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GHPC Update 20251030.2

[p]GHPC Early Access has been updated to version 20251030.2. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.[/p][p][/p][h2]CHANGE LOG [/h2]
  • [p]Added a map symbol legend[/p]
  • [p]Reduced the game's memory usage significantly[/p]
  • [p]Massively reduced mission unload times[/p]
  • [p]Reduced mission load times on some systems[/p]
  • [p]Optimized vehicle driving physics further[/p]
  • [p]Optimized some visual effects for explosive impacts[/p]
  • [p]Improved NSVT audio[/p]
  • [p]Optimized or stabilized a large number of audio effects, including machine guns and ambience[/p]
  • [p]Fixed rain layering when AAR X-ray is enabled[/p]
  • [p]Improved or bugfixed a variety of visual effects[/p]
  • [p]Fixed missing T-64R "gill" armor panel models[/p]
  • [p]Fixed two-piece 115mm ammunition being partially inert in the damage model[/p]
  • [p]Fixed 9M111 fins not animating during launch[/p]
  • [p]Fixed 9M112 and 9M112M impact fuze location being too far forward[/p]
  • [p]Bombs and artillery shells are no longer able to ricochet[/p]
[p]
Thanks for playing![/p][p][/p][p]Edit: The build was updated December 11 at 12:30 EST to hotfix an issue with the BMP-1P missile launcher optic.[/p]

GHPC Update 20251030.1

[p]GHPC Early Access has been updated to version 20251030.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.[/p][p][/p][h2]CHANGE LOG [/h2]
  • [p]Fixed orange targets in Grafenwoehr Range being invisible[/p]
  • [p]Changed the orange targets to a more typical NATO triple-heavy configuration[/p]
  • [p]Fixed an issue where the out-of-bounds warning could appear in AAR mode[/p]
  • [p]Fixed some issues with visual effects[/p]
  • [p]Improved physics stability of M60 series tanks during turret throws[/p]
[p]
Thanks for playing!
[/p]

