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Gunner, HEAT, PC! News

GHPC Update 20230810

GHPC Early Access has been updated to version 20230810.

This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes two new vehicles and four new Instant Action missions.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added four new missions
  • Added PT-76 light tank
  • Added Mi-8 utility helicopter
  • Made smoke and fire effects less taxing to render
  • Improved smoke effects from bullet holes
  • Improved thickness and persistence of long burning vehicle fires
  • Improved textures, colors, and effect rendering in sky system
  • Made vehicle crews slightly more prone to panic bailout when their compartment is penetrated
  • Fixed some helicopters not being able to reach top speed
  • Fixed some issues with road setup


Thanks for playing!

GHPC Update 20230622.2

GHPC Early Access has been updated to version 20230622.2.

This is a minor update, primarily intended to get a few specific bug fixes live. Some small-scale adjustments have been included as well.

As usual, we continue to work on the next major features and further optimizations and will release them when they are ready.

[h2]Changelog[/h2]

  • Fixed a memory leak related to projectile impacts
  • Significantly reduced CPU load of fragments and spalling
  • Added CAS to many existing missions
  • Tightened base dispersion of 25mm gun M242
  • Lengthened Bradley TOW pod reload time (in the future it will take even longer and require the turret to be turned and locked, but this will do for now)
  • Fixed a tank flipping itself over in Bumbling Baboons
  • Fixed T-34-85 using US crew voices
  • Fixed ammo labeling issue in T-34-85


Thanks for playing!

GHPC Update 20230622.1

GHPC Early Access has been updated to version 20230622.1.

This is a minor update, introducing small adjustments and bug fixes.

Please note: while this patch does feature a couple of optimization-related changes, there are several significant performance issues we are still tracking and working on fixes for. As always, we will release those fixes when they are ready.

EDIT: There was a hotfix at 18:05 EDT to correct aux sight reticles vanishing when M833 was loaded

[h2]Changelog[/h2]

  • Added CRT screen noise due to impulse shock from recoil and concussion
  • Reduced performance cost of some fire effects
  • Fixed excessive slowdowns during bomb explosions
  • Fixed planes and some helicopters being able to crash yet remain fully intact
  • Fixed an issue that led units to commit friendly fire if they had recently achieved a clear line of sight on the intended target
  • Fixed a remaining issue with reticle illumination in auxiliary sights
  • Fixed crews being able to continue operating vehicles while in the process of bailing out
  • Fixed sabot petals using a strange drag function that caused them to nearly stop in midair
  • Fixed NATO tank auxiliary sight reticles not appearing if M774 was loaded
  • Fixed M774 ammo not visually syncing in ammo racks properly


Thanks for playing!

GHPC Update 20230622

GHPC Early Access has been updated to version 20230622.

This is a regular update, introducing several new features, adjustments, and bug fixes.

New content includes two new helicopters, a new sky system, AI improvements, revised VFX, and a refined Close Air Support (CAS) system.

With this update, roadmap item 2 ("Fire Support") is nearly complete. The main remaining element is a set of future changes to the map screen to show more information and allow finer control of support calls.

As usual, we continue to work concurrently on multiple major features, in order to bring the game ever closer to a completed roadmap and 1.0 release. Stay tuned for more update news! You can learn more on our Discord server or during the bimonthly Twitch developer streams. Links to all our platforms are on the game's website.

[h2]Changelog[/h2]

  • Added East German "Hind" gunship with new NVA pilot models
  • Added "Kiowa" scout helicopter
  • Added new mission in Eastern Hills map
  • Added dynamic scaling compass that better depicts the currently visible arc of headings
  • Added heat shimmer for most weapons and effects
  • Added ability to tie mission events to units spotting targets or taking fire (currently used for Kiowa scout)
  • Reworked sky rendering with new clouds, stars, and a WIP version of dynamic weather
  • Reworked AI vision interaction with forests: they can now see a limited distance into trees, with units inside forests having a spotting advantage compared to those outside looking in
  • Reworked CAS pilot behavior for better search and attack run orientation
  • Reworked CAS hardpoint system to allow varied loadouts, rocket barrages, and multiple-bomb drops
  • Reworked CAS weapon selection to match the intended target
  • Reworked CAS targeting to select the most important targets based on type and proximity to the map marker
  • Reworked CAS aiming to account for ballistic drop and momentum
  • Reworked multiple weapon and impact effects
  • Changed helicopter pilot AI to be less panicky when shot at, especially when already attempting an attack
  • Fixed unit losses being double-counted in campaign missions
  • Fixed multiple issues with crew voice flow
  • Fixed grass and trees not responding to muzzle blasts
  • Fixed random crashing jets in Bold Limit
  • Fixed reticles not loading for some users based on file permissions
  • Fixed Bradley TOW reticle illuminating in wrong color and getting stuck in illuminated state
  • Fixed Abrams auxiliary sight HEAT reticle not illuminating
  • Fixed crew obstruction calls treating grass height as a solid obstruction
  • Fixed an issue that capped helicopters' maximum speed too low
  • Fixed mixed-up win condition in Target Tango


Thanks for playing!

GHPC Update 20230519

GHPC Early Access has been updated to version 20230519.

This is a regular update, introducing several new features, adjustments, and bug fixes.

Headlining the new update are the explosion audio overhaul and a new "mini-campaign". The mini-campaign is available in the Fulda Outskirts map under Instant Action. Complete each mission in the sequence to unlock the next.

This mini-campaign introduces a new experimental feature: on-call reinforcements. Both teams start with recon elements containing a relatively small number of units. When contact is made or losses are incurred, the other elements of the company are called into play. An alert message will inform you of the arrival of your comrades, and you will immediately be able to switch to them in the unit selection menu.

As an extra treat, the M901 ITV (an M113 equipped with a "hammerhead" dual TOW launcher turret) has been introduced as an AI opponent in the new missions. This vehicle will be playable in the future once a few additional aspects of it have been completed. In addition, the recently added BMP-1P, previously only available in campaign mode, makes its first Instant Action appearance in the new mini-campaign.

Behind the scenes, work on major goal features is ongoing, as we work our way down the roadmap. Stay tuned for more changes soon!

EDIT:
At 10:00 pm EDT, the build was hotfixed due to an issue with some audio effects.
At 12:23 am EDT, the build was hotfixed due to some units failing to move.

[h2]Changelog[/h2]

  • Overhauled explosion audio
  • Added mini-campaign in Fulda Outskirts Instant Action with 3 missions and sequential unlocking
  • Added M901 ITV as an opposing AI vehicle in some missions
  • Added new visual effects for some projectile explosions
  • Added US helicopter pilot models
  • Added "night lights" to AAR, allowing a better look at the shooter and all struck units when reviewing a shot
  • Added power lines to power poles in all maps
  • Added shadows from smoke
  • Removed Proving Ground map (this was the oldest and least optimized map in the game, and all its features are covered by the Grafenwoehr Tank Range map)
  • Fixed an issue that caused laser rangefinders to not aim where the reticle indicated when the tank was moving
  • Fixed a visual issue with muzzle blast smoke from certain angles
  • Fixed AI crews looking in odd directions to find the threat when struck by artillery shrapnel
  • Fixed an issue that could cause the binocular overlay to get stuck on the screen
  • Fixed issues with some tree LODs
  • Fixed helicopter pilots bailing out of a chopper with a destroyed engine, causing it to crash instead of auto-rotating
  • Fixed several issues with crew voice command flow, including issues with target priority and adapting to player shooting an unintended target


Thanks for playing!