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GHPC Update 20230905

GHPC Early Access has been updated to version 20230905.

This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes a new Instant Action mission, a set of vehicle training missions, icons for tracking which missions have been attempted and completed, and detailed post-mission stats in the AAR mode.

This update comes on the eve of a significant milestone for us: one year in early access! Keep an eye out for a dev log post soon, detailing our thoughts on the game's progress and future plans.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added a new instant action mission to the North Fields map
  • Added several new dedicated vehicle training missions in Grafenwoehr Tank Range
  • Added icons to track which missions are unplayed and which ones have been won, color coded by team
  • Added mission results summary to AAR mode
  • Added more stats to mission results summary
  • Removed mission results summary after campaign missions (replaced by the one in AAR mode)
  • Added new sound effects for aircraft rocket launches
  • Added doppler effect to CAS planes
  • Added decals to Mi-8
  • Reduced RAM burden of AAR data by discarding unimportant shots rather than saving them
  • Made map icons and text scale based on zoom level
  • Set default map position and zoom level to focus on player position
  • Removed fuel lines from T-55 X-ray model, as these did not do anything and do not represent our standard level of detail
  • Changed default AAR mode to "shots involving player" instead of "player shots" in order to show the full story with less unwanted data to sort through
  • Mission category headers will no longer appear in Instant Action lists for categories with no matching missions
  • Increased BMP-1 and BMP-1P AI aim error
  • Slightly lowered AI vision range in or through forests
  • Restored munition loads to some flyover jets (non-CAS flights)
  • Increased suspension damping on M1 and M1IP
  • Fixed some weather system settings that were causing frame rate issues on some systems
  • Fixed weather changing too fast
  • Fixed an issue that caused RAM usage to climb forever every time a new AAR shot was viewed
  • Fixed an issue that caused some vehicles to be invisible to enemy AI from some angles (this especially affected the M2 Bradley)
  • Fixed some fire effects visibly traveling and rotating with thrown turrets
  • Fixed unit and crew losses no longer being counted after the mission was won or lost
  • Fixed various small issues in missions (thanks for making detailed reports on Discord and Github!)
  • Fixed T-55 fuel tanks not being set to volumetric mode, causing them to be OP against HEAT rounds and ATGMs in some cases
  • Fixed an issue where BTR-60 crew could float in midair in some situations
  • Fixed an issue where armor from despawned vehicles could remain in play
  • Fixed PT-76B tracks clipping into the ground
  • Fixed naming issues on PT-76B
  • Fixed mission timer starting too early in Rally challenge


Thanks for playing!

GHPC Update 20230810

GHPC Early Access has been updated to version 20230810.

This is a regular update, introducing new features, adjustments, and bug fixes.

New content includes two new vehicles and four new Instant Action missions.

As always, you can get additional info on what's coming to the game in the future using our Discord server and YouTube channel. Links are on the GHPC website.

[h2]Changelog[/h2]

  • Added four new missions
  • Added PT-76 light tank
  • Added Mi-8 utility helicopter
  • Made smoke and fire effects less taxing to render
  • Improved smoke effects from bullet holes
  • Improved thickness and persistence of long burning vehicle fires
  • Improved textures, colors, and effect rendering in sky system
  • Made vehicle crews slightly more prone to panic bailout when their compartment is penetrated
  • Fixed some helicopters not being able to reach top speed
  • Fixed some issues with road setup


Thanks for playing!

GHPC Update 20230622.2

GHPC Early Access has been updated to version 20230622.2.

This is a minor update, primarily intended to get a few specific bug fixes live. Some small-scale adjustments have been included as well.

As usual, we continue to work on the next major features and further optimizations and will release them when they are ready.