GHPC Update 20251030

[p]GHPC Early Access has been updated to version 20251030. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. [/p][p][/p][h2]A NOTE ON PRIORITIES[/h2][p][/p][p]The bulk of the team's efforts are now dedicated to finishing the remaining roadmap phases. These are longer-running tasks that don't fit cleanly into the typical update cadence we've established. Despite this, we're still able to bring smaller batches of regular improvements to the game, and we look forward to launching the more anticipated features when they're ready.[/p][p][/p][p]For more information, check out our recent developer stream.[/p][p][/p][h2]NEW MISSION[/h2][p][/p][p]This update introduces one additional Command Mode mission: "Support Strike", located in the Eastern Hills list in the Instant Action section. You'll be in charge of a T-72 force, tasked with overrunning a vulnerable NATO position and then holding it against any counterattacks.[/p][p][/p][p]As usual, the mission customization feature allows you to swap out vehicles and ammo at will once you've completed a mission at least once, so if you want to try this scenario with a different equipment matchup, the sky's the limit.[/p][p][/p][h2]NEW AMMO: 3BM9[/h2][p][/p][p]In the early days of the 125mm main gun on Soviet tanks, subcaliber ammunition wasn't quite as advanced as it became in the mid to late 1980s. The first main service round to hit the inventory was the 3BM9 APFSDS, a hardened steel dart designed to defeat the M60 series tanks of its day.[/p][p][/p][p]This round will appear on the Pact side of the campaign mode, should the logistics situation become truly dire. It's also quite useful for pairing with the early T-64 and T-72 models to create 1970s-style scenarios using the mission customizer.[/p][p][/p][h2]BMP-1 IMPROVEMENTS[/h2][p][/p][p]In the midst of the many larger tasks on the board, we've finally found a moment to touch up the equipment on the BMP-1. The gunsight now features its complete ballistic markings for high explosive (HE) rounds and a more useful vertical position for the reticle, which should help aim shots at longer ranges, should the need arise.[/p][p][/p][p]We've also added the PG-15VS ammunition, an improved 73mm HEAT round that iterates on the original PG-15V. Soviet BMP-1s and the East German BMP-1P now have this revised round in their default ammunition load. You can select any 73mm HEAT round for use by BMP-1s in the mission customizer.[/p][p][/p][h2]NEW AUDIO FEATURES[/h2][p][/p][p]Our audio engineer continues to plug away at improving immersion through new sound effects. In this update we introduce impact sounds - the clangs and crunches that happen when you run your vehicle into things. We've also added some impact sounds for turrets landing on the ground after an unscheduled flight.[/p][p][/p][p]The NSVT machine gun has also had its audio updated to convey its correct fire rate. You can use this gun on the T-64 series tanks as a remote-controlled weapon system.[/p][p][/p][h2]PODBOI CLADDING[/h2][p][/p][p]Soviet tanks during the Cold War era were often fitted with a special polymer lining to counteract neutron radiation, keeping the crew safer in the event of a battle unfolding against the backdrop of nuclear war. This material was a specially crafted blend similar to modern polymer body armor (UHMWPE), but infused with boron and other substances to enhance anti-radiation properties. A layer of this "podboi" cladding covered most interior surfaces of some tanks, starting with the T-55A.[/p][p][/p][p]It turns out, this dense material also served as a fairly effective spall liner. We were able to locate documentation of the anti-spall effects, which can be summarized broadly as a reduced spall cone angle and slightly reduced spall lethality. It will not remove all spall, stop primary penetrators, or anything of the sort - but in some very specific cases it could make the difference between surviving a hit and taking mission kill level damage.[/p][p][/p][p]We've now added podboi cladding, with the proper effectiveness, to the T-55A in GHPC. We'll see how the feature turns out on this vehicle and then consider what to do about the others in this era that were outfitted with similar linings.[/p][p][/p][h2]CHANGE LOG[/h2][p][/p][h3]NEW CONTENT[/h3]
  • [p]Added new command mission "Support Strike" in the Eastern Hills instant action list[/p]
  • [p]Added 125mm 3BM9 APFSDS round to the customizer and campaign system[/p]
  • [p]Added 73mm PG-15VS HEAT round as standard on BMP-1P and Soviet BMP-1[/p]
  • [p]Added 73mm HEAT options to the customizer[/p]
  • [p]Added impact sounds when vehicle hulls collide with solid objects[/p]
  • [p]Added impact sounds when falling turrets strike the ground[/p]
  • [p]Added "podboi" lining to T-55A crew compartment (this functions as a spall liner)[/p]
[p][/p][h3]FEATURES AND ADJUSTMENTS[/h3]
  • [p]Panning the map view can now be done with left-click drag again due to confusion over the previous control change (center-click still works as well)[/p]
  • [p]Updated rain rendering for more consistent visuals and much lower performance impact[/p]
  • [p]Updated BMP-1 gunsight reticle with more ballistic markings and a more usable center point[/p]
  • [p]Increased BMP-1 Malyutka missile count[/p]
  • [p]Updated NSVT machine gun audio[/p]
  • [p]Changed Pact Partnership mission name (note that this will reset completion status if it was already completed)[/p]
  • [p]Improved rendering of mission boundary zones on the in-game map screen[/p]
  • [p]Optimized some systems in the game code[/p]
[p][/p][h3]FIXES[/h3]
  • [p]Fixed an issue that caused the friendly fire prevention checks to not function[/p]
  • [p]Fixed an issue that could lead to platoon members not remaining halted when waiting for go code[/p]
  • [p]Fixed an issue that could lead to a strange red glow in reflection highlights[/p]
  • [p]Fixed some issues with rocket trails and other VFX[/p]

GHPC Update 20250930.1

[p]GHPC Early Access has been updated to version 20250930.1. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website.[/p][p][/p][h2]CHANGE LOG [/h2]
  • [p]Fixed engine level vulnerability disclosed by Unity on October 3[/p]
  • [p]Fixed in-game tooltips showing Ctrl instead of Alt for map panning[/p]
  • [p]Fixed an issue where map icons for platoons would not show an up-to-date vehicle count[/p]
  • [p]Fixed modifier icon backgrounds sometimes disappearing[/p]
  • [p]Fixed a severe stutter during smoke grenade bursts[/p]
  • [p]Fixed an unnecessary delay during level loading[/p]
  • [p]Removed outdated "Briefing" entry from F1 controls quick reference[/p]
[p]
Thanks for playing!
[/p]

