
- More detail added to crit explanation in the player stat page of the ledger about how crits work.
- Crit Chains are now indicated when they occur in the popups.
- Capped the max Crit Chain amount to prevent infinite loops at high crit.
- Reworked the Merchant's Cunning equipment to increase the chance of crit chains, and reduced it's crit stat from 3 to 2.
Bug Fixes:
- Fixed a visual glitch with Elora.
- Fixed treasury resetting if unlocked in certain order.
- Fixed a relic that wasn't counting towards it's area total.
- Fixed the capital relics having 1 too many and enterpriston having 1 too few.
[h2]Hotfix Roundup:[/h2]
- Fixed challenge status info showing bird mode on when tutetown grinding mode was on.
- Fixed magnolia's new ending occuring when it shouldn't.
- Fixed ambient bird in enterpriston entrance not reacting correctly.
- Added some extra birds.
- Fixed a bug with elora.
[h2]Thanks for playing![/h2]
Please help spread the word about Final Profit by telling your friends about the game!
And consider leaving a Steam Review.
Support future content updates on Patreon.
Website.