[h2]Changelog[/h2]

  • Fixed a memory leak related to projectile impacts
  • Significantly reduced CPU load of fragments and spalling
  • Added CAS to many existing missions
  • Tightened base dispersion of 25mm gun M242
  • Lengthened Bradley TOW pod reload time (in the future it will take even longer and require the turret to be turned and locked, but this will do for now)
  • Fixed a tank flipping itself over in Bumbling Baboons
  • Fixed T-34-85 using US crew voices
  • Fixed ammo labeling issue in T-34-85


Thanks for playing!

GHPC Update 20230622.1

GHPC Early Access has been updated to version 20230622.1.

This is a minor update, introducing small adjustments and bug fixes.

Please note: while this patch does feature a couple of optimization-related changes, there are several significant performance issues we are still tracking and working on fixes for. As always, we will release those fixes when they are ready.

EDIT: There was a hotfix at 18:05 EDT to correct aux sight reticles vanishing when M833 was loaded

[h2]Changelog[/h2]

  • Added CRT screen noise due to impulse shock from recoil and concussion
  • Reduced performance cost of some fire effects
  • Fixed excessive slowdowns during bomb explosions
  • Fixed planes and some helicopters being able to crash yet remain fully intact
  • Fixed an issue that led units to commit friendly fire if they had recently achieved a clear line of sight on the intended target
  • Fixed a remaining issue with reticle illumination in auxiliary sights
  • Fixed crews being able to continue operating vehicles while in the process of bailing out
  • Fixed sabot petals using a strange drag function that caused them to nearly stop in midair
  • Fixed NATO tank auxiliary sight reticles not appearing if M774 was loaded
  • Fixed M774 ammo not visually syncing in ammo racks properly


Thanks for playing!

GHPC Update 20230622

GHPC Early Access has been updated to version 20230622.

This is a regular update, introducing several new features, adjustments, and bug fixes.

New content includes two new helicopters, a new sky system, AI improvements, revised VFX, and a refined Close Air Support (CAS) system.

With this update, roadmap item 2 ("Fire Support") is nearly complete. The main remaining element is a set of future changes to the map screen to show more information and allow finer control of support calls.

As usual, we continue to work concurrently on multiple major features, in order to bring the game ever closer to a completed roadmap and 1.0 release. Stay tuned for more update news! You can learn more on our Discord server or during the bimonthly Twitch developer streams. Links to all our platforms are on the game's website.

[h2]Changelog[/h2]

  • Added East German "Hind" gunship with new NVA pilot models
  • Added "Kiowa" scout helicopter
  • Added new mission in Eastern Hills map
  • Added dynamic scaling compass that better depicts the currently visible arc of headings
  • Added heat shimmer for most weapons and effects
  • Added ability to tie mission events to units spotting targets or taking fire (currently used for Kiowa scout)
  • Reworked sky rendering with new clouds, stars, and a WIP version of dynamic weather
  • Reworked AI vision interaction with forests: they can now see a limited distance into trees, with units inside forests having a spotting advantage compared to those outside looking in
  • Reworked CAS pilot behavior for better search and attack run orientation
  • Reworked CAS hardpoint system to allow varied loadouts, rocket barrages, and multiple-bomb drops
  • Reworked CAS weapon selection to match the intended target
  • Reworked CAS targeting to select the most important targets based on type and proximity to the map marker
  • Reworked CAS aiming to account for ballistic drop and momentum
  • Reworked multiple weapon and impact effects
  • Changed helicopter pilot AI to be less panicky when shot at, especially when already attempting an attack
  • Fixed unit losses being double-counted in campaign missions
  • Fixed multiple issues with crew voice flow
  • Fixed grass and trees not responding to muzzle blasts
  • Fixed random crashing jets in Bold Limit
  • Fixed reticles not loading for some users based on file permissions
  • Fixed Bradley TOW reticle illuminating in wrong color and getting stuck in illuminated state
  • Fixed Abrams auxiliary sight HEAT reticle not illuminating
  • Fixed crew obstruction calls treating grass height as a solid obstruction
  • Fixed an issue that capped helicopters' maximum speed too low
  • Fixed mixed-up win condition in Target Tango


Thanks for playing!