GHPC Update 20250930

[p]GHPC Early Access has been updated to version 20250930. As always, you can get additional info on this and future updates by visiting our Discord server and YouTube channel. Links are on the GHPC website. [/p][p][/p][h2]COMMAND MODE[/h2][p][/p][p][/p][h3]What is Command Mode?[/h3][p][/p][p]Ever since the RTS mode that was temporarily in the game for April Fools 2025, many players have asked for the feature to return. There were lots of questions about why we would do all that work only to remove it. Well, like most things we do for April Fools events, that feature had a second purpose, which was to serve as a testbed for our actual goal: a standard game feature that allows players to adjust the battle plan for friendly forces! The first iteration of that feature is now here. We call it Command Mode.[/p][p][/p][p]In a mission with Command Mode enabled, the routes and commands for friendly vehicles are visible on the map immediately at the start of the mission. You have unlimited time to adjust or rewrite these as desired, until you come up with a plan that you are confident in.[/p][p][/p][p]Want to send the tanks ahead to make sure it's clear before the APCs move up? Want to move two platoons around opposite sides of a position for a pincer attack? Want to have one group wait until another group reaches a position before proceeding? Now you can do all of that and more.[/p][p][/p][p]If things are starting to go sideways during the mission, you have full control of the plan and can adjust it at will. Drag nodes around, add and remove modifiers, or just right-click on a platoon leader and set new orders instantly. The friendly forces will do their best to adapt on the fly.[/p][p][/p][h3]Command Mode is optional[/h3][p][/p][p]Some people will undoubtedly prefer to just play the game the standard way, without worrying about plans or having their head in the map. That's fine too! All Command Mode missions have been provided with a default plan, so you can just click the start button and play the game. All the fine-tuning is fully optional.[/p][p][/p][h3]This is the first iteration[/h3][p][/p][p]As we see how players are adjusting to Command Mode, we intend to refine it and use it for most or all new missions moving forward. It will become another standard tool to change how the scenarios play out, especially when there's a need to adapt to a changing situation.[/p][p][/p][p]It's possible that there will be some quirks with this feature, as with anything new in an early access game. If you encounter issues, please use the bug reporting links in the "Help" section of the game's main menu to let us know! All links are also available on the website: https://gunnerheatpc.com/[/p][p][/p][h2]NEW MISSIONS[/h2][p][/p][p]With the launch of Command Mode, we're debuting ten missions compatible with the new system. Two of these are brand new and found in the Fulda Outskirts list, while the other eight are revisions of existing missions under Eastern Hills.[/p][p][/p][p]All of these missions have been designed to work with the flexibility of the Command Mode features, meaning you are free to approach them as tactical puzzles in whatever way you see fit. This should be especially noticeable in cases such as the mission Obscene Odyssey, where even being able to make your tank force wait for airstrikes or do stationary gunnery against enemy positions can improve the survival rate significantly![/p][p][/p][h2]NEW VEHICLE: T-64B1[/h2][p][/p][p]Our vehicle team had to make some revisions to the T-64B model to support the NSVT machine gun being usable, so while they were at it, they went ahead and added some additional minor variants, particularly the T-64B1.[/p][p][/p][p]The "B1" designation indicates that this is a T-64B which lacks the equipment to guide gun-launched anti-tank guided missiles (GLATGMs). As such, the loadout for this variant has had its Kobra missiles replaced with standard ammunition, and there is no missile guidance unit on the turret roof.[/p][p][/p][p]We've also added a couple of "obr.1981" variations without the weld-on armor plate on the hull's upper glacis plate. These can be used to represent vehicles that have not yet undergone the retrofit process that added the extra high-hardness steel plate. The frontal hull armor resistance of these tanks, especially against APFSDS darts, is slightly lower.[/p][p][/p][p]All of the T-64B variants are available in the customizer or randomly in the USSR forces in campaign mode (when logistics scores allow).[/p][p][/p][p]To remove ambiguity, here's a chart showing the differences between T-64B versions in GHPC:[/p][p][/p]
[p]Tank[/p]
[p]GLATGM system[/p]
[p]Hull add-on armor[/p]
[p]T-64B obr.1984[/p]
[p]✅Yes[/p]
[p]✅Yes[/p]
[p]T-64B obr.1981[/p]
[p]✅Yes[/p]
[p]No[/p]
[p]T-64B1 obr.1984[/p]
[p]No[/p]
[p]✅Yes[/p]
[p]T-64B1 obr.1981[/p]
[p]No[/p]
[p]No[/p]
[p][/p][h2]MAP ICONS[/h2][p][/p][p]With the Command Mode release, all of the icons for vehicles and infantry on the map have been updated. They now use NATO-style symbology to indicate their type. There are also informational labels when you hover the mouse on a friendly icon in Command Mode, which can be useful if you're trying to learn what the symbols mean.[/p][p][/p][h2]OPTICS ADJUSTMENTS[/h2][p][/p][p]Alongside the more major changes, we've made a few adjustments to various optics-related items.[/p][p][/p][p]For starters, the PZU-5 gunsight for the T-64's NSVT machine gun has received some bug fixes, and the powered traverse for the gun mount itself is now much faster as it was in real life. T-64A and T-64B players should benefit from a much quicker aim time when engaging unarmored targets with the heavy machine gun. (The weapon is now usable on the T-64B, just like it was for the T-64A in the previous minor update!)[/p][p][/p][p]Next up, the PZB-200 night sight on some of the Leopard 1 variants has been revised. The Leopard 1A1A2 and 1A1A4 now have an updated reticle, with a combination of fixed and dynamic markings.[/p][p][/p][p][/p][p]The dot reticle slides vertically to indicate the actual aim point for the current ammunition and range settings as calculated by the fire control system, while the other marks serve as a backup reference. The T-shaped arrangement at the top is the zero mark.[/p][p][/p][p]And last but certainly not least, it is no longer possible to shoot while using the commander's binoculars as a makeshift scope. This should make unstabilized weapon platforms feel more authentically limited, rather than being turned into unreasonably effective systems by "videogame logic".[/p][p][/p][p]There are of course other changes arriving in this update, and you can check out the full list below to read about them all.[/p][p][/p][h2]CHANGE LOG[/h2][p][/p][p][/p][h3]NEW CONTENT[/h3]
  • [p]Added Command Mode, allowing direct viewing and control of friendly forces' battle plans in compatible missions[/p]
  • [p]Added two new Command Mode missions in Fulda Outskirts[/p]
  • [p]Added eight Command Mode revisions of existing missions in Eastern Hills[/p]
  • [p]Added T-64B1 tank (T-64B without gun-launched anti-tank guided missile systems)[/p]
  • [p]Added 1981 variants of T-64B and T-64B1 (lacking weld-on reinforcement plate on upper glacis)[/p]
  • [p]Added right-click menu for friendly platoons on map in Command Mode, allowing instant changes to their behavior[/p]
  • [p]Added info panel when hovering the mouse over a friendly unit on the map[/p]
  • [p]Added out-of-bounds zones in some missions, where incursions are met with aggressive enemy strikes[/p]
[h3]FEATURES AND ADJUSTMENTS[/h3]
  • [p]Panning the map view is now done with middle-click or Alt-click[/p]
  • [p]Updated PZB-200 night sight on Leopard 1A1A2 and 1A1A4 to more accurately depict the real optic[/p]
  • [p]Map markers for friendly and enemy units now display symbols to indicate what kind of vehicle or emplacement they are[/p]
  • [p]Map markers for friendly platoons now merge into a shared icon when the map is zoomed out enough[/p]
  • [p]Existing T-64B has been renamed to T-64B obr.1984[/p]
  • [p]Updated powered traverse speed of T-64's NSVT machine gun[/p]
  • [p]T-64B now has a usable NSVT machine gun[/p]
  • [p]Aiming and firing are no longer available while looking through commander's binoculars[/p]
[h3]FIXES[/h3]
  • [p]Fixed some physics issues that could lead to the entire game breaking[/p]
  • [p]Fixed an issue that caused vehicle hulls to slowly drift forever after firing[/p]
  • [p]Fixed multiple mission bugs[/p]
  • [p]Fixed several issues with AI navigation[/p]
  • [p]Fixed reticle illumination in PZU-5 sight for NSVT[/p]
  • [p]Fixed some audio issues[/p]